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SoaH City Message Board

Asuma

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Everything posted by Asuma

  1. Yeah, like they said on Retro, no one is gonna come with something shown.
  2. So, I found this a while back. https://sites.google.com/site/pso2db/home/drops Made an example of a drop table. ===================================================================== So it seems like it's a table, and I'm wondering if it would be better do this using straight up alternative Values, or using a array for a table. I actually wonder if you can load data from a xml or excel like table.
  3. Hmm, wasn't there suppose to be a level editor? Also, I'll probably pick this up if it every goes on sale. Tales of Xilla 2 is coming out soon.... In any event, congrads Strife.
  4. He's basically saying put more detail in your posts. Anyway, this seems like a very useful program, although, it seem more gear to GM. Although, the applications for other programs is there too.
  5. I'm curious about something. I've been trying to do a dynamite heady head thing, (you when can shoot his head). I made his body and head seperate. However, when I tired to do it, the results wasn't what I expect. I did something like -Every Tick X( "Headdy_Head" )+XActionPoint( "Headdy_Body" )+ShootXSpeed( "Headdy_Head" ) ShootXSpeed > 0 Subtract 1 from ShootXSpeed ShootXSpeed < 0 Add 1 from ShootXSpeed It works, but it seems stiff. So, Maybe I can try using sin/cos instead?
  6. Awesome, it works, but I noticed it seems to get faster and faster with it's counting.
  7. It seems to add it instantly. This method doesn't seem to work either, unless I did something wrong.
  8. I think C2 is a wondeful program, just not willing to shell out 129 bucks for features I don't, or won't use. Personally, I'd love if they had a without all those extra (imo) needless exports.
  9. Awesome, this works, just need to find a way to do with within a timelimit. I found away to it via fastlopp, but too high of a number can cause crashes. Basically what I did was, when I set an amount to be added, I ran a loop "add" to run the amount of times of the points added divided by a number.
  10. So, basically, I want to add a certain amount let's say points, in like 2 seconds, no matter how big the value being added it. So, I have a base point of 1000. I win 20000 points. That 20000 additional points would be tallied to my current points within like 2 seconds. When 2 seconds is up, I would have a total of 21000. Then later I could get another 40000, which would tally an additional 40k to my current score which would make it 41000 when it's down tallying up the score.
  11. I don't suppose there's a way to do seamless music transitions?, is there?
  12. Hmm. Does it crash right when you load the level? If so, it could be because you don't have OGG Vorbis codec installed.
  13. Yeah, I saw in worlds, and I tried to replicate it, but the mask just fell through eh ground.
  14. Yeah, so working on/off on a MegaMan X engine and I was wondering, what's the best what to do collision when regarding a background and active object? I've been doing something this, just would like to know if there is a better way.
  15. Plus, UE4 isn't free, and that the fat it takes a bit more power to effectively run UE4.
  16. *Still waiting on PSO2 US* amirite Sgea?
  17. 20$ bucks is actually quite the difference for me. I would have bought it back when it was half the price, but there wasn't a exe wrapper back then and I wasn't about to waste about 40 bucks on something I won't use.
  18. I'd love to use Construct 2 if it wasn't the most expensive one of the 3 choices listed here. That and fact that I really do not care about HTMl5 web game development. Honestly though, the main thing I loved about Construct is the object handling system.
  19. 1.4.3 won't be for a while, according to Teck.
  20. So, I was looking at the code for the GameTimer in Sonic World engine and saw how it was done for seconds and minutes but not milliseconds. I think I've seem to have gotten it, but I want to be sure. Floor(PSETimer( "PSE_Values" )/10) mod 100
  21. Hmm. Might be doing this wrong. Actually, I think I got. Yeah. Just had to move a few events around, but I got it. Thanks a lot guys! Shame the rep button is gone. Now, I'm assuming stats and such would more or less follow the same function?
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