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Post your screenshot thread


ila

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nice water, but you've lost all the 'galaxyness' on the level, your green hill test thing looked amazing with the super lighting

EDIT: cancel that, i realise now its the ripped wave ocean level. waiting with baited breath

Actually, it's only using some of the Wave Ocean textures right now... The meshes are fully original. The original Wave Ocean mesh was with fucked up UV Mappings, and I'm too lazy to fix them.

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When exporting Wave Ocean to B3D, somehow the exporter screwed up the texture coordinates, we'll have to investigate about that. As for water, we're thinking on screwing the current cubemapped water system (wich is frankly slow) and replacing it for Environment-Mapped Bump Mapping, wich will allow to do awesome refractions through a normal map (remember Sonic GL? It used the same system), and wich will also allow to make per pixel distortions for frozen water or things of the like :D

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