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SoaH City Message Board

Xoram

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About Xoram

  • Birthday 08/19/1988

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  • Location
    Stockholm, Sweden
  • Interests
    Everything, etc
  • Fan Gaming Specialty
    Programming, game design

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  1. How about putting some railings at the side of these small loops? Not high railings, just something that prevents you from accidentally falling out of the loop.
  2. Be careful if you're going to alter Sonic's appearance; that's the thing I liked the most. Has a nice feel to it.
  3. I had some problems posting, didn't realise I did so three times. Cheers Rael.
  4. The direction and speed with which you are travelling wouldn't affect the inclination of the rain. Wind does that.
  5. It can be more blurry, and less blurry. Mind that the camera was moving pretty fast when I took those screenshots. Not sure what you mean with 2k7 blur TRD. And it's not really world rotation, the camera just rotates with the gravity.
  6. Thought I'd post some new screenshots of the Ice Engine I'm working on. Wont be ready for SAGE though, so a release of some sort will come afterwards. (Don't pay attention to the extra Sonics, they're just there because I'm too lazy to use other test sprites)
  7. Most impressive Blaze. Is that going to develop beyond its current playtest state?
  8. Though that will make the block stand still for a certain amount of time, then instantly fall with 5 pixels/step downwards. I suggest you add some gravity to that movement. Creation event: hit = false; timer = 16; ysp = 0; Step event: if ( !hit ) { if ( collision_with_player ) hit = true; } else { if ( timer > 0 ) timer -= 1; else { ysp += gravity_constant; y += ysp; } } [/CODE]
  9. I actually like the color scheme of that level Mr.S, don't listen to Damizean =p.
  10. Yep, though if you save the file with GM7 it will get the extension .gmk; a different format that's not compatible with GM6.
  11. Sonicinos, GM games should work on Vista if they are 'compiled' using GM 7. Darkleo, if you haven't, compile it using 7 so everyone can enjoy.
  12. Only two words circulate in my head when I see this: "Gimme gimme!"
  13. If you change the mask size and distance before you check for any collision, it shouldn't glitch. I don't understand what you mean with that they look much bigger than the standard one. If you want Sonic to be enlarged with a factor 2, meaning that you double the height, you simply enlarge the masks gradually until they are twice as big and move them outwards until their distance to the center of Sonic is twice as long. [Edit] You should also make so that the enlargement stops if both the bottom and top sensors are colliding with an obstacle. Same thing goes for the left and right sensors.
  14. Except the fact that the most important update that came with GM7 is full compatibility with Vista. Now, I haven't tried GM6 games on Vista, but I'll stick with GM7 just to be certain there are no issues.
  15. Nice cutscene TRD, though the sounds are a bit too loud and sharp when you see the floating island from a distance in my opinion. The best thing would be to add a distortion that suggests they were not emitted right next to you. Optionally, you can just lower their volume. Other than that, good work.
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