vexer Posted May 19, 2010 Report Share Posted May 19, 2010 Your latest screen shot looks good. The wider tiles make it seem a lot less busy and easier on the eye. Link to comment Share on other sites More sharing options...
OverbounD Posted May 19, 2010 Report Share Posted May 19, 2010 [qimg]http://www.majhost.com/gallery/Briraka/Saphire/screenshot100.png[/qimg]Something like this? I'm still not sure about that foreground color myself. That green is just not right to me, but the bigger tiles do look better. Link to comment Share on other sites More sharing options...
Strife Posted May 19, 2010 Report Share Posted May 19, 2010 I was never satisfied with the look of this level so I have completely redone the background and the colour scheme. I also changed the music. I like this level a lot better now. Wow! I hope you were aiming for a sinister look, because the screenshots of this level creep me out for some reason. xD I think it's easily intimidating enough to be a Bad Future remix of a different zone. [qimg]http://www.majhost.com/gallery/Briraka/Saphire/screenshot100.png[/qimg]Something like this? I don't really mind the Sonic sprite myself. As for the tiles, it's definitely better now that you have a combo of small/large squares going. Link to comment Share on other sites More sharing options...
Asuma Posted May 19, 2010 Report Share Posted May 19, 2010 I'm doing it again. >_> Link to comment Share on other sites More sharing options...
Briraka Posted May 20, 2010 Report Share Posted May 20, 2010 More screens, fixed Sonic's head placement and I'm starting to add a pallet limit (bushes need work...) I'm also wondering what gimmicks would be used in a ruins/green hill setting... Link to comment Share on other sites More sharing options...
LarkSS Posted May 20, 2010 Report Share Posted May 20, 2010 The diversity of the background is great, it's just those dark green and orange tiles that seem awkward..... I'm gonna try something and post the result in a bit. Edit: Didn't change everything since it's just an example; pretty much tried to make the tiles feel like they had their darkish colors, but were being lit by the same sunlight as everything else just the same. Threw in two offset tiles too to show how you can increase the foreground variety even further. ;> Link to comment Share on other sites More sharing options...
sonicyoda Posted May 20, 2010 Report Share Posted May 20, 2010 I've gotta say LarkSS; that's a massive improvement considering what you've done is so simple. Also Bri, has your game got its' own topic yet? Link to comment Share on other sites More sharing options...
DimensionWarped Posted May 20, 2010 Report Share Posted May 20, 2010 More screens, fixed Sonic's head placement and I'm starting to add a pallet limit (bushes need work...)[qimg]http://www.majhost.com/gallery/Briraka/Saphire/ruinic_hill_01.png[/qimg] [qimg]http://www.majhost.com/gallery/Briraka/Saphire/ruinic_hill_02.png[/qimg] [qimg]http://www.majhost.com/gallery/Briraka/Saphire/ruinic_hill_03.png[/qimg] I'm also wondering what gimmicks would be used in a ruins/green hill setting... Well, you could start by thinking about what the games had in those settings. Bridges, breakable and oddly sentient columns, random pieces of architecture falling on your head, not so sneaky arrow traps... from there you've just got to expand. Also, think about making compound gimmicks. Like gimmicks that react to each other. Like how the lava geysers in Marble Zone mix with the stones that go over the lava. Link to comment Share on other sites More sharing options...
Serephim Posted May 20, 2010 Report Share Posted May 20, 2010 Very interesting, Asuma. Do you still need help with the numbers/formulas? Looks like you're all set ;D Bri, your game is pretty. Looking forward to more of it Link to comment Share on other sites More sharing options...
Asuma Posted May 20, 2010 Report Share Posted May 20, 2010 Yea, I got it to where I want it for not. I'm using a bit of Chrono Trigger's mechanics. A Friend is making a RPG engine/game after he finishes his MMX engine. Told I should use base stats and such. Link to comment Share on other sites More sharing options...
Scarletdark Posted May 20, 2010 Report Share Posted May 20, 2010 Hey lark did you make that sonic sprite yourself. It's very good! Link to comment Share on other sites More sharing options...
Kessler12 Posted May 20, 2010 Report Share Posted May 20, 2010 Azu that looks so Freaking amazing! Link to comment Share on other sites More sharing options...
