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SoaH City Message Board

Violet CLM

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Violet CLM last won the day on August 5 2010

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  1. It's the original engine. You can't change the screen size of a DOS game any more than you can change the screen size of a Genesis game, unless you rewrite the entire game from scratch based on observation and guesswork.
  2. Initial bunch of screenshots; click over to the ModDB page for commentary: Coming this SAGE, or I'll know the reason why...
  3. I had a weird thing happen. Playing as Carol, I had the yellow crystal-attracting shield in reserve. I then got enough orby things to get the regular green/pink/leaf/whatever shield. When I did, my reserved yellow shield turned into what I'm guessing was a bubble shield.
  4. It's 06:07:36. I beat it a second time under 6:15 and got the You Unlocked Carol! screen again and still no available Carol in the char select. Tried again, beat it under 6:00 and that time it worked. Looks like you're checking against two different times at two different places.
  5. It took me forever to find the first hidden card -- the rest were more or less intuitive secret areas over a few playthroughs, whereas that first one was purely a matter of Lilac-boosting into the air whenever I wasn't sure what might be above me, until I finally found the right spot -- but I did it. Now to shave a minute or so off my time and try to get Carol. EDIT: I got the "Unlocked Carol!" screen, but the character select only lists her as a lock icon with some question marks for her name. What am I doing wrong? Loving the game so far. No complaints about difficulty -- the first time through I wasn't sure it was even possible to die, I got hurt so infrequently. My main concern is the shield, which seems, well, pretty useless. It takes a long time to save up for it, the orb colors used don't seem to change it, and all it seems to do is add the equivalent of a single petal to your health. What am I missing here? (The solitaire game is also incredibly simple, but, well, minigames. Better than Keen's "Paddle War.")
  6. So make her palette dependent on the level. She can be darker when she needs to be darker, and lighter when she needs to be lighter, and nobody's going to notice and think it's a mistake or anything.
  7. Darkleo has released several complete games that people don't take much note of, probably because they're complete.
  8. My concern with the Sparkling Seaside shot is not the palette, but rather that it looks zoomed out when compared to Polar Peak. In PP, the walls have depth, the floor (that is to say, the snow) is large, and Sonic actually ends up looking kind of small. In SS, Sonic looks closer to a natural size, but the walls and floor look pretty flat in comparison. Making the grass thicker and the edge pillars wider (and perhaps even shading the parts of the wall texture immediately adjacent to those edge pillars) would go a long way to making the two tilesets look like they're from the same game. (It also has issues with repetition; the trees in the background tile pretty obviously, and there aren't any decorations in the wall texture at all, but the flatness is more glaring.)
  9. That loop on the left could use some retouching with the bottom-right-most block, the one that's cut off diagonally. The ice blocks in most of the tileset have a lot of depth, but the diagonal edge there is way too small and makes it look like nothing more than a victim of the eraser tool.
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