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SoaH City Message Board

Fr0g

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  1. Well I figured out the problem! I was checking relative to my characters positition instead of the individual targets. That way if there was another target that wasnt in range, the event would not initiate. Stupid mistake, but I'm just getting used to this program ^^ Thanks!! -Fr0g
  2. Hey guys, I have been working on implementing homing attack in my game and here's my dilemma. For my event that initiates my homing attack, I need it to only initiate if the "target object" is within a certain distance of sonic. Well of course just checking the X & Y coord's range works, but if I have another target; lets just say its on the other side of the level, then because this object isn't in range of Sonic, his homing attack will not initiate! I'm sorry if this question sounds a little confusing, it's very hard to word it because I know what the problem is, exactly which event it is in, I just don't know how to fix it! Also, I'm really really really trying to avoid making a whole new sensor just for homing attack... actually scratch that, I refuse to, because I know it's not necessary and theres a more effective means of going about this. Thanks in advance for any and all help, its greatly appreciated! -Fr0g
  3. yeah right after i posted that I checked and they were just in a different layer is all Most of my previous experience has been with TGF, I don't believe it had the object layers like MMF2 but I'm not sure. I've actually got a different question related to homing attack but as it's not Sonic Worlds specific I'll post it in the Assistance boards. But as far as this thread goes, problem solved! ;D
  4. Wow thanks a TON you guys, its very nice to have questions answered this well! I'll try out everything you said, but from reading what you guys said i'm positive that either A: The green blocks are in group 99, or B: The green blocks are in layer 2. Thanks again for the great help! -Fr0g
  5. Well the second question is answered. I set it to 0 and was gonna try 1 later but kindof forgot lol. I just remember when it was at 0 it gave me a grey bg. Thanks a ton DW! Well now I just have to figure out how to get rid of the random green terrain (non obstacle) that sticks up in various spots in my level.
  6. Hey guy's I'm new to the forums and haven't been using MMF for a couple years but for some reason I decided to start tinkering with it again. Anyways, my question is that after I delete all the objects out of the play area (exception of the moving platforms so i don't lose events) I still have some random spots on my background with weird green walls and whatnot. They are somewhat scattered but still very annoying and I can't have my levels look all pretty and then have a random green wall sticking up... Thanks in advance, I'm sure this isn't really that hard to figure out but I've been working on other modifications for the engine that are a little more gameplay oriented. Also, one more question, this one is regarding parallax backgrounds (the other question might have too). Anyways, I was wondering if I could make a background that only scrolled horizontally, and vertically stayed at the same position as sonic. Thanks again in advance! Sorry if these questions seem noobish, but trust me, I've had waaaaay more questions then this and so far I've been just figuring it out on my own. Thanks again! -Fr0g
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