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leon

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Everything posted by leon

  1. OMG!. I can't believe that there is someone using Sonic's rebirth sprite on this project. Well, since I created Sonic Rebirth...I can let him use it. A long time ago, a guy from Deviantart ripped the sprites. The sheet is here: http://sonictopfan.deviantart.com/journal/Sonic-Rebirth-sprites-228050363 Feel free to use it. Credits goes to Fast and Alones.
  2. Yes, I don't think it's fair comparing to the original one. That one was made by professional guys that really understands things. I always say that I don't understand physics, but I do love Sonic. I will do my best to make the this game real. Of course, It's not going to be perfect, it will have flaws, but I it will be my best and I will be happy with it. It's hapenning with me too. It's a MF2 bug, because the event is there.
  3. Sadly, I'm not working anymore in this game due the lack of time. But since I care about this project, I'm going to release a new beta version. This version has a lot of new things when comparing to the 2009's release. Only one little thing is missing: The final boss for Super Sonic...If you beat Sky Base Act 2 you will be redirect to the game's credit. If you find a major bug, please report it. Download Here Beta 3.0 has: Caterkillers (Thanks to LarkSS) New cutscenes No more extra stages. Bridge,Jungle and Sky Base are part of the main story Bridge Act 3, Jungle Act 3 and Sky Base Act 2 Added You're only going to acess Sky Base if you finish the game with all emeralds as Sonic. No stage select, because I removed in this version. Some minor changes on menus and physics. I'm planning a final release, but not sure about the release date. Well, I hope you guys can enjoy this final effort. And sorry for my english once again.
  4. The game is alive. Too bad we didn't make to Sage this year, anyway, it's better this way. We're on the final route to the final version. I'm going to list a checklist of what already done and what's need to be done. - New menu - New music system with .mp3 (I'm going to upload the new soundtrack soon) - Bridge Act 3, Jungle Zone Act 3 and Sky Base 2 done - Extra zones are now part of the main story - No more Extra menu, only Artwork available. - Tons of bugs fixed - Updated physics and camera + Tons of bugs to fix + Missing one cutscene and Good Ending + Creating the final boss of the game. + Update Classic sprite to Sonic 3 sprite (same with Tails) Sorry for the double post.
  5. Some screens of the upcoming Sonic Rebirth version:
  6. So...no more bugs? I'm still fixing the game and I hope to have the final version for the Sage.
  7. The fullscreen problem is because I included the complete save file within the game aplication. If you delete the save, the game will start on Window Mode. I'm using .mp3 because of the issues in the past. And it's easy to change for whatever you want to listen. Also, the original tunes are just a placeholder.
  8. It wasn't intentional, thanks for the report. I will be fixing this soon. The other two bugs It's because Tails is not programmed (fixed) on Extra Stages,
  9. OKay. I'm going to release a beta of the 1.1 version. So far we have: - Less bugs - New cutscene style - Fade In/Out on Music - No more OGG/MIDI, only .mp3 - New menu and new stage select screen. - A decent ending This is not the final version, so please be patient with the bugs. http://rapidshare.com/files/377473420/Sonic_Rebirth_v1.1_beta.rar.html
  10. I was going to add Knuckles as a playable character, but I'm having big problems with the sprites. Also, the new stage selects is done. And I think the game is bugless now.
  11. I guess now we have a final version of the mock-up: Sugestions anyone?
  12. I know this is a personal opinion, but I would love a fusion between Kickout and Mecha Madness, since both games share almost the same style of gameplay. They could complete themself. Again, just my opinion.
  13. The map is from Sonic 1, I didn't chance anything, also it's a mock-up, it's not the final map.
  14. I'm also going to update the Stage Select frame. I'm thinking in something like this:
  15. That's why It's gonna take sometime until the next edition. Also, bug testing takes time too Here's a preview of Knux sprite They were done by Rokkan years ago. Finally going to use them
  16. I don't think the Checkpoint is a bug. It's completely normal reset the timer. Also, I already deactivated the ranks in exchange for agregated score on story mode.
  17. It's gonna take a while, because I want to fix almost everything and put new extras features like Knuckles.
  18. What happen? You restart the stage, go the stage select or the screen freeze?
  19. I'm going to add the gimmicks that wasn't on the .v1, like lava falling and that rotating thing in Scrap Brain Actually. I was thinking an extra stage that Super Sonic has t escape Scrap Brain factory before it explodes. Helped a lot. It's fixed now.
  20. Man, Zero Remastered was really nice. It's one of few games that have the spirit of the classics. You know, no next-gen things, Sonic it's just that, pure and simple. I really enjoyed. The only problem was the short demo.
  21. Look. If turn of the download, it's because i don't want them to play the buggy version. Since there wasn't much time to make a decent finish, I will use this extra time to make a better one. I already have the draws of the final cutscene. Here is the script
  22. I think the problem is because you enter in the Cutscene Viewer and play them, after this you Load Story mode. Anyway, I already fixed this in my version.
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