I'm thrilled to see people liked the ruins. It was my first creation that actually came together in the end. And the bricks were custom. I plan on redoing many of the decorations so it's more custom than reused, but new zones are always the focus. Just to show you it hasn't disappeared though...
LOL I noticed, but it took me a very long time. I just had to change the Y scrolling value of the parallax. Alternatively making the level smaller would have fixed it. Everything's a work in progress.
I'm cooking up some stuff that I think will blow your minds, but can't show off all the hideous placeholder graphics just yet. But here are some examples of other stuff we're working on to show progress hasn't halted.
First off, the engine's been touched up a lot. Rolling down slopes can allow Sonic to gain more air off half pipes and such:
(Clouds scroll now omg, screenshots are totally bad at illustrating that)
(I realize I didn't manage to get the half pipe in the screenshot. But it's there. for real.)
edit2:
SLANTY LOOPS!!1
Lots of stuff is placeholder...
Sonic now can jump to the ceiling as he could in Sonic 3. Gamerdude never fails to pull stuff off.
You guys haven't seen enough of this corkscrew yet.
You'd be surprised how long it takes to make some slight variations of tiles. A lot of errors in tiles may seem obvious, but believe me, I'm aware of them. I even plan on redoing many of the things in there, but placeholder's just a way of not having to deal with it all at once. I have a ton of gimmicks in the works - this zone will definitely play like something new. You haven't seen half of it yet.
edit--
going to show off more tiles too, since other people may find it beneficial:
If you think working with my snow tiles looks difficult, you'd be right. Working with grass is awesome on the other hand - nothing has to connect in a certain way. I find myself having to make more tiles than necessary so they line up as I want them to sometimes. But once you set up a few templates it becomes easy to work in variations. I plan on making lots of tutorials on making this stuff as manageable as possible, I just have to wait until I'm less swamped with work.
Also you can see all those freaking slopes I made for no reason that are all different. I'll probably keep making random tiles throughout the creation of the zone. It's like there's always something else that can be done. haha
Btw, feel free to use these:
Most of my slope templates. But I encourage you to make your own as well. Personally I will try to make it a point not to reuse templates between zones.
lol at how fugly snow can start to look when skewed. I did at least edit it to improve it
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Next time I update will be with something completely new. I updated a lot of small stuff so you can see what some of my time has been going toward, but it'll be a bit longer before I show you the trademarks of the zone.
If anyone ever wants help with their game or anything they should hit me up on AIM or MSN, I'm suddenly into this again and I'd be willing to check out anything you guys are up to and help where I can. Especially if you're new to this stuff and need direction. I could always use some feedback too.