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Tapika

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  1. Woah, turned out I made this account a while ago. (this is toaster1 speaking) too bad I'm not a fan of the name anymore.
  2. The first Sonic game I played was SH. I liked it. Diss me all you want, but a person's opinion is THAT person's opinion. You can't change it. The same goes for all the other heroes likers. They can make fun of YOUR favorite game, but won't change your opinion. And the same goes you. You can make fun of our favorite game, but it won't change our opinion. ... But I do agree, the Egg pawns sucked and it was too shiny and glitchy. But everyone loves their first game the most, Eh? Rant over.
  3. Wait a min, your making a complete transition of Sonic's levels from next? I hope you do Solaris, that would own.
  4. I will be doing level design and enemy AI, I just need graphics help.
  5. Oh. :/ It's actaully the XMas gift engine, but I'm bulding onto it... I'm changing sprites, and trying to add homing attack but not much luck...
  6. How do you implement homing attack into the XMas pack Dami and Rougeyoshi made?? BTW, the two objects that are meant to be homing attackable are: objParentHomingSolid objParentHomingNonSolid Other objects are children of those two objects! ^.^ EDIT: How would you make it so when you get hurt without a sheild you actually get hurt and play the correct sound and splash rings? Because it only knocks the player back if it has a sheild and is hurt. x.x
  7. 1 prob... How do you implement homing attack? (Pressing jump twice, dashing at enemy/homing attackable object?)
  8. It works now. My typing error: scrEncryptFile("Sonic.ANIM", "SonicDecrypted.XANIM", "FreeForUse"); The bolded parts were meant to be differant... x.x
  9. Error in action 2 line (notimportant) (Or something like that Error opening binary file That's a problem... :/ I need some kind of decrypted version, that's ALL! Edit: F***, typing error... :/
  10. Ok, I know I haven't done anything for anyone (Cept maybe a while ago with Sonic_Blitz and some other guy) but I need some tiles. :/ I would like a tile set for this level: Blast Beach (Name sux BTW, tell me what I can change it to) (A beach level, looks like wave ocean, with parralax background (Lots of sea area, with those huge sticking up rock thingys that you jump to and fro in the mach speed zone for wave ocean. Also, would like rocky cliffface at back of parralax background.)) Please may someone kind or willing do this? I also (If anyone has time) would like for someone to make the Vulcan robot (That silver colored trooper guy) From Sonic next in the style of THIS guy? (Credit to Flare from pixeltendo for the sprites, I added some of my own including my view of a Shadow in the style) Please, someone? I've been looking for a while now... :/ Or is this only programming help? If so, f***. EDIT: Full credit will be given, BTW.
  11. Well... Could someone atleast make a Sonic.XANIM that only uses 8 walk frames, 8 run frames (All 3 types), 2 spring up frames, 2 fall frames, 2 diagonal spring frames, 4 roll (jump) frames and 2 edge forward frames? I don't know how to decrypt (I haven't used GM for MONTHS) And from what Dami said I bet it's pretty hard X.X
  12. I know that. x.x What I don't get is what action to use to decrypt the file. Unless ScrEncryptFile also decrypts stuff, then I've been a total n00b. x.x Forgive me, I haven't used GM for months. :/
  13. How do you decrypt the damn XANIM thing for editing?
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