Khorney Posted April 17, 2008 Report Share Posted April 17, 2008 steven, please don't ever host on rapidshare, as i was completely foiled by their ridiculous 'security code' (ie BUY ME PREMIUM) thing several times and gave up trying to download your game steak-man, that looks awsome, but i assume enemies wont be that tough in the final? since that would be incredibly annoying Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted April 17, 2008 Report Share Posted April 17, 2008 They're only tough when there's a billion of them, lol. They WILL get progressively harder though. Link to comment Share on other sites More sharing options...
Steven M Posted April 17, 2008 Report Share Posted April 17, 2008 It looks kind of like a Treasure game. In other words, fuckawesome. Link to comment Share on other sites More sharing options...
Khorney Posted April 17, 2008 Report Share Posted April 17, 2008 when i say tough, i mean the amount of hits it takes to kill each one. although, as you say, it's probably difficult to tell with a bajjillion enemies simultaneously and repeatedly removing your anal virginity by force Link to comment Share on other sites More sharing options...
Steven M Posted April 17, 2008 Report Share Posted April 17, 2008 Bad news: couldn't quite fix the walking since it buggered everything else up. Good news: managed to fix the boss health and stopdead. Hopefully there isn't much left to cause a hassle to the engine. Khorney: http://www.sendspace.com/file/eadi35 Edit: 404 post! Link to comment Share on other sites More sharing options...
Spike Posted April 17, 2008 Report Share Posted April 17, 2008 http://www.youtube.com/watch?v=YOaC5iRbUvw Awesome. My only complaint is that Sonic grunts after every single attack. Hearing "UMPH UMPH UMPH HAH HAH HAH UMPH UMPH HAH HAH UMPH UMPH HA" the whole time drives me fucking crazy. Link to comment Share on other sites More sharing options...
Rael0505 Posted April 18, 2008 Report Share Posted April 18, 2008 How do the indoor tiles look? How can I make them better? Keep in mind that these indoor areas won't be very big, so it won't get too repetitive. If I choose to make a large indoor section in the level, it'll get its own cavern background. Link to comment Share on other sites More sharing options...
Shadow Hog Posted April 18, 2008 Report Share Posted April 18, 2008 @ YT vid: can't say as I've ever heard THAT remix of Big Blue's theme before. It works really well, though. As for the game, yeah, the enemies take a surprising amount of pain before finally subsiding, particularly considering how TINY they are, but, eh, plenty of time to do some tweaking. @ Rael: I'd probably tone down the brightest tones on the big blocks in the texture, they stand out a bit too much, making it look more like the foreground than the background. Other than that, it'd probably work well. 1 Link to comment Share on other sites More sharing options...
Khorney Posted April 18, 2008 Report Share Posted April 18, 2008 Steven - playing it now, 1 issue, i went into the wall just by falling into it, and was pushed upwards and out of the screen, forcing me to restart. i think this is todo with the small yellow ledges in the first room, i was going up through one of those when it happened Link to comment Share on other sites More sharing options...
ZFG Posted April 18, 2008 Report Share Posted April 18, 2008 Testing a new invisible effect, still the same project. Link to comment Share on other sites More sharing options...
Zenor Posted April 18, 2008 Report Share Posted April 18, 2008 [qimg]http://img.photobucket.com/albums/v699/Rael0505/iceingame15.png[/qimg]How do the indoor tiles look? How can I make them better? Keep in mind that these indoor areas won't be very big, so it won't get too repetitive. If I choose to make a large indoor section in the level, it'll get its own cavern background. Already looks repetitive, at least for me. Try adding some holes that you can see the Background and see if it looks better.. Link to comment Share on other sites More sharing options...
Serephim Posted April 18, 2008 Report Share Posted April 18, 2008 [qimg]http://i295.photobucket.com/albums/mm145/ZFG_album/Utennavn-2.jpg[/qimg]Testing a new invisible effect, still the same project. you mean Invincible effect? lol look at me correcting english Link to comment Share on other sites More sharing options...
P3DR0 Posted April 18, 2008 Report Share Posted April 18, 2008 A mockup of my new fangame. Level: Green Hill Zone, based in GHZ of Sega Super-stars tennis. Link to comment Share on other sites More sharing options...
Serephim Posted April 18, 2008 Report Share Posted April 18, 2008 That looks awesome, lol. Prepare for the graphic dicks to attack you now, though Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted April 18, 2008 Report Share Posted April 18, 2008 I like it. Good Jerb. Link to comment Share on other sites More sharing options...
Godmaster Posted April 18, 2008 Report Share Posted April 18, 2008 A mockup of my new fangame. Level: Green Hill Zone, based in GHZ of Sega Super-stars tennis. I thought that was from Sonic DL Adventure. I liked these textures, but you could use darker colors for shading below the grass instead of these black pixels. Link to comment Share on other sites More sharing options...
Serephim Posted April 18, 2008 Report Share Posted April 18, 2008 Get real, ZFG. Nobody around here commits to one project only. I myself is working on upwards of four. Link to comment Share on other sites More sharing options...
P3DR0 Posted April 18, 2008 Report Share Posted April 18, 2008 Yeah... that's real Anyway thanks the comments Link to comment Share on other sites More sharing options...
Rael0505 Posted April 18, 2008 Report Share Posted April 18, 2008 I like it too. I just detest dithered shadows. Try using a darker palette instead of black and it'll look much better. Already looks repetitive, at least for me. Try adding some holes that you can see the Background and see if it looks better.. Yeah, I'm not sure if this is just a bad design though. Thanks for the suggestions anyway. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted April 18, 2008 Report Share Posted April 18, 2008 Get real, ZFG. Nobody around here commits to one project only.I myself is working on upwards of four. Speak for yourself. Link to comment Share on other sites More sharing options...
Spike Posted April 19, 2008 Report Share Posted April 19, 2008 Seconded. Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 19, 2008 Report Share Posted April 19, 2008 I think he is being sarcastic... Link to comment Share on other sites More sharing options...
Rael0505 Posted April 19, 2008 Report Share Posted April 19, 2008 Ryan Cordell gave me some advice. I'll still be adding some more variation, but now my biggest concern is the palette. Something just seems wrong about it. Link to comment Share on other sites More sharing options...
ZFG Posted April 19, 2008 Report Share Posted April 19, 2008 Well, to me it looks too grey-ish. you could change the pallate to more blue-ish? EDIT: Working on 3d;) Link to comment Share on other sites More sharing options...
Aaron C-T Posted April 19, 2008 Report Share Posted April 19, 2008 Kind of looks like it's uber-close to the platform your on. Like.. maybe on the same level. Not sure how to fix that completely. Link to comment Share on other sites More sharing options...
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