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sonicyoda

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Everything posted by sonicyoda

  1. Hate to sound like a broken record but this is looking lovely. Word of advice though, the water distortion in the 2nd video is a bit intense. Maybe dial it back a little.
  2. The stupid thing is I keep everything stored on an external so I don't do something stupid, but then I accidentally wrote an image to the external. Aren't I clever!
  3. IMPORTANT UPDATE BECAUSE I OFTEN FIND PEOPLE COME AND ASK ME ABOUT GAMES I've lost everything. Hard drive crash. Please don't come to me if you're trying to find a specific game from this list. If anyone has a mirror they can upload that would be fantastic but either way I can no longer help you. Sorry about that. EDIT Never mind! There are new links on page 9 anyway!
  4. That's fair and maybe I'm just speaking out of personal preference, but I just thought it was a bit boring to have a slow, trudge-through-the-water-stage from the get-go. I would have preferred the game grab me by the balls and give me some action from the beginning.
  5. Played the demo last night and just wanted to leave some comments: 1) Assuming this is supposed to be the first stage, you might want to not include so much water. If you're trying to grip someone to play the game then you'll probably want more high speed action instead of slow underwater segments 2) The pose Sonic pulls when he launches off a spring looks a bit unnatural. Might want to straighten him out a bit Other than that it was good! Graphics were nice, really liked the Sonic sprite and it played as good as a Sonic Worlds-powered game should. The only thing you might want to think about are some original gimmicks that'll help make the game stand out a bit more. Otherwise a good effort
  6. Ah! I appreciate the clarification on the engines; misunderstanding on my part! Sonic Ki is up now and a commenter has told me I've been pronouncing it wrong for all these years! XD Enjoy: Q-dm0vbEi4E
  7. Hey guys. Just a quick thread to let you all know about a series I'm currently running on the SEGADriven YouTube channel for shits and giggles. Just thought it would be interesting to this community in particular. The series is called 'Shooting Hedgehogs in a Barrel' and the sole purpose of it is to revisit old fangames, muck around with them for a bit and generally ridicule the days of static engines and poorly made fangames. The episodes that are currently available include: Chaomega: Sonic the Comic Madness: Sonic Move: Sonic Gamma: Omni Khaos: The sound improves on the following episodes: Neo Sonic Universe: Sonic Ki: Sonic the Fated Hour Christmas Beta: Knuckles Millenium 2: Enjoy and apologies for my terrible speaking voice. Can't say I'm the best presenter when I don't have a script! I also do fangame reviews on another channel. These form a series called 'Fangame Focus' and I'll be continuing with some new content for this series very soon: Sonic Axiom: Sonic Time Attacked: http://youtu.be/YfPIntdfcfI The S Factor: Sonic the Hedgehog 2D: coming soon!
  8. I really enjoyed this! Very relaxing to play and the overworld was really well executed. However, a save system would've been nice. Also featured it at SEGADriven here: http://www.segadriven.com/2013/02/fan-scene-sonic-before-the-sequel-aftermath-released/
  9. Unfortunately, my interest in Sonic fangaming extends to playing them and not building them so I only have games and nothing else.
  10. This guy seems to a spambot but I can't seem to find how to report this anymore.
  11. You have a pledge from me as well I've gotta say, this is really fantastic to see. It's great to see that SFGHQ is actually helping people springboard their gaming careers. All the best to you Strife! I also wrote a little piece about the game here as well: http://www.segadriven.com/2013/01/sonicgunstar-heroes-inspired-freedom-planet-seeking-funding/
  12. Just a note: You mentioned that Hashimoto left before the release of Colours and Generations. Those games look amazing (better than Unleashed in my opinion) so I'm not massively worried that Sonic games are gonna look rubbish all of a sudden.
  13. I still have everything from the original post I made and all the stuff that was collected together by Perfect Chaos Zero but I don't have any hosting that can support an upload that big. I can however sort you out with specific games/demos via my dropbox account. I'm seeing a call for Thirdscape and Vehemence; anything else? UPDATE Uploads below: Vehemence - https://www.dropbox.com/sh/t46v5rb08l4jmo0/HHvYAMnTrY?m Thirdscape - https://www.dropbox.com/sh/bbidiwj0t4xagku/geoZLc2UGK Thirdscape 2 - https://www.dropbox.com/sh/147lyr95aiechcz/P2IA6KC7Zg Thirdscape Xmas Special - https://www.dropbox.com/sh/v2gkkfmj7lk7q5e/ZCbrZZ_ccd Enjoy!
  14. This link is inactive. In fact they all are.
  15. That's actually a really nice resolution and those tiles look stunning. Great work once again.
  16. Liking the changes to the hud and the addition of the hit animation. As for custom art style, not many fan games use it. There are some out there, but they're usually outweighed by games using existing tiles and changing the colours and/or combining them with other existing tiles. Neither style is wrong or right, but I was thoroughly impressed by the custom art and like I said in the video, the nostalgia for the fangames of old.
  17. Yeah, I liked the alpha so much I did this: http://youtu.be/SoAMAvYQ-5I Hope you don't mind!
  18. Pretty much that. One thing I wanna say, I absolutely love the big chunky art style. Like really love it. I'm probably gonna be in the minority here but I just think it looks great. It's cool and original if anything. Also it reminds me of Sonic SV2 (I think that was what it was called) and Sonic Nebulous. Memories...
  19. What sort of Sonic sprite are you using cause I think this would suit the Sonic Pocket Adventure style very nicely.
  20. Now, I don't mean to be an arse but this looks INCREDIBLY familiar:
  21. There is nothing in this trailer that gives even the slightest hint that there will be an Episode 3. If you're talking about the 'To Be Concluded...' thing that's obviously in reference to Episode 2.
  22. Completely untrue; those levels have a flow based on accurate platforming; they aren't just random tiles slapped together. There's a clear path you can take to navigate areas correctly. Let me explain what I mean: You have too many areas where you're just launched into the air for no good reason: Sonic games do this because there's something worth seeing in the higher areas. In your game there is usually nothing worth being launched in the air for. These wall jumping sections are amazingly awkward and some of the walls don't even allow Metal Sonic to stick on them. What I'd do, especially for the first stage, is have a banner or notice telling the player that they need to wall-jump. Then they know they have that ability for later stages because it's not obvious in places that you're supposed to use it: This is what I mean by random tiles slapped together; what is the point of that spring being in a hole? It's like you've just done it because you thought it was "cool": Just have the spring on the ground next to the wall; this is unnecessarily awkward. What is the point of this wall? Why are you made to stop for nothing? The original Sonic uses walls as an indication that there's something dangerous ahead or you need to think about your next move. For example: Here you've been made to stop because there are two threats. Being made to stop makes you think about your plan of action. Being made to stop in your game is usually just a case of bad level design and it destroys the flow. Speaking of flow, there are far too many random walls blocking your path. Use tiles like these to keep Sonic's speed up and keep the flow of the stage rolling: Also your shields are never visible and that first boss is so unfair; there's not enough room to manouvre and hit him.
  23. Don't farm for attention. Played it and I've gotta say your level design is not very good. The first stage is actually pretty good but then it goes a bit downhill from there and it loses the flow. It's almost like you've slapped any old series of tiles together and hoped for the best. Outside of that it certainly looks original and a Metal Sonic hack is pretty unique.
  24. Round the symbol on the top left of the hud you have a drop shadow effect which I think would work better and look less jarring against your art.
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