BlazeHedgehog Posted April 13, 2008 Report Share Posted April 13, 2008 I should use rocks, not blocks. Got it.Also: [qimg]http://i27.tinypic.com/t7o0lx.png[/qimg] This is a mockup, but I think I need to make the background darker. Not bad, but having the white/shiny reflection line going at different angles on the blocks looks funny. They should all be at a 45 degree angle, even if it means you can't touch corners. Link to comment Share on other sites More sharing options...
Rael0505 Posted April 13, 2008 Report Share Posted April 13, 2008 WOW, that's a great edit of labyrinth. You need to smoothen the dithered parts of the Sonic Advance 2 lava level rocks, and like Blaze said, the shine should all face the same direction. Other than that it's looking great. Link to comment Share on other sites More sharing options...
Steven M Posted April 13, 2008 Report Share Posted April 13, 2008 http://uk.youtube.com/watch?v=lCYVUi_Ylcc - Low-Quality http://rapidshare.com/files/107280807/Sazy-SpaceAtlantis-Test01.avi.html - Slightly Higher Quality --- Alright, playable demo. http://rapidshare.com/files/107288171/puzztest4.exe.html It's only really what you've seen in the videos, but have at it anyway. Link to comment Share on other sites More sharing options...
ClassicSonicRules Posted April 14, 2008 Report Share Posted April 14, 2008 Awesome. The game is really coming together. Good job. Link to comment Share on other sites More sharing options...
ZFG Posted April 14, 2008 Report Share Posted April 14, 2008 Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 14, 2008 Report Share Posted April 14, 2008 Ugly. First things first, put the damn plant in the background or at bare minimum, make it blend well with the scenery rather than being some fucked up instantaneous obstacle poking out with a perfect seam of what seems like vertical grass. Link to comment Share on other sites More sharing options...
ZFG Posted April 14, 2008 Report Share Posted April 14, 2008 Going for a forest look EDIT: Might change the colors Link to comment Share on other sites More sharing options...
Aaron C-T Posted April 14, 2008 Report Share Posted April 14, 2008 Way to completely ignore DW's suggestions and post something with the exact same problem in it. Link to comment Share on other sites More sharing options...
ZFG Posted April 14, 2008 Report Share Posted April 14, 2008 What is wrong with it, Please say it clearly. Link to comment Share on other sites More sharing options...
tentril Posted April 14, 2008 Report Share Posted April 14, 2008 This is wrong with it. Link to comment Share on other sites More sharing options...
ZFG Posted April 14, 2008 Report Share Posted April 14, 2008 I meant the new one. Link to comment Share on other sites More sharing options...
tentril Posted April 14, 2008 Report Share Posted April 14, 2008 The same thing is wrong, but with trees this time. Also, I noticed your counter is at zero in all of these screens. Is it not functional yet or is that just for debug or something. Just curious. Link to comment Share on other sites More sharing options...
VectorSatyr Posted April 14, 2008 Report Share Posted April 14, 2008 Seems more like they're mockups than anything. Link to comment Share on other sites More sharing options...
TSS_Ty Posted April 14, 2008 Report Share Posted April 14, 2008 That's a (very) quick example of what people are talking about. The tree on the right looks like it's just been pasted onto the landscape, whereas the other one blends a little better. A bit of grass around the bottom or plants might also help to break up the image, if used sparingly (i.e. not on every tree). Link to comment Share on other sites More sharing options...
ZFG Posted April 14, 2008 Report Share Posted April 14, 2008 @tentril: The timer hasnt been added yet, but soon will. Link to comment Share on other sites More sharing options...
Rael0505 Posted April 15, 2008 Report Share Posted April 15, 2008 That's looking really good, ZFG. Link to comment Share on other sites More sharing options...
ZFG Posted April 15, 2008 Report Share Posted April 15, 2008 heh, thanks Now gotta add timers and water. EDIT: A mock up on how the boss might look like. Link to comment Share on other sites More sharing options...
Felik Posted April 15, 2008 Report Share Posted April 15, 2008 Lol. At last eggaman is going to fight Sonic by his own. Link to comment Share on other sites More sharing options...
ZFG Posted April 15, 2008 Report Share Posted April 15, 2008 Might make him have a laser gun or something Link to comment Share on other sites More sharing options...
Steven M Posted April 15, 2008 Report Share Posted April 15, 2008 So, any comments this-a way? Link to comment Share on other sites More sharing options...
tentril Posted April 15, 2008 Report Share Posted April 15, 2008 Steven. I played your little demo thing. The movement was a little confusing for me. The walking was way too slow compared to the dashing for me. I'd like to walk faster. Also, will there be a weapon that he gets after that bit? Link to comment Share on other sites More sharing options...
Steven M Posted April 15, 2008 Report Share Posted April 15, 2008 Bazookaman's helmet - specifically, the Super Scope-alike. In the previous demo (the more Sonic-themed one) you got to mess with it a bit for the second level. In this game, you'll castrate the bosses you beat and use their weapons for later levels. Kind of like Megaman. Thanks for the note on the walking issues, I'll fix it. Edit: 400th post. Link to comment Share on other sites More sharing options...
Serephim Posted April 16, 2008 Report Share Posted April 16, 2008 Steven M your game is beyond awesome, and its also quite hillarious too. Few problems you might want to address though. -Sticking problems. This is something i havent really seen since Platform movement, the credits say your using static but for some reason touching the ceiling causes me to stop moving, and touching the ground pretty much stops me too. Im not sure if you ment for this to happen, but if by chance you did you maybe should add a landing animation for it. -only other problem is that the boss fight was too long for it to be so easy. I feel he should have died in like half the time, since all i was really doing was dodging him and he had like no chance of killing me, even though i got hit plenty of times. Make him die a bit quicker, he IS the first boss afterall. Edit: well, second playthrough it wasnt so bad. And i think ive found the reason for the bad ceiling collisions, because sometimes i can actually go through ceilings and slide back down. add a ceiling sensor to stop from going through ceilings. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted April 17, 2008 Report Share Posted April 17, 2008 http://www.youtube.com/watch?v=YOaC5iRbUvw Link to comment Share on other sites More sharing options...
Steven M Posted April 17, 2008 Report Share Posted April 17, 2008 -Sticking problems. This is something i havent really seen since Platform movement, the credits say your using static but for some reason touching the ceiling causes me to stop moving, and touching the ground pretty much stops me too. Im not sure if you ment for this to happen, but if by chance you did you maybe should add a landing animation for it. Am I right in assuming you expect to bounce off the ceilings and floors when holding the Z button down? Because no, that's not meant to happen. It's a good idea in theory (making the game pinball-esque), but I'll probably use it in a later level. If you mean simply jumping and landing stops your speed, that shouldn't really happen. Will take in mind the animation though. -only other problem is that the boss fight was too long for it to be so easy. I feel he should have died in like half the time, since all i was really doing was dodging him and he had like no chance of killing me, even though i got hit plenty of times. Make him die a bit quicker, he IS the first boss afterall. Good point. Fixed. And i think ive found the reason for the bad ceiling collisions, because sometimes i can actually go through ceilings and slide back down. add a ceiling sensor to stop from going through ceilings. There actually is a ceiling sensor already. I think it's something to do with the left/right sensors pushing everything upwards and outwards though, including into the background. I'll have another look at this. Thanks for the comments! Link to comment Share on other sites More sharing options...
Recommended Posts