Sockman Posted February 24, 2008 Report Share Posted February 24, 2008 but i wish people would stop using them. That fire extention rapes system resources on all but 1 of my computers. The system I'm developing the game on has only a Pentium 4 and 512 MB, and the slowdown isn't game-breaking, although still obnoxious. The laptop I'm on now has a Core 2 Duo and 2G and it runs without a hitch. Setting the Runtime to High Priority helps a little, too. unless if you know how use them, even they're big animations. I think Sockman does. Flame Object Plugin Installer (1.64 MB)Includes the .mfx plugin, the Gradient/Coolmap editor, and a demo app. You're welcome. Link to comment Share on other sites More sharing options...
Godmaster Posted February 24, 2008 Report Share Posted February 24, 2008 off: hey Sockman, can I use your "mohamed robotnik" in BrazSonic 2? I can make use of that as an alternative boss I've slowed down development on Sonic Blitz a bit to stop and tweak the engine, which means I have to do the same thing to each level I've already started on.The biggest change is probably the addition of the shield attacks. The Bubble Shield and Flame Shields attacks are practically identical to their S3&K counterparts... [qimg]http://aycu02.webshots.com/image/44561/2001978065332225921_rs.jpg[/qimg] [qimg]http://aycu25.webshots.com/image/43304/2001941861408205307_rs.jpg[/qimg] I added a little extra bang to the Lightning Shield jump. A lightning bolt is emitted that damages enemies above and below. [qimg]http://aycu40.webshots.com/image/43719/2001922630343315998_rs.jpg[/qimg] Since the neutral Fire A and Fire B functions are already occupied, you use Up+A to do shield attacks (down+A for the Bubble Bounce). I've also been fudging around with a third zone, Hellfire Hills. [qimg]http://aycu02.webshots.com/image/44841/2001941632179064045_rs.jpg[/qimg] [qimg]http://aycu07.webshots.com/image/45166/2001984339589422510_rs.jpg[/qimg] this reminds me of Great Gate from Sonic Unity (made by Magicrafx), I liked it Link to comment Share on other sites More sharing options...
Sockman Posted February 24, 2008 Report Share Posted February 24, 2008 off: hey Sockman, can I use your "mohamed robotnik" in BrazSonic 2? I can make use of that as an alternative boss this reminds me of Great Gate from Sonic Unity (made by Magicrafx), I liked it Of course. Actually, I originally made it for Knucis's Sonic and the Global Events shit pile. There aren't many animations for it though, I think it'd be cool if the mouth opened up really wide and shot a big fuckin' laser or something. Link to comment Share on other sites More sharing options...
Spike Posted February 24, 2008 Report Share Posted February 24, 2008 It would be funny if all it did was light the fuse on it's head and come after you, and you just have to avoid the explosion. Then it dies. 1 Link to comment Share on other sites More sharing options...
Slingerland Posted February 25, 2008 Report Share Posted February 25, 2008 I think it'd be cool if the mouth opened up really wide and shot a big fuckin' laser or something. The Allazah? Link to comment Share on other sites More sharing options...
Serephim Posted February 25, 2008 Report Share Posted February 25, 2008 Of course.Actually, I originally made it for Knucis's Sonic and the Global Events shit pile. ouchhh.... Link to comment Share on other sites More sharing options...
Sockman Posted February 25, 2008 Report Share Posted February 25, 2008 ^Crappy Sheet^ ^Weird Preview With Mysterious JPEG-esque artifacts?^ 2 Link to comment Share on other sites More sharing options...
Slingerland Posted February 25, 2008 Report Share Posted February 25, 2008 Take that, the Middle East! Ha Ha! Link to comment Share on other sites More sharing options...
Godmaster Posted February 25, 2008 Report Share Posted February 25, 2008 [qimg]http://img207.imageshack.us/img207/5092/muhamegghx5.png[/qimg]^Crappy Sheet^ [qimg]http://img442.imageshack.us/img442/9573/eggblastho0.gif[/qimg] ^Weird Preview With Mysterious JPEG-esque artifacts?^ Thanks a lot Sock! This is perfect for that, rep+ @Slingerland: your avatar is creepy for me, I don't know why? >.< Link to comment Share on other sites More sharing options...
Slingerland Posted February 25, 2008 Report Share Posted February 25, 2008 @Slingerland: your avatar is creepy for me, I don't know why? >.< Because Sonic has...a lazy eye. [/rhyme] Link to comment Share on other sites More sharing options...
