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ElChibo

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  1. dont worry, sonic is staying the same. the only thing thats going to change about him is maybe some touch ups here and there, and probably the jumping sprite, making it something more than just a solid blue ball.
  2. I'm almost done the first act of the second level, so once I'm done (all I need now are some enemies), I'll post up another demo exclusive to everyone of this forum (wont be posted on the main site), so ppl can checkout the modifications to the speed, and a look at an original level.
  3. yea this isnt a remake at all. it was more of a tribute to green hill like Rael said. im making the second level now which is completely original
  4. for some reason iv been hearing of a couple issues with sound. one of my friends had that problem, but once he just closed and re-opened the game, he had no problem.
  5. I just finished with my Vista installation and Game Maker runs fine And I have to say... Vista is so nice
  6. Cool deal everyone. I'm not going to re-do the graphics, but I will touch some up like Sonic's jumps, and some of the enemies, like crabmeat. Also, I will be sure to fix up the backgrounds. I took a break on the game for like a week or so since I released the demo cause I was getting tired of working on it every freicken day lol, but I'm going to start working on it again tomorrow or tuesday (I'm setting up Vista on my laptop, so once thats good and out of the way I'll start on Paper Sonic again.) Once I get some work done on level 2, I'll post some screenshots so you guys can see some original level design and work lol.
  7. as i appreciate the help, im sure that if we put in some 3d stuff, it would hurt programming a lot, as me or my friend dont have a lot of experience with 3d in game maker, and would probably over complicate a lot. i mean il clean up the sprites eventually, but even still I think its a great attempt at a first fan game.
  8. wow that sprite is so awesome damizean! and running into you here i can personally thank you for your sonic 360 engine used in paper sonic lol. as great of a sprite that is though, it looses a lot of the aspects of the paper style i was going for such as the eyes and what not, but still holds true in other aspects such as no legs. im gonna clean up the graphics for paper sonic in the future, but basically keep it the same. iv already had a bunch of ideas for a sequel (pretty much the evolution of sonic to sonic 3&knux, more characters, bigger levels, more details graphics, and so on...), and this is somehting i would love to use for that game. of course i wouldnt start making that game until sometime in 08 when paper sonic is done, but thanks for the suggestion!
  9. lol how bout that, runnin into ya here
  10. oh yea, as for the jumping sprite, i was messing around with some ideas but i couldnt find anything i particularly liked, so i stuck with that for now. thats the only part of the sonic sprite that may change.
  11. o ok whoops, i thoguth midiman was flaming it lol. sry bout that thx solemnity for ur thoughts on it. i forgot to mention the rings in the last post.... originally right after we made the engine and didnt add paper graphics yet, we were slowly adding them as they were made, and didnt make the rings yet and i thought they looked kinda nice like that. iv been 50/50 on the issue. one part of me makes me wanna make em paper to keep the art style continuous, but the other half kinda likes em in better graphics like that, almost giving them a magical essence to em, which i was also going to do tothe emeralds soon. il decide later, and probably base it on a lot of feedback for whatever i choose. as for the robotnik hurt sprite, i defintely want to do that. it was on my list of things to make in the game, but i guess i completely forgot to make it before the demo came out lol. dont worry, there will definitely be one, including a better explosion sequence later. and yea as i said before, il work on the background a lot more later. and i agree, sonic should bounce more effectively lol. we actually switched engines halfway through development, and in our old one i had the bouncing perfect, and unfortunately it was a bit harder with our new engine and i forgot to implement it. il make it bounce better by the time the game comes out. as for difficulty, i kinda wanted it easy, but hard to master. i loved picking up and playing green hill, spring yard zone, or the first act of scrap brain from the original sonic as they were all quite easy, and you could beat it really fast, which is what i was aiming for with this. however, if you want to challenge yourself, go for the S rank, which makes the levels longer (as you have to travel through all paths), and get everything which can be a challenge. thinking of ways to get every ring and enemy in all the paths is pretty hard.
  12. to everyone who gave good comments and constructive criticism, thank you so much! to everyone else yelling paper mario retard and what not, whatever... for all the haters, look at your games. in all honesty, while the graphics are clean and neat, it's all been done. im trying to take a creative spin on the game. perhaps it was cause i was playing super paper mario at the time, or whatever else, but i love what i chose. as for the actual object sprites, most of them wont change. sonic for one definately wont change, but the enemies will probably get touch ups and the ground will for sure. as for the background, Slingerland made a great point. i guess i never noticed how flat it looked until i really looked at a screenshot of it, and especially one where the ground was low. this is actually the second background made, as the first didnt have the real crumbled paper for water. but yea iv noticed that from genesis titles, and i will be adding a better layered perspective in the future, but probably not till much later though. for now im focusing on making more levels. as for the scope of the project, this is still in early beta, so there are plenty of bugs, but its still a pretty solid engine so far. its only been in development for like a month and a half so far, and with my guess wont be done until like february or march of 08. next on the post, speed issues. i know ppl have said its slow, and i noticed also at first, but i guess i just got used to it from playing it so many times. dont worry though, i already increased the acceleration, and lowered the deacceleration values so sonic moves a lot faster now. its not perfect yet, but its getting there. this also makes the special stage easier, when bouncing from one side to the other. another note on the special stage, it was really really tough coming up with an original idea, and this is actually the 2nd special stage i made. to give an idea of how it will get harder for later emeralds, the width will increase, there will be more moving springs, some blockers or things that will hurt you, and so on... i have no idea when il put out a new demo as i dont want to reveal too much. perhaps il put another out in a month so people can get a feel for the new physics, also when we make bouncing off things better, or things like adding a puff of smoke when you kill an enemy. i think the next demo will just be the first stage again, but with all the new enhancements, and my guess is that it will come out in a month or two. as for new levels and what not, i will definitely provide tons of gameplay videos and screen shots, i just want to save it from ppl playing it until the final project so its really a massive release at the end. also one more note to the haters lol.... it actually took a long time to make all the graphics for this game. every single thing in this was hand drawn by myself with a mouse. yes, it sounds like a pain and a bad idea in some ways, but it all contributes to the art style im going with. and the water and lava, that was crumbled up water i put in my scanner and added some effects to. also, why was this moved to this forum? i like how its here so it has a lot of discussion, but i thought it had plenty of gameplay to be a good demo. the rules for posting in the act 1 forum said was for games and demos. will this show up on the website?
  13. Game Title: Paper Sonic Desired Author Name: ElChibo Brief Game Description: A fast paced classic sonic game with a paper twist. The demo features the entire first level with 2 regular acts, and a boss act. In addition, you are able to play the first level of the special stage. Press F1 for the game information. After your done, you can visit the Official Paper Sonic Website for more content, and the Beta Demo Survey that we ask you to please fill out when your done, so we can get feedback to help make the game better. Screen shots(maximum of 3): Screenshot 01 Screenshot 02 Screenshot 03 Game Link: Download Here
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