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DimensionWarped

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Everything posted by DimensionWarped

  1. Sure, I'll give that an upvote. I'll admit, when I saw the first image posted I wasn't expecting a lot, but the game in action actually looks quite visually impressive. Not sure how it stands up from a gameplay perspective, so I guess I'll have to give a shot sooner or later. I'll try the demo first. EDIT: There's a lot of good in this game, but there's a lot to dislike too. Movement in particular feels incredibly awkward and there is frequently just too much crap going on at a time and the levels (both prearranged and randomly generated of the ones I've played so far) aren't at all accommodating when it comes to trying to maneuver freely. The weapon combinations are certainly interesting to explore though. I might pick up the full version later.
  2. Next time they try to turn Sonic into brawler they should get Platinum to do it. Edit: In reference to the topic, I didn't become a fan due to SEGA's newer games, so unless they can somehow retroactively go back in time and stop themselves from making interesting games back in the early 90's I'm pretty much stuck that way.
  3. I keep wanting to experiment with this but for some reason I haven't. I think I'm going to make a point of taking a crack at doing something with it over the next few days while I'm on vacation.
  4. So many of those strike me as a citation needed sort of thing.
  5. Thanks to the power of github, it should be extremely easy to figure out what kinds of changes you have made between any two builds... as long as you are committing regularly.
  6. Can you draw a picture demonstrating what you are wanting, or if it's based on something already in the main games, just post a screenshot of what it is you are trying to replicate?
  7. I'm locking this thread for a couple reasons... primarily the opening post still largely lacks substance. Second, it's clearly becoming a bitchfest. To the people complaining about this thread, exercise more patience in the future and use the report tool rather than touching the poop.
  8. Welcome to the team. I know it's a late introduction on my part, but welcome anyway.
  9. Yeah, I suppose if there is one good thing about classic it's how difficulty works and how Master Hand plus Crazy Hand have a fair number of forms now, but when you consider how much variety is gone from the whole affair and how there is basically no structure to it now it's just kind of gross. And while Subspace Emissary sucked, the boss arena mode that existed on account of it was awesome.
  10. One odd little thing I've noticed with MMF2/CF2.5 is that my frame rate will tank on just about any game if Windows notifications are currently going off. Just a thought. I have no idea why it does that, but something similar to that might explain intermittent problems. You might consider trying a system restore... reset everything back to a time when it worked consistently. No idea if it'll work or not. If it doesn't, you can always try reformatting or something.
  11. Name three spiky haired teens that have had huge swords in RPG games that have come out in the past ten years.
  12. Honestly all the single player aspects of SSB4 kinda suck. Classic in particular is at a low point, there is basically no replacement for Adventure mode (not that I wanted something large like SSE, I certainly did not) the target blast mode is absolute shit compared to the break the targets challenges in SSB64 and Melee, I haven't seen any particularly interesting event matches so far (I've only played about 10 so far), Master Orders turned out to be remarkably disappointing, Crazy Orders is slightly better and kind of works out to be an alternative to classic that you can only play sporadically, All Star Mode is a bit of a cluster fuck just on account of how many characters there are now, and even the end credits have been dumbed down to the point where it's just you fighting words in the normal engine now instead of flying through space shooting words. I blame the fact that they wanted 3DS parity so badly.
  13. They might have had plenty to do in them, but that doesn't really make it irrelevant. Having those elements of being able to use your speed and the terrain to go beyond the normal confines of the gameplay are a big part of what makes a Sonic game IMO. Without it, Sonic just becomes another boring 3rd person platform game, only they tend to lack the polish of their contemporaries.
  14. Not entirely true. Both SA and SA2 actually do allow you to gain speed while rolling down hills and they both allow you to do really high jumps by using slopes.
  15. beginning of the frame: max_distance = distance_to_goal from the player at the beginning of the frame. You can either track this as just the difference between the x of the expected sign post location minus the x where the player starts at or you can use the gold old Pythagorean theory every frame set the x position of the target tracker to the far right of the tracker - far left of the tracker * (current_distance / max_distance)
  16. https://www.worten.pt/inicio/informatica/computadores.html?a_540501_2920=2GB+Dedicados&cat=1450 Pretty much anything between 750-1k from that page is fine for your purposes I think. Though you might want to get one with a higher resolution display. If you are going for Nvidia, keep in mind that 840>740>820... probably. I haven't actually checked the benchmarks.
  17. Well, I still have to think in terms of places that Europeans can purchase from easily. Mind linking me to some of the retailers you've been considering?
  18. I'm locking this. This is too lazy to be a topic starter. If you want to speculate on a game that (as far as I'm aware) hasn't even been announced yet, you need to at least bring something to the table.
  19. You all are weird. The only correct answer to this question is Dr. Robotnik. After all, he's the one responsible for the player having objectives and obstacles to play with.
  20. Alright then... as I was. I'm almost done with Shadow spinning on horizontal bars. Here's a preview before I do some final touchup: Also as a bonus an alternative look up animation if the shifty eyes one is deemed less than ideal. EDIT: Alright, here's the final version of the sheet for now... only difference from the gif is some shading on the shoes. Feel free to touch up as needed, criticism and suggestions for how to improve it are welcome since I'd like to actively be improving on my spriting skills. Most of the pieces are from the original sheet, but a few I did have to work from the ground up and they are probably a good bit sloppier. EDIT: Plus 3x on account of browsers blurring the shit out of images if you zoom them (is that something we can change here in css? I was looking into it and I'm not sure, but nearest neighbor scaling is superior for sprite stuff which is most of what we do here, so it's preferable if we can. EDIT: Ah crap, stray pixel on frame 4... it's pretty obvious, so I'm not going to repost it. EDIT: Forgot to color the arms black in one of the frames. Crap. I'll fix it tomorrow.
  21. I dabble in everything, but I'm best at programming and coming up with gimmicks and enemies.
  22. Obviously a work in progress, and based on what PotatoBadger just said I'm not even sure I have any reason to be doing this anymore, but here's my WIP so far: Still missing some frames obviously (I'm pretty sure the source sprite posted in this topic is missing a couple) and some frames are incomplete, but the idea is that Shadow slowing brings his feet into the close together position seen in the frame where he's completely upside down and slowly loosens back down to how he is on the right-side up animation over the course of the animation... sort of like something you'd see in a horizontal bar routine at the olympics. EDIT: I checked it myself and sure enough, there are only 6 frames to the animation. Huh. Well, anyway, I'm a lot closer to finished now and just need to do the shoes on two frames.
  23. I'm currently in the process of working through the horizontal bar spinning animation. I have the two most prominent frames done so far (fully vertical up/down).
  24. Uh... you realize that 'Acer Aspire v5' doesn't refer to one single laptop don't you? It can mean pretty much anything as far as processor and GPU go. As for the actual topic... sorry, can't help much on account of it being euros instead of dollars, so I have no idea what the relevant shops and such are. Just prioritize a laptop with a good GPU and the rest of it should fall into place really... maybe aim for a core i5 or something as well.
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