BlazeHedgehog Posted April 3, 2008 Report Share Posted April 3, 2008 I've always loved TFH, really like how it's looking atm Blaze. Just make sure I get to play it one day! ;-; Well, you could always click the logo in my sig and play the horrible old demos. Even the Christmas '07 demo is pretty horrifically out of date by now. I am planning a sorta-demo once I get all the features nailed out. Think of it like... a beta test but also a focus test. TFH is doing some weird things (or will be once I implement them) and I figure building a couple of levels to see if they mesh well enough and polling you guys on it is probably a good idea. Dunno when that'll be, though. I'm about half way through the major stuff in "tfh_todo.txt" (which I wrote out a couple weeks ago), but I keep adding more to it (stuff I forgot I wanted to do) and the hardest/most tedious stuff is still on the horizon. So we'll see. Link to comment Share on other sites More sharing options...
Rael0505 Posted April 4, 2008 Report Share Posted April 4, 2008 You know Rael, i really dont mind the floating ground tiles in that picture. As long as they arent Resized or incorrectly stacked, it doesnt look too bad. Did you see the level map he posted a few pages back? The problem comes when he overuses it. It makes the level appear very empty and like a series of thin rails, not at all like a tropical island like the original emerald hill and angel island. It's okay to use it, but very sparingly. And get rid of the black, it shouldn't have a shadow if the grass doesn't have an object below it. And I know I'm really busting your chops about this stuff but otherwise I really do like the way your level is shaping up. I look forward to seeing what you can do gameplay-wise, keep it up, ZFG. Link to comment Share on other sites More sharing options...
Aerosol Posted April 4, 2008 Report Share Posted April 4, 2008 I'm getting a good couple of ideas from you Blaze. I hope you don't mind Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted April 4, 2008 Report Share Posted April 4, 2008 I'm honored you'd get some ideas from me. We're all inspired by something or somebody, after all. Link to comment Share on other sites More sharing options...
ZFG Posted April 4, 2008 Report Share Posted April 4, 2008 I am getting ideas to aswell, like the dash thingy and breakablewalls. Link to comment Share on other sites More sharing options...
DragonXVI Posted April 4, 2008 Report Share Posted April 4, 2008 I'm surprised the breakable walls haven't been done sooner, given you can now measure the size and scale of an object. Props to Blaze then for actually going a head and doing it in no less than 12 moves The tricky part's obviously the graphics, mainly because of what you use for the destroyable wall - You could use a 32x32 tiled pattern, but that could look ugly. YOu could also just have the debris as random "Chunks" that only bare a slight resemblance to the thing you smashed into (It'd probably work for Glass), or you could maybe have an array of different objects to create, or even just randomise it up so you get a mixture of stone, mud, fire etc. Eitherway, nice stuff. The engine itself is looking pretty good too, and I'm always a sucker for lots of Glowing Effects Of Awesome. The sparks on the rail (I'm reminded of a past incident involving TFH sparks) fade out a little too quickly for me. Be nice if they: - Shrank a little more until they fizzled away and - Maybe were also all slightly different sizes to begin with Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted April 4, 2008 Report Share Posted April 4, 2008 Hm. Different sizes might work. Better or worse? Link to comment Share on other sites More sharing options...
Rael0505 Posted April 4, 2008 Report Share Posted April 4, 2008 Much more dynamic and old school. It's leagues better. I'd like to see it in more... natural poses, though. edit: wait, is this only for grinding or are you changing the look of the sprite? I like the spines in this one much more than in the other. It would be great if you applied the new look to Sonic's other animations. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted April 4, 2008 Report Share Posted April 4, 2008 Just for grinding. Link to comment Share on other sites More sharing options...
DragonXVI Posted April 4, 2008 Report Share Posted April 4, 2008 Looks more badass and less like the olde "Stare blankly forward" school of sprites. Shows a little more emotion (Or Concentration) than the old one, though I'm not sure if the Quills are too straight (THey're very curved in the old one) Link to comment Share on other sites More sharing options...
Aaron C-T Posted April 4, 2008 Report Share Posted April 4, 2008 Much preferred for the reasons given above. Link to comment Share on other sites More sharing options...
Khorney Posted April 4, 2008 Report Share Posted April 4, 2008 nice spikes, i'd like to see them on the other poses, although, they don't particularly look 'old school' like your other one. oh well, they both look good either way Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 4, 2008 Report Share Posted April 4, 2008 I wouldn't quite say that. They look vaguely like something I'd expect out of Sonic CD and not at all like something I'd expect out of a GBA/DS game, so it seems all is good. Link to comment Share on other sites More sharing options...
Nitemare Posted April 4, 2008 Report Share Posted April 4, 2008 Another result of boredom, not happy with it yet. Link to comment Share on other sites More sharing options...
Shadow Hog Posted April 4, 2008 Report Share Posted April 4, 2008 @Blaze: preferred, but that stray blue pixel under his right eye (our left) is a bit jarring. @Nitemare: Yeah, it looks a bit plain, but it looks like it'll look ace once you give it a bit of texture. As it is it looks like it's made of flat, shiny plastic or something. Link to comment Share on other sites More sharing options...
Felik Posted April 4, 2008 Report Share Posted April 4, 2008 A gameplay video of Sonic Fusion! 1 Link to comment Share on other sites More sharing options...
ZFG Posted April 4, 2008 Report Share Posted April 4, 2008 Testing some stuff. Link to comment Share on other sites More sharing options...
Serephim Posted April 4, 2008 Report Share Posted April 4, 2008 what is that Link to comment Share on other sites More sharing options...
Aerosol Posted April 4, 2008 Report Share Posted April 4, 2008 wow. Sonic Fusion, where the hell did it come from? It's lookin good! Link to comment Share on other sites More sharing options...
Asuma Posted April 4, 2008 Report Share Posted April 4, 2008 Looking forward to it. Link to comment Share on other sites More sharing options...
Aaron C-T Posted April 4, 2008 Report Share Posted April 4, 2008 Damn. Perfect recreation of the Sonic Rush style. Niice. Link to comment Share on other sites More sharing options...
Aerosol Posted April 4, 2008 Report Share Posted April 4, 2008 thats what i was thinking. Keep it the hell up! Link to comment Share on other sites More sharing options...
Serephim Posted April 4, 2008 Report Share Posted April 4, 2008 Yeah, i was turned off by the horrible framerate of your youtube video, but your level design is effing awesome dude Link to comment Share on other sites More sharing options...
Rael0505 Posted April 5, 2008 Report Share Posted April 5, 2008 Wow Felik, Sonic Fusion is looking great. I love the flying gimmick toward the end of the video, it reminds me of the propeller platform from that one night time stage in Yoshi's Story. Graphics and music are perfect too. Rep up. And I love nitemare's background. Link to comment Share on other sites More sharing options...
ZFG Posted April 5, 2008 Report Share Posted April 5, 2008 Link to comment Share on other sites More sharing options...
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