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ila

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What new with Sonic 4? I still work on that? Whoa!

xscreen.PNG

New graphical and engine improvements. Notice that the character

isn't mashed deep down into the ground anymore, and that when

moving fast the camera goes ahead of you so that you can see more.

xscreen2.PNG

New HUDs, and this tileset is much better than the last one.

I've also made custom enhancements to the character sprites.

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The grass is so bright it burns my eyes, and you need a bigger shadow under it. I'd tone down brightness in the foreground a little bit, the background is duller in comparison.

Looks good though. I like how you made an attempt at spriting things yourself instead of recoloring things.

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Wait a min, your making a complete transition of Sonic's levels from next?

I hope you do Solaris, that would own.

No, I'm not, and I really wish people would stop thinking I am. I did:

A) One Act of Kingdom Valley to goof around with

B) But I hated that you could beat it in 30 seconds, so I crafted an Act 2 for it, and added a BS "Mission Mode" to help pad out the gameplay

C) When Christmas rolled around, I wanted to do a Christmas project and I was late as usual. This Christmas project was White Acropolis Acts 1 & 2.

D) Now I am just tossing in one or two lame extras like this cutscene.

And hopefully, that will be it.

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The grass pallete is stolen from Emerald Hill Zone, so the coloring should be spot on. I'll get on that, though. And I am still working on the background, I can't seem to find one that works.

Yeah, but it's a totally different tile. You use too much of the two brightest shades.

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sonickicksasskv8.png

Kickin' some ass. Ignore the counter in the top right; that's debug stuff.

This cutscene is a lot harder than I thought it was gonna be.

I dunno if I like Eggman's grabby arms. They're a LOT bigger in the real game and they're folded back so you can't really tell what they are. They look kind of dumb attached to his Eggmobile like this.

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