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Bluehog

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Bluehog last won the day on July 5 2011

Bluehog had the most liked content!

About Bluehog

  • Birthday 03/23/1986

Contact Methods

  • AIM
    Bluehog4u
  • MSN
  • Website URL
    http://bluehog.sonicworld.net
  • Yahoo
    bluehog4u

Profile Information

  • Location
    On my computer
  • Interests
    Sonic, Command and Conquer, camping, hiking, 3D modeling, animals
  • Fan Gaming Specialty
    Making the games themselves
  • Current Project
    Tales of the Past

Bluehog's Achievements

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  1. While not a Sonic fan-game, Super Mario Panic has appeared at SAGE this year. Any feedback on the game would be appreciated.
  2. Are non-Sonic fan games going to be allowed this year like they were last year?
  3. I can understand. I am merely A)Asking for help even if its just one animation B)Asking for help while I finish the setup of the engine into the game (mostly done with that actually) Even so, I need enough animations of one character (preferably Sonic) to display the gameplay to prove the way the game works
  4. I'm working on the next game in my Sonic Battle seris, Sonic Battle 4: The Call to Chaos. It is the sequal to my game on SFGHQ Sonic Battle III My problem is I need sprites, a lot of sprites. Sonic Battle 4 needs custom animation sprites for 25 playable characters, with a max of 27 animations needed for each character. Its a big job so I'm asking for help with this one. I need sprites for the following characters in either the advance or genisis style Sonic Tails Knuckles Shadow Amy Rouge Chaos Tikal Cream Mighty Vector Espio Metal Sonic Metal Tails Metal Knuckles Big E-102 (special requirements) Manic Sonia Metalix Blaze Emeral Ashura Eggman (special requirements) Silver (special requirements) I really don't care if you start from scratch or just do add-ons to a previously made sprite, I just need sprites for this game. The folowing are the required animations Standing Walking Runing (may be omitted if identical to walking) Jumping Skiding Crouching Charging Energy while standing still Launching into the air from crouching on the ground (may or may not be attack) Grabing Throwing Generate Barrier (defense pose, do not include the barrier itself) Sideways attack on the ground from walking/running Rolling or an equivalent attack on the ground (if rolling may be omitted if character spin jumps) Spindash or equivalent charged speed attack Charged Spin Dash or equivalent (may be omitted, but prefered) Released Spindash or equivalent high speed ground attack (if rolling may be omitted if character spin jumps) Forward Airborn attack Reverse Airborn attack Acending airborn attack Descending airborn attack Hovering airborn attack (may be omitted) Mid-Air Height boost (not an attack) Mid-Air Rapid Decent from jumping (not an attack) Mid-Air double jump ability (like jump-dash, flying, gliding, ect) Hit Falling Victory Animation Any of the above that share animation (ex: Jump-Dash, rolling, and spin-jump may use same animation) may have their animtion omitted, just tell me. Projectiles are permitted but conservativly. Please label animations if done as a sheet Sonic, Tails, Shadow, Blaze, and Eggman require talking animations while standing still for the storyline. Details on Sonic Battle 4 are available at the Bluehog Gaming Studio. Any sprite help is appreciated. Please contact me on my site, my forum, my shoutbox (not recommended), e-mail, AOL/AIM, YIM, or here.
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