Thanks for reporting. The errors in the console and the black screen are all because of the OpenGL version. I'll try to do a compatibilty version, even though, I don't think your graphics card can handle the game ...
@Core
The problem is that tha game can't launch full screen game mode. I will add a windowed mode support.
To check your OpenGL version you can download this:
http://www.realtech-vr.com/glview/extensions.html
The Level editor thing sounds really strange as it seems works fine in my PC. I'll take a look into it. It's probably a pathing issue in .NET framework of windows XP.
Anyway thanks for reporting
EDIT: Ok i've tried to do a small fix for those bugs.
http://dl.dropbox.com/u/50837621/bsf-hotfix.rar
Now the game should run in windowed mode if fullscreen is not supported. If you see graphics error, that means that your OpenGL version is prior to 3.3 (you can try to update your graphics card drivers). Try the level editor and tell me if those pathing issues are solved.
I think I'm almost there with the sky
http://www.bluespheresforever.com/images/ex1.jpg
http://www.bluespheresforever.com/images/ex2.jpg
http://www.bluespheresforever.com/images/ex3.jpg
(Yes I played a little with the floor )
I like it Very nice level design, in particular Relic Retreat background is really really well done.
Now, stupid question time: I downloaded the demo from the website, which is sage 08, so I assume an older one. Is there a way to put it in full screen, or enlarge the window?
Well if you wanna know, I'm thinking about moving bumpers O_o
Btw before adding new mechanics I have to clean the code and build a stable version.
Anyway thanks for the suggestions
Ok, I think it's time to release a beta version. There are a few things a wanted to fix, but mhe :/...
Downlaod from here.
All the info you need are on the website, anyway, if you have any question, I'm here
Enjoy (if the game runs XD).
Hi all guys!
I really need a remastered version of this:
And this is the best that I can get with FL studio:
s&k.mp3
Here the fl studio project:
s&k.flp
Someone can do it better (I know you can ) ?
I'll think about changing the game title! Thanks man
Well, the levels now can be build very easily with the editor, which will come with the first release. Then it will be an open project, and everyone can contribute and build their own levels. Anyway, it would be nice to use the algorithm of the original Blue Sphere game. At the moment I'm trying to figure out if this is doable.