TRD Posted March 10, 2008 Report Share Posted March 10, 2008 He posted it on the old screenshot thread, isnt that public? Yeah no. The screenshot thread is for posting screenshots of your current project in progress. It's not for taking other's graphical work for your own needs UNLESS they say so in the post itself. That should be really obvious. Looks like I'll be using jpeg for now on when (and if) I start working on Turbo again. Link to comment Share on other sites More sharing options...
ZFG Posted March 10, 2008 Report Share Posted March 10, 2008 Yeah no. The screenshot thread is for posting screenshots of your current project in progress. It's not for taking other's graphical work for your own needs UNLESS they say so in the post itself. That should be really obvious.Looks like I'll be using jpeg for now on when (and if) I start working on Turbo again. hey, I just thought it was for use since it didnt say "not for use", so you doesnt have to use jpg pictures instead. i promise this wont happen again. Link to comment Share on other sites More sharing options...
TRD Posted March 10, 2008 Report Share Posted March 10, 2008 I'm just busting your chops, dude. It's cool. But yeah, be careful next time. =P Link to comment Share on other sites More sharing options...
ZFG Posted March 10, 2008 Report Share Posted March 10, 2008 New zone... Link to comment Share on other sites More sharing options...
Dragon Posted March 10, 2008 Report Share Posted March 10, 2008 Looks kind of weird because there is no border between the purple and grey blocks. It just doesn't look right to me. Others may say different though. Link to comment Share on other sites More sharing options...
Aaron C-T Posted March 10, 2008 Report Share Posted March 10, 2008 I don't like how there aren't any actual purple bricks. Only squares of purple ontop of the tile. Link to comment Share on other sites More sharing options...
Ironrind Posted March 13, 2008 Report Share Posted March 13, 2008 Just finished the basic layout for Robotropolis Zone Act1.. I'm going to use a different technique for the loops on this stage which is hard to explain but the loops will be added last.. http://www.youtube.com/watch?v=2XzJ2nO-q_0 Link to comment Share on other sites More sharing options...
Sockman Posted March 13, 2008 Report Share Posted March 13, 2008 O_o Why is she turning red whenever she's in a red zone? Link to comment Share on other sites More sharing options...
Spike Posted March 13, 2008 Report Share Posted March 13, 2008 Dude. One of the only things I cannot stand about Nebulous is that you can break things and hurt enemies without being in a roll-jump. It makes no sense and looks really akward. Link to comment Share on other sites More sharing options...
Rael0505 Posted March 13, 2008 Report Share Posted March 13, 2008 hey, I just thought it was for use since it didnt say "not for use", so you doesnt have to use jpg pictures instead. i promise this wont happen again. You should always assume it's NOT for free use unless it says so. Not the other way around. A lot of people work hard on graphics for their game so that their game will look good and original. I imagine some people would get really angry if they saw their work being stolen, especially if you didn't give them credit. There's no damage done, but I think I'll edit the first post with this new rule so that it doesn't happen again. edit: Nevermind, Brad beat me to it. Link to comment Share on other sites More sharing options...
Khorney Posted March 13, 2008 Report Share Posted March 13, 2008 for the red, can't you just have a layer ontop that colours anything red that goes under it, similar to underwater effects, instead changing the actual colour of the sprite each time? since i assume it's supposed to simulate going into a room with red light. kinda like the way you can see through the explosions of blazehegehog's recent games, but applied to a larger scale...if you get what i mean. Link to comment Share on other sites More sharing options...
Ironrind Posted March 13, 2008 Report Share Posted March 13, 2008 @khorney: Gotcha.. I will give it a try.. I do have another idea for the lighting which I might also use instead @spike: I'd hate to make this character roll, but I will make it so non-rolling jumps don't kill if it seems too out of place.. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted March 14, 2008 Report Share Posted March 14, 2008 Psst.... Special Stages... Link to comment Share on other sites More sharing options...
Slingerland Posted March 14, 2008 Report Share Posted March 14, 2008 Nuccas ain't got shit on Steak. Link to comment Share on other sites More sharing options...
TRD Posted March 14, 2008 Report Share Posted March 14, 2008 Psst....Special Stages... [qimg]http://streak.ogtrax.net/SPECHUL.jpg[/qimg] [qimg]http://streak.ogtrax.net/SPECHUL2.jpg[/qimg] Tell LarkSS I said, Nice job. =P Link to comment Share on other sites More sharing options...
Zenor Posted March 14, 2008 Report Share Posted March 14, 2008 Tell LarkSS I said, Nice job. =P I was about to say that when i saw those screens, lol. Link to comment Share on other sites More sharing options...
LarkSS Posted March 14, 2008 Report Share Posted March 14, 2008 rofl I love you too guys. <3 Link to comment Share on other sites More sharing options...
Sockman Posted March 14, 2008 Report Share Posted March 14, 2008 rofl I love you too guys. <3 What did you use to make the special stages? The backgrounds look far too smooth to be Mode7. Link to comment Share on other sites More sharing options...
Damizean Posted March 14, 2008 Report Share Posted March 14, 2008 Sockman, they're polygons rendered with Overlay. Basically, LarkSS made a real 3D projection & rendering system for the MMF2, wich is surprisingly fast seeing he has to do all the shiz with MMF :3 (projection, culling, painter sorting, rendering...) and it has slopes too Link to comment Share on other sites More sharing options...
LarkSS Posted March 14, 2008 Report Share Posted March 14, 2008 You know Damizean, there's no way it would be working the way it is if you hadn't helped me out too. =] So uh, credit to Streak, LarkSS, and Damizean for the special stage which I've seen the layout for and Streak has done a great job. ( fast-working bastard =D ) Just felt like adding to Damizean's feature list that the engine also currently supports realtime shadows for any object inserted into the 3D scene. (Took me a week to get that to work, so yes, I'm going to take the time to metion it. =P) Link to comment Share on other sites More sharing options...
Klonoa Posted March 15, 2008 Report Share Posted March 15, 2008 Psst....Special Stages... [qimg]http://streak.ogtrax.net/SPECHUL.jpg[/qimg] [qimg]http://streak.ogtrax.net/SPECHUL2.jpg[/qimg] The background looks like something from Virtual Boy. Link to comment Share on other sites More sharing options...
LuckyZero Posted March 15, 2008 Report Share Posted March 15, 2008 Psst....Special Stages... [qimg]http://streak.ogtrax.net/SPECHUL.jpg[/qimg] [qimg]http://streak.ogtrax.net/SPECHUL2.jpg[/qimg] That is just UNREAL, thats just cool. How did ya do it lad? The background looks like something from Virtual Boy. Whats Virtual Boy?. Does it make 3d ilusions? Link to comment Share on other sites More sharing options...
Ryan Cordel Posted March 15, 2008 Report Share Posted March 15, 2008 You better just search for the Angry Video Game Nerd's opinion on the Virtual Boy. Link to comment Share on other sites More sharing options...
LuckyZero Posted March 15, 2008 Report Share Posted March 15, 2008 Well, i know it isn't mode7, it's much to practicle. plus it looks more smoother teh me. Link to comment Share on other sites More sharing options...
LuckyZero Posted March 15, 2008 Report Share Posted March 15, 2008 edit: sorry for double post. Link to comment Share on other sites More sharing options...
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