Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Emerald

Members
  • Posts

    21
  • Joined

  • Last visited

About Emerald

  • Birthday 08/05/1989

Profile Information

  • Current Project
    Sonic Blitz

Emerald's Achievements

Newbie

Newbie (1/14)

1

Reputation

  1. Well I like, I really do, but everything thats going on, I don't think meshes all that well. The "VS" text looks out of place and the character names look too basic. It does look much better than the official games original menu screen. That was just comepletey uninteresting and un-appealing.
  2. I thought it was time I got an art thread going..so here we go. These are relatively old. SA 2 Showdown, wish I'd have put more time into the back ground. Overlady's throne room. Concept art for my Pipe dream game Overlord 3 Mistress Millane, one of the mistresses in overlord 3 Shake...those...er...quills, yeah lets go with that.
  3. Sorry for the slow progress guys, things just like to get in the way. I just wanted to post a couple of level concepts and get some feedback on them. This is inspired by Shadow the Hedeghog's Mad Matix. Its a level theme that really hasnt been done alot and i don't know why. I'm hoping to incorparate grinding into this stage. I think i would be cool to see sonic grinding along steams of data and circuitry. The idea behind this is an underground volcano that has been completey encased in ice. I like the idea of "crystalized fire". Dunno why, I just do. Not entirely sure what kind of gimmicks this stage could have. Any ideas? Again sorry for the lack of progress, I am still working on this whenever I can. Oh and just for giggles...the E.G.G.M.A.N!!
  4. I tried doing the same, removeing the level layout blank so i could reuse it. I did this after i had already made a level with my custom objects and ran into some pretty stupid issues. Thanks for that post Techokmai, It helps me out also.
  5. Issue fixed and as you might have guessed, it was a dumb mistake. The frames virtual height was larger than its actual height and matching them up fixed all my problems. Thanks for helping anyway guys, I do appreciate it.
  6. Yeah sonics size was the cause of the speed issue, I have enlarged the games window allowing the player to see more of the frame so they arent hindered by sonics increased speed. Heres a shot of the updated act 2 and the new window size. Ive since fixed the HUB world and the not dieing bug and will be attempting to code my first gimmick soon, as well as knock up some new badnicks.
  7. Thanks for the help guys, i fixed the problem. I recently changed my new sign post to a global object and it was conflicting with the default worlds one. I removed all traces of the orginal and its back to normal. However I have yet another issue now. I wanted to zoom out the camera since sonic is bigger and faster to give the player a better veiw of whats coming up. I did this by increasing the games window size (not sure if this was the best way of doing it). Now when sonic falls into a bottomless pit the dieing event will play over and over again with sonic constantly bouncing of the bottom of the frame. The frame wont restart, the lives counter is unaffected and the death sound will loop. When killed by an enemy the event works as intended. Im sorry for needing so much help with this game, Im such an noob at this. I think all my problems are due to lack of preperation.
  8. thanks for the suggestion TailsSena but unfortunatley no joy. Before i noticed this issue i had been working on another level to ultimatley replace the one i have linked to the act 2 ring but that frame is a standalone at the miniute and is inaccessable outside of MMF. Do could that have anything to do with it? EDIT: Ive just realized this maybe connected to the end of level sign. Sonic acts just as he would when passing the goal post and the sample that plays is the same sound effect. Once the game over text appears so does the end of level hud. Is there any idea what would cause this?
  9. I thought about changing the camera but im not sure of the best way to do it. I just tried increasing the game window size and it worked apart from the act clear text covering part of the screen throughout the whole level but im sure that will be a simple fix. I did however come across a fairly game breaking bug. I think it was there before i started editing the camera but i cant be certian. This thing really fucks up the whole HUB world thing. Ive updated my help thread in the assitance forum cause i didnt wanna post it here, rules and all that. I would greatly apprecitate the help if someone could help me fix that.
  10. Okay, so ive sorted the debug counters but ive got a even bigger bug that needs squashing now. I had the hub world implemented just fine, but today i discovered when ever i finish a stage and am taken back to the hub world, as soon as the frame starts i have no controll and sonic zooms to the right out of the cameras reach and killing himself. Thats pretty messed up. The act ring sample plays implying he collided with one of them but hes nowhere near them. Does anyone have any idea whats up?
  11. Making them toggle on and off would most likey be best. Im using 0.5
  12. Okay, Its time for my first help request. This I imagine, will be fairly simple as i think anyone familiar in this particualr pastime will know whats up. What the hell are all those random numbers ive highlighted. What purpose do they serve, is it safe to remove them and if so how do i remove them? Also if I have another issue i need help with will i need to make another thread or can i just update this one? Thanks guys
  13. Wow. Thanks for the kind words Yoda. Its things like this that spur me on and keep me motivated. I'm not doing this for "cred" or anything of the sort, but I would like people to play and enjoy the game. If people dont play it, whats the point in making one? Progress is a little slow ATM, not having much free time really slows down dev time. I Do have something new to show, however little it is. Not looking ahead= Crabmeat to the face. Im thinking ill have to edit my enemy placement. Now that sonic is faster, theres less time for the player to react. New Monitors. Since sonic is twice the size he originally was, he would tower over the them so i felt i had to change them. I gotta ask. Is this sort of project really that rare? completely custom art an all that? I wasnt around when fangaming first started but i vaguely remember sonic thridscape and i would love to play SV2.
  14. Ah, Im releived to hear im not going insane. Im really intrested in this, what kind of battle system are you planning? Is it a ranger stlyed system, or the traditional system with ranger styled overworlds?
  15. Am i doing something wrong? I cant seem to do anything. All im able to do is wander around the 2 maps while the NPC's stare at me. A little unerving to be honest. The music was playing fine for me and the visuals are nice. Always loved the ranger series visuals. There is a some weird sprite glitching when changing maps however.
×
×
  • Create New...