OverbounD Posted May 5, 2010 Report Share Posted May 5, 2010 I like it the graphics are nice and presentation reminds me of Sonic and Knuckles so that's good too. I did notice though that the level design seemed morel like Sonic 1 and 2 rather than 3 and Knuckles. Link to comment Share on other sites More sharing options...
LarkSS Posted May 5, 2010 Report Share Posted May 5, 2010 The stage looks great but the camera not being able to keep up makes me sad. Link to comment Share on other sites More sharing options...
Spike Posted May 5, 2010 Report Share Posted May 5, 2010 [qimg]http://i996.photobucket.com/albums/af84/ilovesonicandknuckles/21.png[/qimg]Background coming soon. http://s996.photobucket.com/albums/af84/ilovesonicandknuckles/?action=view¤t=sk2.flv Video of the first zone, excuse the special stages, they're just for testing, and same with the boss being destroyed in one hit. And no sound either. =( Nitemare... That is not a Chaos Emerald. >: ( Link to comment Share on other sites More sharing options...
Aaron C-T Posted May 5, 2010 Report Share Posted May 5, 2010 Agree with Overbound about the presentation and graphics, although I don't really care what style the level design is as long as it works. Really like your gimmicks- the rotating handles and vine elevator things are pretty cool. Keep it up. Link to comment Share on other sites More sharing options...
Aikocho Posted May 5, 2010 Report Share Posted May 5, 2010 [qimg]http://i996.photobucket.com/albums/af84/ilovesonicandknuckles/21.png[/qimg]Background coming soon. http://s996.photobucket.com/albums/af84/ilovesonicandknuckles/?action=view¤t=sk2.flv Video of the first zone, excuse the special stages, they're just for testing, and same with the boss being destroyed in one hit. And no sound either. =( . . . . . I'm probably going to really look undignified here but... How did you manage getting the "XG" bits? Secondly... Graphical and musical partnership? Yes, no, maybe? Link to comment Share on other sites More sharing options...
FanGameRevolver Posted May 5, 2010 Report Share Posted May 5, 2010 Nitemare was one of the people working on XG at one point I thought? Link to comment Share on other sites More sharing options...
Aikocho Posted May 5, 2010 Report Share Posted May 5, 2010 Nitemare was one of the people working on XG at one point I thought? I never knew that, at least, not that I can remember, but it's really been some time ago since the golden days. But I still remember all the accomplishments. Link to comment Share on other sites More sharing options...
luksamuk Posted May 5, 2010 Report Share Posted May 5, 2010 Something me, GBlastMan and SparkJst were working on. The background is crappy, only for the engine test, and I made it without talking to them, so yeah, ignore it. Sprites by GBlastMan, Engine by Damizean, SparkJst and me. Link to comment Share on other sites More sharing options...
ECLIPSc70 Posted May 6, 2010 Report Share Posted May 6, 2010 I like that! Did you have a Sonic CD approach when you made that? For anyone who likes non-Sonic fan games, one will be presented shortly... Link to comment Share on other sites More sharing options...
Godmaster Posted May 6, 2010 Report Share Posted May 6, 2010 . . . . . I'm probably going to really look undignified here but... How did you manage getting the "XG" bits?Secondly... Graphical and musical partnership? Yes, no, maybe? I think that wouldn't be bad, because most of fangamers borrow original games graphics. Link to comment Share on other sites More sharing options...
Aikocho Posted May 6, 2010 Report Share Posted May 6, 2010 I think that wouldn't be bad, because most of fangamers borrow original games graphics. True, but I've seen a few good things that most fangamers do with the original game's graphics. Some things that would even make you think that they are too well detailed to know where their really from. I hope I can get to that level myself, but I'm still not experienced enough yet. Link to comment Share on other sites More sharing options...
Cstyler Posted May 6, 2010 Report Share Posted May 6, 2010 Renewed desert zone design for my ShTH2 Link to comment Share on other sites More sharing options...
Asuma Posted May 6, 2010 Report Share Posted May 6, 2010 Block reason: Forbidden Category "Pornography" School computers are fun. Link to comment Share on other sites More sharing options...
LarkSS Posted May 6, 2010 Report Share Posted May 6, 2010 @Azu: Have you tried using a proxy service? Link to comment Share on other sites More sharing options...
Asuma Posted May 6, 2010 Report Share Posted May 6, 2010 Yeah, but it's ganky. I can wait till I get home. Link to comment Share on other sites More sharing options...
Gear_The_Hedgehog Posted May 7, 2010 Report Share Posted May 7, 2010 I like that! Did you have a Sonic CD approach when you made that? Before saying more im GBlastMan, well is my MSN nick XDDD Well honestly this sprites are made with Sonic 3 sprites as a base, also some custom anims as well, currently im working in the Super Sonic sprites, i want to give the Sonic CD manga style with the Super Sonic Unleashed style as well. Also they are made using as reference the Sonic OVA Screensaver sprites, as well Titlescreen. Link to comment Share on other sites More sharing options...
Kessler12 Posted May 8, 2010 Report Share Posted May 8, 2010 Cstyler that looks epic, when do we get a demo. I made this last week... whirlwind kick Playable tails(most sprites not added) Link to comment Share on other sites More sharing options...
Felik Posted May 13, 2010 Report Share Posted May 13, 2010 I just had to do this Link to comment Share on other sites More sharing options...
Vexus Posted May 13, 2010 Report Share Posted May 13, 2010 It looks nice Felik, but I don't think the Advance character sprites will work in this case because the level tiles scream CGI-prerender. I'm not sure right now which ones I'd use though. Link to comment Share on other sites More sharing options...
Felik Posted May 13, 2010 Report Share Posted May 13, 2010 Don't worry I'm not going to make whole game this way. Only one level just like SA2 did. Link to comment Share on other sites More sharing options...
DimensionWarped Posted May 13, 2010 Report Share Posted May 13, 2010 It looks nice Felik, but I don't think the Advance character sprites will work in this case because the level tiles scream CGI-prerender. I'm not sure right now which ones I'd use though. There is nothing about those titles that even says CGI prerender, much less screams. Link to comment Share on other sites More sharing options...
Felik Posted May 13, 2010 Report Share Posted May 13, 2010 Newer and final look Maybe I will change the skies & ocean layer though. Link to comment Share on other sites More sharing options...
Kessler12 Posted May 13, 2010 Report Share Posted May 13, 2010 even better! so what if its CGI-prerender, this level is still screaming SR. Link to comment Share on other sites More sharing options...
Aikocho Posted May 14, 2010 Report Share Posted May 14, 2010 I dunno why I leak so much. This will kill my SAGE Chances... Link to comment Share on other sites More sharing options...
Zenor Posted May 14, 2010 Report Share Posted May 14, 2010 [qimg]http://sonicfusion.ucoz.ru/_ph/7/2/528640627.png[/qimg]Newer and final look Maybe I will change the skies & ocean layer though. Maybe if you reduced the number of colors in the foreground, Sonic would fit much better in it. Link to comment Share on other sites More sharing options...
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