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Xaklse last won the day on July 10 2011
Xaklse had the most liked content!
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Madrid, Spain
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Fan Gaming Specialty
Programming
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SonicGDK 1.20.109 (along with playable levels inside)
Xaklse replied to Xaklse's topic in Game Project Showcase
SOURCE CODE -- 1.20.109 -- 09/Nov/2014 -- (requires UDK July 2013) Sponsored by Andrew75 from Project AXSX Improves stuff for Sonic Incursion and Sonic Souls This release has better AI and shooting options for enemies, more configurable properties for GenericProjectile, new Kismet nodes, dummy classes for characters, unlockable levels and other fixes/improvements; check the readme file for more technical details. -
(With Video) My new sonic gdk level - Neo Final Egg
Xaklse replied to Zeduardo35's topic in Game Project Showcase
Aha, I also think the level is pretty dark. I noticed you don't have red rings properly configured in all levels; "Hud Order Index" is the property (select object > F4 key) you have to change, the first one should have 0, second one 1, third one 2... -
SonicGDK 1.20.109 (along with playable levels inside)
Xaklse replied to Xaklse's topic in Game Project Showcase
That's the default camera, it's up to game makers to spend time adjusting the camera per zone. That Doesn't Even Help, Make Sure You Meet The System Requirements -
SonicGDK 1.20.109 (along with playable levels inside)
Xaklse replied to Xaklse's topic in Game Project Showcase
I can't add characters and enemies if I don't have models and their related resources, and I try to not use ripped assets. That doesn't mean that you can't create new enemy behaviours with Kismet and add your models; I can't do everything for you people. Only time will tell... I think that using a professional game engine is tough for most people, it takes a lot of time to create something decent, so people needs to get used to the tools first and make levels... that you can find in my SAGE booth. -
Pretty good, what can I say? I can't be objective about it though. I found a little glitch, check your PMs.
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SonicGDK 1.20.109 (along with playable levels inside)
Xaklse replied to Xaklse's topic in Game Project Showcase
I finally decided to create a site for people to keep track for updates, and I hope it becomes a hub to gather news and information. I chose IndieDB because it's a great place for all the features it offers and the community. If SonicGDK catched your interest, drop by and say hi in the new forums, or visit the page dedicated to fangames. SAGE 2014 Act 2 is almost upon us, so new playable versions will be available to download. -
SonicGDK 1.20.109 (along with playable levels inside)
Xaklse replied to Xaklse's topic in Game Project Showcase
At least try to see if the game boots. SonicGDK should be compatible with any post July '13 UDK version; keep in mind that once you upgrade, your packages won't be opened by older UDKs. Also, the newer UDKs only have mobile improvements. -
SonicGDK 1.20.109 (along with playable levels inside)
Xaklse replied to Xaklse's topic in Game Project Showcase
New SonicGDK version is up, it only includes bug fixes due to SAGE (fixes for special stage, save slot #3, and BumperActor), thanks for reporting them. Source Code Patch (1.20.066 to 1.20.072): LINK Source Code Full (requires UDK July 2013): LINK Anybody here has a Mac? Could you please test THIS? -
SonicGDK 1.20.109 (along with playable levels inside)
Xaklse replied to Xaklse's topic in Game Project Showcase
11 levels inside! . -
SonicGDK 1.20.109 (along with playable levels inside)
Xaklse replied to Xaklse's topic in Game Project Showcase
I'll probably do something related to character movement for UE4, but I may not share the code. And no, no public projects/engines are planned. -
SonicGDK 1.20.109 (along with playable levels inside)
Xaklse replied to Xaklse's topic in Game Project Showcase
My plans? What plans? Related to what? -
SonicGDK 1.20.109 (along with playable levels inside)
Xaklse replied to Xaklse's topic in Game Project Showcase
I'll keep improving the documentation of the wiki, and updating the first post with playable levels. I'm moving to Unreal Engine 4; what will I do with it? I don't know yet. Oh, and check my new game, hope you try it if you can. . -
SonicGDK 1.20.109 (along with playable levels inside)
Xaklse replied to Xaklse's topic in Game Project Showcase
New 1.20.066 version is up! Source Code (requires UDK July 2013): LINK What's new? In short: Added configurable footsteps and other sounds of the character. Finished stats screen with optional ranks. Improved interaction with various objects for low framerates. Added configurable invulnerable parts and weak points to enemies. New Kismet nodes: OpenNextMap, QuitToMainMenu and ToggleEnemyData. Created the HomingTargetActor and HomingTargetActor_Movable objects. Improved sounds played for rings drop, rings pickup and classic jump. Added lock-on sound for homing attack. Restored warning graphics for having no rings. Better code for the music played by extra-life monitors. Modified invulnerability monitor so that it displays an icon on the HUD. Added MaxEmeralds configurable field to ChaosEmeraldActor. Now cheats are disabled by default. Don't expect any more code updates guys, I consider SonicGDK finished!!! -
SonicGDK 1.20.109 (along with playable levels inside)
Xaklse replied to Xaklse's topic in Game Project Showcase
http://www.youtube.com/watch?v=gMuqt6civvs It's a shame he used that level, bottomless pits which need precise jumps are evil. An unrelated note for other people developing with SonicGDK, be sure to check the last 2 questions/answers of this FAQ. -
Xaklse started following SonicGDK 1.20.109 (along with playable levels inside)
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SonicGDK 1.20.109 (along with playable levels inside)
Xaklse replied to Xaklse's topic in Game Project Showcase
I updated the first post: