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tentril

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tentril last won the day on June 26 2008

tentril had the most liked content!

About tentril

  • Birthday 06/26/1990

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    victorbehrens

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  1. Yes, but when saying something like "Nintendo's show was worst" you are stating it as a fact. Not liking something isn't the same as it being objectively bad.
  2. Skyward Sword pretty much just came out and Sakurai said he wouldn't work on Smash until Kid Icarus was finished. I don't know why you would expect those titles at all. I don't see how anyone could say Nintendo had a bad show. They showed off a bunch of games and I'm really excited for Pikmin, Luigi's Mansion, Paper Mario, and Scribblenauts. People are impossible to please it seems.
  3. I had forgotten why I don't read Kotaku. Couldn't stomach it after he thought he was really cool for having sex on a Sonic bed.
  4. The only reason people justify instant deaths is because they've been so prevalent in video games since the beginning. Yes, I do think it was bad design to have instant death spikes or blocks that crush you and you die. Some games make it very easy to have the camera focused on something else while you accidentally strafe into some death trap or something. I don't really see how you could call it good design to get killed for a tiny mistake, and then you have to redo the entire level. It isn't fun, and why would you make a game not fun? No one complains about it because it has always been that way. There are people that like games to be "challenging" like that, and they can play I Wanna Be The Guy all they want. My point is that it's way too easy to hit stuff due to a small mistake like you blinked at the wrong time or the camera wasn't focused on that enemy. If you bumped a button and it made you jump into spikes on the ceiling and you die, you have to do the whole level again.
  5. Honestly, I would say falling off a cliff and dying is bad design. How many cliffs can you fall off during sonic games nowadays? It's just a million cliffs. I don't like to be killed instantly by anything in a video game. It's the ultimate punishment a game can dish out, it usually happens because "you didn't realize you had to push 'A' fast enough". Obviously they had this in the Genesis titles as well, but it wasn't the source of the majority of my death. Colors (while a decent game) was a bunch of tiny platforms hovering above nothing for half the game, and I constantly lost ten lives on the same pit. I haven't played any other "new" Sonic games really, but from the sounds of it, they're worse than Colors. I assume that kind of shit was in there too.
  6. I sort of like touchscreens for scrolling/camera control sort of things, but as far as jumping and stuff its nice to have tactile feedback.
  7. Thanks everyone! (especially Rawr for keeping my name lower case.)
  8. Oh hey I got married about a week ago.
  9. Not seeing my fiancée until this weekend and then I'm spending a week up in Canada with her. Not much Valentimes planned.
  10. I'm pretty sure the last movie I watched was Groundhog Day. Around 7-10 times. Good movie.
  11. I disagree wholeheartedly. Earning money for something doesn't make it any more enjoyable. It generally leads to less time for you to enjoy it actually. I can't really think of a job I've had where my work improved my play.
  12. I'm going to go on record saying that as a child, Powerpuff Girls was one of my favorite shows.
  13. Well not quite. http://judiciary.house.gov/news/01172012.html
  14. I'm sorry what was this thread about again? It seems to be about Sonic canon now.
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