Briraka Posted May 20, 2010 Report Share Posted May 20, 2010 Lark, I love you... Although the offset ones I might use for the loops instead of regular tiles. Link to comment Share on other sites More sharing options...
Aikocho Posted May 20, 2010 Report Share Posted May 20, 2010 Link to comment Share on other sites More sharing options...
Zenor Posted May 20, 2010 Report Share Posted May 20, 2010 Your criticism sucks We aren't on serious mode all the time, you know. EDIT: @Bri and Lark.. I really like what I'm seeing. The colors are really smooth on the eyes. Link to comment Share on other sites More sharing options...
LarkSS Posted May 21, 2010 Report Share Posted May 21, 2010 Hey lark did you make that sonic sprite yourself. It's very good! I just showed a possibility of a change for Bri's tiles, though I believe he may have did the sprite himself. ;> Link to comment Share on other sites More sharing options...
P3DR0 Posted May 21, 2010 Report Share Posted May 21, 2010 Acctualy, if I'm right, those sprites are Shimbaloomba's. I think that he released them to use. Anyway... The resized ring don't look good. Anyway, love the cyber-palmtrees Link to comment Share on other sites More sharing options...
Sparks Posted May 21, 2010 Report Share Posted May 21, 2010 Acctualy, if I'm right, those sprites are Shimbaloomba's. I think that he released them to use.Anyway... [qimg]http://www.majhost.com/gallery/Sonjoban/screenshots/screenshot3.png[/qimg] The resized ring don't look good. Anyway, love the cyber-palmtrees Glad someone likes them :3 Link to comment Share on other sites More sharing options...
OverbounD Posted May 21, 2010 Report Share Posted May 21, 2010 I really like what you did with the grass Sparks. Link to comment Share on other sites More sharing options...
Aikocho Posted May 21, 2010 Report Share Posted May 21, 2010 Acctualy, if I'm right, those sprites are Shimbaloomba's. I think that he released them to use.Anyway... [qimg]http://www.majhost.com/gallery/Sonjoban/screenshots/screenshot3.png[/qimg] The resized ring don't look good. Anyway, love the cyber-palmtrees Trust me. That ring is very good. Very good indeed. Link to comment Share on other sites More sharing options...
Gear_The_Hedgehog Posted May 21, 2010 Report Share Posted May 21, 2010 I'm doing it again. >_>[qimg]http://i61.photobucket.com/albums/h53/Sodisna/edrt2010-05-1913-01-23-01.png[/qimg] [qimg]http://i61.photobucket.com/albums/h53/Sodisna/edrt2010-05-1913-01-24-68.png[/qimg] [qimg]http://i61.photobucket.com/albums/h53/Sodisna/edrt2010-05-1913-01-25-85.png[/qimg] [qimg]http://i61.photobucket.com/albums/h53/Sodisna/edrt2010-05-1913-01-27-46.png[/qimg] This, i want to know how you do this, because im doing a Square-enix esque RPG game with some OC but i cant seem to get how to do the hit effect and the special attacks, because i want to do the specials kinda like FF7 but more Chrono Trigger-ish BTW im doing that game with RPG Maker XP Link to comment Share on other sites More sharing options...
Asuma Posted May 21, 2010 Report Share Posted May 21, 2010 Eww. I'm not using RPG Maker XP. I'm using MMF2. Link to comment Share on other sites More sharing options...
FanGameRevolver Posted May 21, 2010 Report Share Posted May 21, 2010 oh god, I cant even use the runner software for those games on this computer, But I do like that me and my friends could use it to make simple RPG's in a few days then swap them around. Course, that was with the PS2 version since I cant seem to run RPGM games. From what I recall RPGM is simple, but seriously limited. Link to comment Share on other sites More sharing options...
LarkSS Posted May 22, 2010 Report Share Posted May 22, 2010 The resized ring don't look good. It has a dynamic size best explained by seeing it in action; no worries, though it's not really the kind of thing that should have had a screenshot taken of it. Link to comment Share on other sites More sharing options...
Gear_The_Hedgehog Posted May 22, 2010 Report Share Posted May 22, 2010 hmmm i see, yes is very limited RPGM, maybe i can get something working in MMF2 Link to comment Share on other sites More sharing options...
Recommended Posts