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SonicProject

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SonicProject last won the day on September 20 2007

SonicProject had the most liked content!

About SonicProject

  • Birthday 09/13/1986

Contact Methods

  • Website URL
    http://JoshLuvPizza.deviantart.com/

Profile Information

  • Location
    Arnold, Missouri
  • Interests
    video games
  • Fan Gaming Specialty
    Procrastinating, later canning.

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  1. It's not silly at all. I have much respect for those who put so much effort, detail, and dedication into their work. Rep up.
  2. I don't know about you but it's really something that all of its eyes, its noses and mouths function.
  3. Well couldn't you use the events for X positive and make them negative for the other direction so that if the target was 3 ahead of Sonic OR 3 behind Sonic, he could use his homing attack? Something like that?
  4. If it's not too ambitious do you think instead that some kind of shop which allows you to buy upgrades for your weapons as far as increasing the maximum ammo you can carry, would that work?
  5. Thank you for your helpful reply. Rep up. 1. Controls are reversed to simulate flight of a plane. I plan to do something better with it in the form of using the mouse as an option. Maybe even something as simple as allowing the player to customize whether the controls are reversed or not. 2. Thank you for stating this concern, I will keep it in mind. 3. I can understand where you're coming from and like the idea, I will likely use it. 4. You weren't left defenseless, there's missile capsules throughout the level. Maybe the vulcan gun can have infinite ammo? The missiles definitely will be limited.
  6. This is old material from a game that some of you may remember, most of you will not. This game was started all the way back to 2004, in its earliest form it was actually 2002. http://web.archive.org/web/20040324092434/...me.net/thfa.htm The web archive makes things easy for me, an old page from my old site will provide you with information about the game such as the story, controls and credits. When you play this incomplete demo, I want you to keep track of all the design flaws that you can so that I may take note of them if I decide to revive the project. If at all possible maybe even reply with the length of a review. I would greatly appreciate it. I have already noted some of my own. Graphics need work. Tails' plane needs to move faster. The level design is awful with enemy placement and such. That boss has a horrible design. Needs original backgrounds. Also, should the plane have separate hit points or should I continue to deplete the gas tank for "health"? THFADemo.rar
  7. Thanks for trying but this is the oldest build that I had already found. The one I need has custom graphics and such from 2004 with a much better engine that I had done and had no open source. It had an boss at the end of the level that wasn't colored in or anything. Rep up anyway. EDIT: NEVERMIND! Thanks to someone on MFGG I got it!
  8. No I don't think so, then the platforms and such will lose focus.
  9. I don't understand. The grass you see in the background is already lighter than the "foreground" grass.
  10. It was a fangame I was working on featuring Tails in the tornado. A side-scrolling shooter. It was featured at SAGE 8 in 2004. Here is the web archive's only information on it. http://web.archive.org/web/20040324092434/spexperience.brpxqzme.net/thfa.htm I was hoping that someone may still have it downloaded somewhere so that I may once again play it and gain some inspiration to recreate it. Please help me out.
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