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The ParadoxX

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The ParadoxX last won the day on October 15 2008

The ParadoxX had the most liked content!

About The ParadoxX

  • Birthday 05/23/1986

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  • Location
    Brazilians can't speak english properly!
  • Fan Gaming Specialty
    C++ / Sonic CD styled graphics

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  1. So, I'm a homophobic and my mission is to break up gay couples? Oh my...
  2. Me too =P But as soon as I saw the videos I realized how good this project is. Keep up the good work man!
  3. Simply great, I'm looking forward more of that modern Sonic gameplay, it's one of the few fangames that made it into 2D greatly!
  4. Man, don't troll us like that!!! Happy birthday JB!
  5. I've posted something in this topic not much time ago... I might create a blog or something and attach it into my sig soon...
  6. It's great, but it would be awesome if it had the original graphics drawn by Brenda Ross. Poor Dust Hill, been scrapped since forever...
  7. I also loved your screenshot Techokami. That sprite looks preety cool!
  8. Ages ago most Sonic fan-games used the platform movement or were non-sonic styled games. A big revolution happened when the Static Engine became popular, influencing every game that came after it, raising the standards to another level. But the last revolution was when the 360 engine was born, it evolved to the point that now we have an engine almost 1:1 to the classic, used by half of the fan-games nowadays. But what's going to happen from now on? I've seen some posts here commenting about how most of the fan-games became Sonic Worlds with different graphics with no innovation. That brought me some questions that I would like to know other people's opinions... Does the classic style needs innovation? Are people bored of the classic gameplay? Copying graphics, game style or other things from the official games is a bad thing? Does the standard raised so much that a hobby like fan-gaming became too hard to conciliate with real life, so that nobody finish or work too much in their games? What do you expect to see in a fan-game nowadays? Except for a full game, I guess we all already expect it!
  9. I've played until dreamcast era so far. What I have to say is that Sega finally found the right formula for modern Sonic, I'm having tons of fun with it. About classic Sonic though I have to say it's a failure. It's not even close to the monstruosity of Sonic 4, but yet it's not like I used to play the genesis games. Physics ruined rolling, even in a half pipe (those U shaped), where I was suposed to charge the speed and access higher places by keeping rolling, simply doesn't work in Generations. The insta-spindash is unfair. And the engine just feels wrong in many slopes. At least the level design makes classic Sonic levels sorta fun...
  10. I like LH's idea, but it's up to you to change that. It would be an improvement but it's not mandatory.
  11. It's a shame that this project has been canceled. In my opinion the graphics were amazing and the engine was almost perfect. Me and my friends (that are Sonic fans too) had lots of fun playing it, even if it was only Emerald Hill.
  12. Fuck Time Travel, I hope that Episode II has Retro Sonic's engine!
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