MSUK Posted December 8, 2007 Report Share Posted December 8, 2007 MSUK, dude, you're video must be too awesome. Youtube won't load it. It's not loading? Vengeance EDIT: Alright, try it now. If it happens to say it's not avaliable, reload the page. That happens sometimes. Or try the google video link... http://video.google.co.uk/videoplay?docid=4486980269748224654&hl=en-GB Link to comment Share on other sites More sharing options...
Serephim Posted December 9, 2007 Report Share Posted December 9, 2007 Alright, i decided to just shoot a video to show the progress of the development of my battle engine in Tails Adventure 2. Yeah, there are so many debug features turned on in that video it isnt even funny, not to mention alot of "holder" Effects until i can implement my own. Aerial Combat as been drastically improved since that video. Also know that the game runs like 60fps. Im getting ready to show this here later on this week, so look out for it. (may even get a demo. Im currently working on a special Demo boss to show off a little depth/difficulty balance of the game. Whenever i put the demo stage together ill include him near the end. Link to comment Share on other sites More sharing options...
Zenor Posted December 10, 2007 Report Share Posted December 10, 2007 The second video says" this video is unavaible" the 1st one is pretty awesome, btw. Link to comment Share on other sites More sharing options...
Rael0505 Posted December 10, 2007 Report Share Posted December 10, 2007 Which looks better and why? Link to comment Share on other sites More sharing options...
Steven M Posted December 10, 2007 Report Share Posted December 10, 2007 Left. Interesting pattern, not as strenuous on the eyes. Link to comment Share on other sites More sharing options...
Serephim Posted December 10, 2007 Report Share Posted December 10, 2007 Second vid link works now. Ill just let it be known those long aerial combo strings (KH2 style) require a few abilities. Demo wont let you do that. Link to comment Share on other sites More sharing options...
Asuma Posted December 10, 2007 Report Share Posted December 10, 2007 I'm going to come to your house and steal your game. XD Seriously, that looks awesome. I had an idea for a game like that. Link to comment Share on other sites More sharing options...
TRD Posted December 11, 2007 Report Share Posted December 11, 2007 Haha, I remember you giving me the beta test, yeah those graphics are teh sex. Link to comment Share on other sites More sharing options...
Serephim Posted December 11, 2007 Report Share Posted December 11, 2007 Ive improved the effects (esp. the aura effect) since you've last seen them, and DAMN the "ADD" ink effect has done wonders for my effects in this game. At 60fps the aura actually looks DBZ-ish. Im getting better at using Photoshop to whore effects in my game. Ive been studying Kingdom Hearts/2 for both the Battle engine AND special Effects (KH2 has like the best looking Special effects of any game ever) with a hint of gameplay mechanics from DMC3 to MMXZ to even Budokai 3. Ill be putting more videos up when you all can see a bit more cosmetic progress. Its looking a tad plain now. Link to comment Share on other sites More sharing options...
MaxSonic Posted December 11, 2007 Report Share Posted December 11, 2007 The music stage Boss Battle for my NiGHTS game. Needs more polish, but I think you get the idea of how the battle works. Link to comment Share on other sites More sharing options...
Blue Frenzy Posted December 11, 2007 Report Share Posted December 11, 2007 OMG, could i play it on my carpet? XD Link to comment Share on other sites More sharing options...
MSUK Posted December 12, 2007 Report Share Posted December 12, 2007 [qimg] http://img527.imageshack.us/img527/8176/nightsddr01lq7.png[/qimg] I love you It better be a decent song though, that's difficult to an extent, I hate gay ones where you get like 50 steps in one song with a BPM of 35. :E http://img.photobucket.com/albums/v699/Rael0505/whichone.pngWhich looks better and why? 1st One, without a doubt. The pattern is nice and fits in well with resemblance to the Sonic-CD BGs. The second one is just an Eyesore. :V Link to comment Share on other sites More sharing options...
MaxSonic Posted December 14, 2007 Report Share Posted December 14, 2007 The big problem with creating this boss battle is getting the rhythm down. Oh, and the song that will be played will be will be the one played at the end of the SAGE07 trailer for the game (here). The song is from DDR, so I think it will work. I won't make it too hard, but I hope it will be a challenge. Link to comment Share on other sites More sharing options...
Midiman Posted December 14, 2007 Report Share Posted December 14, 2007 http://www.youtube.com/watch?v=kHOF_AdAR4gProject EVO's Christmas trailer. Packed with Snazzy Crap to keep you entertained. haha man, you're totally milking the Konami soundtracks now aren't cha. good job nonetheless. Link to comment Share on other sites More sharing options...
MSUK Posted December 14, 2007 Report Share Posted December 14, 2007 Ahahahahahah, Dynamite Rave. How Ironic. Awesome stuff though. What i could suggest though, is(if you're going to include a level select in your game) That the level is again selectable, but you can choose the difficulty of the song, or something like that. haha man, you're totally milking the Konami soundtracks now aren't cha.good job nonetheless. DDR Extreme, baby. Thanks anyway. Link to comment Share on other sites More sharing options...
leon Posted December 14, 2007 Report Share Posted December 14, 2007 I'm going to star the construction of Marble Zone for Sonic Rebirth.. and I need your opinion about this column I edited. (poor quality) Is it good? And, which color is better? Link to comment Share on other sites More sharing options...
tentril Posted December 14, 2007 Report Share Posted December 14, 2007 I like the grey. The green one is just ugly. Link to comment Share on other sites More sharing options...
Aaron C-T Posted December 15, 2007 Report Share Posted December 15, 2007 Brownish one. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted December 15, 2007 Report Share Posted December 15, 2007 +1 Link to comment Share on other sites More sharing options...
Mark the Echidna Posted December 15, 2007 Report Share Posted December 15, 2007 Actually, I like the green one better. Link to comment Share on other sites More sharing options...
Dragon Posted December 15, 2007 Report Share Posted December 15, 2007 Probably the green and brown ones. --- I have a small engine demo of my game. It's not Sonic related, and I didn't bother posting screens, but I have a video avalible. I'm well aware the sound is a few seconds off, and I hope to correct this. Also, I kept the editing objects visible, so that's why you can see the camera object and room borders. Camera Engine for Corrupt: Assault Link to comment Share on other sites More sharing options...
Rael0505 Posted December 15, 2007 Report Share Posted December 15, 2007 Actually, I like the green one better. Me too. Link to comment Share on other sites More sharing options...
VectorSatyr Posted December 15, 2007 Report Share Posted December 15, 2007 I also like the green one better. Link to comment Share on other sites More sharing options...
Asuma Posted December 15, 2007 Report Share Posted December 15, 2007 Green is the way the go. Besides, we all know green is the best color on the world. Link to comment Share on other sites More sharing options...
Mark the Echidna Posted December 15, 2007 Report Share Posted December 15, 2007 I have a small engine demo of my game. It's not Sonic related, and I didn't bother posting screens, but I have a video avalible. I'm well aware the sound is a few seconds off, and I hope to correct this. Also, I kept the editing objects visible, so that's why you can see the camera object and room borders.Camera Engine for Corrupt: Assault Hey, I'm a big fan of Metroid, and this looks pretty good! The transitions seem to be pretty smooth. I only think you should make them a bit faster. Also, the camera "teleported" at 0:58, but I think you're already fixing that (since the green line shows where the right alignment should have been) Link to comment Share on other sites More sharing options...
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