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Aikocho

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Aikocho last won the day on July 14 2010

Aikocho had the most liked content!

About Aikocho

  • Birthday 01/21/1989

Profile Information

  • Gender
    Male
  • Location
    Ye Old Alcatrass
  • Interests
    Games, manga, anime, sonic.
  • Fan Gaming Specialty
    Music composer
  • Current Project
    None Currently.

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  1. Been far too long.

  2. Actually, you got to change the Super form pallet in the frame editor. It still used the old tails pallet. There is no need to change events, or any complicated coding. You just have to edit the super pallet for the sprite as seen in the red circles. top row: Normal pallet darkest to lightest (meaning the same colors as the sprite) Middle row: Second brightest pallet Bottom row: Third brightest pallet
  3. MCKaosu here again. The Sonic Zero Project is once again looking for anyone willing to contribute further to the project. We are currently looking for: Level Art Designers Sprite Artist With no one to fill these positions, the project will risk being on pause until further notice. I have also included samples of our work as an example of what we will need from those that are willing to offer their skills.
  4. Ladies and Gentleman... Boys and girls... Fellow programmers in the Clickteam product line, and fellow fangamers alike. We finally give you... Sonic Worlds Delta build 1.3 Primary Link: http://holenet.info/SonicWorldsDeltaV1.3.7z Mirror Link: http://larkss.thisisourcorner.net/delta/SonicWorldsDeltaV1.3.zip Plenty of changes have been made, and plenty of things have been added. Everyone, I do hope you enjoy what LarkSS, Techokami, Sparks, and Myself, McKaosu, have brought you to the table. Also, a very special thanks to Damizean for making the first step for us all in this 360 Sonic Engine.
  5. Put it under the name of LarkSS, not mine. He did help construct a lot of details into the mapping system, So he deserves the credit. And to clear up everything Else, the mapping system will be in the main worlds Engine, but not as it is right now. It will be released when it's ready, but not before, and NOT for everyone.
  6. You need the primary permission from me if you want to use the key mapping system right now. Depending on what build of it you got, it's not yet in proper condition for outside use as of yet. Again, I just need you to ask me for permission next time.
  7. I don't remember you asking to use the key mapping system. Or at the very least, asking me personally.
  8. http://dl.dropbox.com/u/20952576/TTact2.mp3 This wip is something I'm trying more recently for witch Music direction I really want to take Sonic Zero into. I mean, I admit to you now, I dislike how this sounds like, but its not like I'm a professional musician, nor do I even have the best soundfonts and other devices. http://dl.dropbox.com/u/20952576/TimeAttackedBoss.mp3 Even to compare this, a redone piece by Jimmy Ballie I believe, correct me if I'm wrong, all done in VOPM. I really want to know where to go with the music for this game with out having to rip music from other games. WHAT DO I DO?
  9. Didn't you read the title of the song? Its an original composition only found in Sonic: Time Attacked, a complete fangame made by Jimie Bailey quite a few years ago.
  10. Undisturbed paradise: Sonic Time Attacked And now an Act 2 Mix I made this last night actually. There's still room for changes but I wonder how everyone thinks of this so far. I made this purely by ear however, and I added a few nods of changes.
  11. I really wish It does too. the closest thing it has to patching is some patcher app, but it requires the same mfa you made the patch out of.
  12. That would be most helpful in my opinion. Thank you very much.
  13. If it is made in any version of Sonic Worlds, it should be very compatible. I'd appreciate if any contributions be posted here in this thread.
  14. It has been implemented with a lot of thanks to Lark. Among other things.
  15. The update for Sonic Worlds Delta 1.3 is drawing closer and closer to completion. A lot has been added and fine tuned, plus some newer features added into the application. For anyone that is still willing or still have any contributions or suggestions for Sonic Worlds Delta, Now would be a good time to do so.
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