Zonar Games Posted January 13, 2007 Report Share Posted January 13, 2007 *drooling* I stared at this screen for 30 minutes now and all I can say is damn your game looks so beautiful. Link to comment Share on other sites More sharing options...
Aerosol Posted January 13, 2007 Report Share Posted January 13, 2007 Damn, Aerosol wants in on this screenshot worship game. *gets back to work* Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted January 13, 2007 Report Share Posted January 13, 2007 I may or may not keep this, and I may or may not be happy with the way the sprite for the shield looks. Link to comment Share on other sites More sharing options...
Zal Posted January 13, 2007 Report Share Posted January 13, 2007 I'm lovin' the effects. Keep it up Blaze. Link to comment Share on other sites More sharing options...
Slingerland Posted January 13, 2007 Report Share Posted January 13, 2007 *drolling* I stared at this screen for 30 minutes Uh...live much? Oh and the word is "drooling." Link to comment Share on other sites More sharing options...
sonic101 Posted January 13, 2007 Report Share Posted January 13, 2007 <.< >.> 0.0 *pimps latest screenies of the now finshed act 1 of Junkyard Albatross *sneaks out realitively unnoticed thanks to the power of Sonic XG's shere awesomeness. Link to comment Share on other sites More sharing options...
Zonar Games Posted January 13, 2007 Report Share Posted January 13, 2007 Awsome screens man! Link to comment Share on other sites More sharing options...
tentril Posted January 13, 2007 Report Share Posted January 13, 2007 Thats awesome dude, glad to see you back. Link to comment Share on other sites More sharing options...
Aaron C-T Posted January 13, 2007 Report Share Posted January 13, 2007 Sonic101: I'm not liking how blurry it looks.. that's all really. Good work. Link to comment Share on other sites More sharing options...
sonic101 Posted January 13, 2007 Report Share Posted January 13, 2007 Sonic101: I'm not liking how blurry it looks.. that's all really. Good work. Whats blurry? The electric zap thingy? Ihat just one from of it, when animated you cant really tell cuz it arcs around and changes color really fast. Thats awesome dude, glad to see you back. Thanks for the welcome I found a couple hours this morning and decided to work on the game, I finished off act 1 of stage 5 and a new release with that act is downloadable in my games topic thread.. Link to comment Share on other sites More sharing options...
Aaron C-T Posted January 13, 2007 Report Share Posted January 13, 2007 No, I meant the foreground. Link to comment Share on other sites More sharing options...
1LT Worm Posted January 13, 2007 Report Share Posted January 13, 2007 That could be JPG compression too, Scatz. Link to comment Share on other sites More sharing options...
Aaron C-T Posted January 13, 2007 Report Share Posted January 13, 2007 Ah, 'tis true. Didn't think of that because the background looks near perfect. Oh well, nevermind then. xD Link to comment Share on other sites More sharing options...
Xoram Posted January 13, 2007 Report Share Posted January 13, 2007 The sprites have been enlarged by different factors, so some are more blurry than others =/. Link to comment Share on other sites More sharing options...
SonicProject Posted January 14, 2007 Report Share Posted January 14, 2007 Are those paint shop effects really used in game? They really look out of place. Link to comment Share on other sites More sharing options...
sonic101 Posted January 14, 2007 Report Share Posted January 14, 2007 Are those paint shop effects really used in game? They really look out of place. You mean the electic zapper thing? ya but again its animated so fast you cant really tell, it flickers like real electrcity arking. Link to comment Share on other sites More sharing options...
Violet CLM Posted January 14, 2007 Report Share Posted January 14, 2007 Mockup at present. It'll get better - more background complexity, better slopes, borders beyond simple pipes - I was just wondering what people thought of the general look. (Character sprite by Gabriel, used with permission.) Link to comment Share on other sites More sharing options...
SonicProject Posted January 14, 2007 Report Share Posted January 14, 2007 Not just that but the glare effect used on the UFO, the fire, Sonic's trail blur thing, the odd resizing... Link to comment Share on other sites More sharing options...
rogueyoshi Posted January 15, 2007 Report Share Posted January 15, 2007 http://profile.imageshack.us/user/rogueyoshi/images - some screenies of Azure Lake Zone in Sonic Dash. they are sorted from newer to older pictures. should be adding more soon. Link to comment Share on other sites More sharing options...
Zonar Games Posted January 15, 2007 Report Share Posted January 15, 2007 Cool Rougeyoshi I wonder how you did split screen I just posted a topic asking for that yesterday in the assistance forum. Link to comment Share on other sites More sharing options...
rogueyoshi Posted January 15, 2007 Report Share Posted January 15, 2007 Cool Rougeyoshi I wonder how you did split screen I just posted a topic asking for that yesterday in the assistance forum. i debated with myself whether to put splitscreen into the xmas pack, cause right now i think my method can be improved. the curent method uses views, but my ideal method is to use surfaces (actually i want to use surfaces for drawing almost everything). in addition to the help kain provided, make sure in the room settings that your room's view 1 and 2 "View in room" have the same width and height as your view 0's, and that the "Port on screen" has the same width, but have the height half of the main view's. also, make sure that view 2's "Port on screen" Y is half of the "View in room" height. and lastly, make the views follow whatever objects you want them to (player 1 should be linked to view 0 and 1 while player 2 is linked to view 2). if you want separate huds then you'll have to make use of the view_visible in the draw event of the hud. Link to comment Share on other sites More sharing options...
Rael0505 Posted January 15, 2007 Report Share Posted January 15, 2007 Gorgeous level, rogueyoshi. Link to comment Share on other sites More sharing options...
Khorney Posted January 15, 2007 Report Share Posted January 15, 2007 new engine for sonic adventure remix: http://www.soniccagedome.com/scdti/games_sar.php discussion thread here: http://www.soniccagedome.com/forums/index.php?showtopic=1838&st=0entry19385 basically the entire engine has been redone, any suggestions should go to the thread, but any posted here i would be glad to forward Link to comment Share on other sites More sharing options...
TRD Posted January 15, 2007 Report Share Posted January 15, 2007 Yeah I checked it out over at Pixeltendo, the game is Kick-Ass, I've never seen a sonic fangame that was so fluid. Link to comment Share on other sites More sharing options...
Damizean Posted January 15, 2007 Report Share Posted January 15, 2007 Now that Rogueyoshi has posted the screens, I have something to ask you all, guys: Do you think the ground block looks flat? Should I change it's shape to something that would allow me to do better lighting, a la Sonic CD's Palmtree Panic? Otherwise, on some scenarios it'll look flat :E Link to comment Share on other sites More sharing options...
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