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Zonar Games

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Everything posted by Zonar Games

  1. Look whos talking. I sayed it was my opinion. The upside grinding for the 11th time was just a test to see if it would actually work. For the people who don't get it yet, let me break it down for ya. The...upside...grinding...for...the...11th...time...was...just...a...test...to...see...if...it...would...actually...work. If you don't get it yet let me know.
  2. What haters...Advance are not my favorite but I think they're hella unique. Some of the best Sonic sprites I've seen in years. PS: This is my opinion so don't say nothing you freakin' IDIOT.
  3. Oh yeah and running on ceilings and on walls is? Scatta's got a point. Remember it is a test prototype of the level. I highly doubt I'm going to keep that part of the level unless it is in space. But I did the grinding upside down idea from SA2:Battle. In this one holographic level Sonic was grinding upside down. For the 10th time I'm not worrying about the bg until the main engine is done. I know the bg is dull, I might just change the bg all together. Proves my point. Off topic: but I think someone just f*cked up my account. So I'll edit later.
  4. Thats exactly what I'm doing. When the engine is near completion then I'll worry about trying to rehire someone to do backgrounds for Sonic Revolution. I still don't have all of them done in the first place. By the way another screen: Grinding With Gravity.
  5. A couple more screens just to show off the new motion blur. Like em'?
  6. By the way here are some early screens from my new fan game Sonic Revolution.
  7. Hopefully my fan game will join the big boys like Hungry Blyde posted above. Very true. I'm tired of people saying Graphics is everything.
  8. It's most likely some kind of way of compressing and storing the files, and even protecting the files. Sonic Heroes PC version done the same way. I forget how to rip them when they're compressed like that so I'll have to think on it.
  9. Ah Man, I wanted to make another one. I guess something is wrong with the bandwith.
  10. Wow, I forgot all about that website Slingerland posted I really need to study the level maps. Thanks Slingerland!
  11. Wow..There is only one thing that pops into my head when looking at those screens..."Halle Berry". Thats how great this game looks. Keep up the good work.
  12. Something I made real quick. http://duhduhduhduh.phantomhourglass.org/main.php?id=45208
  13. Check out the Sonic Battle project on http://www.forums.themysticalforestzone.com/. They pretty much have everything you need.
  14. Whats wrong the Shadow? I think it would be a great addition.
  15. Ok I have a script for objSonic where when on ground and key_melee_pressed he does a melee move like a kick or punch but only on ground but what kinda confuses me is when the animation is over I want it to go back to action_normal. Well here is my script. Any suggestions? // If on ground = true then do a kick attack if (ground == true && key_melee_pressed) { action = action_kick; x_speed = 0; sound_play(snd_melee); } else { action = action_normal;[/CODE] PS: By the way I'm not using the Xmas pack but one of the older 360 engines. EDIT: I'm using Game Maker 6.1 too.
  16. Hey Ripter! I'm kinda late on this but man your game is amazing. I've never seen a game like that in a while especially made with MMF and I hope you enjoy your stay at SFGHQ!
  17. I think Gorillaz & Linkin Park does a good job with mixing the two.
  18. Cool Rougeyoshi I wonder how you did split screen I just posted a topic asking for that yesterday in the assistance forum.
  19. If Sonic & Knuckles Alpha is made by GM I have to say it could be one of the best games I've ever scene made with GM(my opinion).
  20. Super Metroid Super Mario Bros. 3 Kirby's Dreamland III Super Mario Kart Yoshi's Island Zelda II: Links Adventure Earthbound F-Zero Street Fighter II NBA Jam
  21. maybe their could be something up with the mask. I'm not sure, it's not working for me either and I've been spending my whole sunday trying to figure it out.
  22. Maybe try using the code in the Begin Step Event of objSonic. I think that would work. EDIT: I just tryed out what I sayed the jumping seems to be working fine but I can't spin dash and the grinding does'nt work. EDIT2: Yeah it is the same when I put the code in the Begin Step event. I just don't whats up. Hey Damizean what if I was able to make a duplicate copy of the collision scripts and make a parent object called objSolidGrind and when in contact with objSolidGrind the animation turns into action_grind and when not on objSolidGrind then the animation is normal?
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