Aaron C-T Posted February 25, 2008 Report Share Posted February 25, 2008 Silversun Pickups? Link to comment Share on other sites More sharing options...
Dragon Posted February 25, 2008 Report Share Posted February 25, 2008 Not just that, but it looks like Sonic's smile is drawn on with a crayon. Link to comment Share on other sites More sharing options...
Ironrind Posted February 26, 2008 Report Share Posted February 26, 2008 I'm doing some test and decided to go ahead with 3Ps on single screen mode. http://www.youtube.com/watch?v=TIzOgXpPdf8 Most likely it will be 1P, 2P and CPU, but what the hell, I might as well let a third player play if need be. Eventually I'll get it to 4Ps but that will be split into four seperate screens.. Btw, I added Cream and Honey into the mix... http://www.youtube.com/watch?v=THlWMI4UC2c Link to comment Share on other sites More sharing options...
Sockman Posted February 26, 2008 Report Share Posted February 26, 2008 Cream's look is reminding me a lot of American McGee's Alice, especially with that whole Chao doll thing going for her. Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 26, 2008 Report Share Posted February 26, 2008 As interesting as your concept is Ironrind, I'm not seeing anyone wanting to play it if you don't seriously consider spicing up your level design. Ludicrous amounts of loops will only take you so far. Link to comment Share on other sites More sharing options...
Godmaster Posted February 27, 2008 Report Share Posted February 27, 2008 As interesting as your concept is Ironrind, I'm not seeing anyone wanting to play it if you don't seriously consider spicing up your level design. Ludicrous amounts of loops will only take you so far. Whatever, the level design is good enough for a multiplayer. I'm really wanting to play that! Link to comment Share on other sites More sharing options...
Rael0505 Posted February 27, 2008 Report Share Posted February 27, 2008 DW does have a point. Gimmicks ftw. Link to comment Share on other sites More sharing options...
Ironrind Posted February 27, 2008 Report Share Posted February 27, 2008 @DW: I know exactly what you mean..I still want to add spikes, moving platforms, breakable walls, waterfalls, seesaws, switches ect..I've been neglecting that but it's no doubt on my to do list..good read Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 27, 2008 Report Share Posted February 27, 2008 Good to hear it. Link to comment Share on other sites More sharing options...
P3DR0 Posted February 28, 2008 Report Share Posted February 28, 2008 Sonic DL Adventure new vid, Shadow Gameplay. Link to comment Share on other sites More sharing options...
Godmaster Posted February 28, 2008 Report Share Posted February 28, 2008 Looks much more cool than that armed Shadow, his gameplay looks pretty interesting, something new beyond running. You can make a good use of his abilities on puzzles (SHADOW PUZZLE FTW). Link to comment Share on other sites More sharing options...
Slingerland Posted February 28, 2008 Report Share Posted February 28, 2008 I had a pretty kickass light dash back in the day and it never went berserk on me. Light dash is cool, but only when used sparingly. Link to comment Share on other sites More sharing options...
Rael0505 Posted February 28, 2008 Report Share Posted February 28, 2008 That's looking great p3dr0, I love Shadow's teleport attacks and the ink effects you used for explosions. The presentation is great. There could be a few cosmetic touch ups though. I don't like how the robots toward the end shoot at the wall and explode as you home attack off of them - it's weird because they stay in the same animation as they're flying through the air. Is a different animation doable? If not then maybe some fire/smoke can shoot out of it before it hits the wall and explodes. My other suggestion is that if you're going to put a spring in a palmtree, make it sit behind the palmtree. It just looks nicer. Great stuff though. Link to comment Share on other sites More sharing options...
Dragon Posted February 29, 2008 Report Share Posted February 29, 2008 Nice video p3dro. The only thing that slightly worries me is the teleportation power. It's a nice feature, but if it's constantly forced into the levels, it could really slow the flow of the game itself. Link to comment Share on other sites More sharing options...
Godmaster Posted February 29, 2008 Report Share Posted February 29, 2008 Nice video p3dro. The only thing that slightly worries me is the teleportation power. It's a nice feature, but if it's constantly forced into the levels, it could really slow the flow of the game itself. Also you must avoid Shadow of teleporting into walls Link to comment Share on other sites More sharing options...
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