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Emerald

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Everything posted by Emerald

  1. Well I like, I really do, but everything thats going on, I don't think meshes all that well. The "VS" text looks out of place and the character names look too basic. It does look much better than the official games original menu screen. That was just comepletey uninteresting and un-appealing.
  2. I thought it was time I got an art thread going..so here we go. These are relatively old. SA 2 Showdown, wish I'd have put more time into the back ground. Overlady's throne room. Concept art for my Pipe dream game Overlord 3 Mistress Millane, one of the mistresses in overlord 3 Shake...those...er...quills, yeah lets go with that.
  3. Sorry for the slow progress guys, things just like to get in the way. I just wanted to post a couple of level concepts and get some feedback on them. This is inspired by Shadow the Hedeghog's Mad Matix. Its a level theme that really hasnt been done alot and i don't know why. I'm hoping to incorparate grinding into this stage. I think i would be cool to see sonic grinding along steams of data and circuitry. The idea behind this is an underground volcano that has been completey encased in ice. I like the idea of "crystalized fire". Dunno why, I just do. Not entirely sure what kind of gimmicks this stage could have. Any ideas? Again sorry for the lack of progress, I am still working on this whenever I can. Oh and just for giggles...the E.G.G.M.A.N!!
  4. I tried doing the same, removeing the level layout blank so i could reuse it. I did this after i had already made a level with my custom objects and ran into some pretty stupid issues. Thanks for that post Techokmai, It helps me out also.
  5. Issue fixed and as you might have guessed, it was a dumb mistake. The frames virtual height was larger than its actual height and matching them up fixed all my problems. Thanks for helping anyway guys, I do appreciate it.
  6. Yeah sonics size was the cause of the speed issue, I have enlarged the games window allowing the player to see more of the frame so they arent hindered by sonics increased speed. Heres a shot of the updated act 2 and the new window size. Ive since fixed the HUB world and the not dieing bug and will be attempting to code my first gimmick soon, as well as knock up some new badnicks.
  7. Thanks for the help guys, i fixed the problem. I recently changed my new sign post to a global object and it was conflicting with the default worlds one. I removed all traces of the orginal and its back to normal. However I have yet another issue now. I wanted to zoom out the camera since sonic is bigger and faster to give the player a better veiw of whats coming up. I did this by increasing the games window size (not sure if this was the best way of doing it). Now when sonic falls into a bottomless pit the dieing event will play over and over again with sonic constantly bouncing of the bottom of the frame. The frame wont restart, the lives counter is unaffected and the death sound will loop. When killed by an enemy the event works as intended. Im sorry for needing so much help with this game, Im such an noob at this. I think all my problems are due to lack of preperation.
  8. thanks for the suggestion TailsSena but unfortunatley no joy. Before i noticed this issue i had been working on another level to ultimatley replace the one i have linked to the act 2 ring but that frame is a standalone at the miniute and is inaccessable outside of MMF. Do could that have anything to do with it? EDIT: Ive just realized this maybe connected to the end of level sign. Sonic acts just as he would when passing the goal post and the sample that plays is the same sound effect. Once the game over text appears so does the end of level hud. Is there any idea what would cause this?
  9. I thought about changing the camera but im not sure of the best way to do it. I just tried increasing the game window size and it worked apart from the act clear text covering part of the screen throughout the whole level but im sure that will be a simple fix. I did however come across a fairly game breaking bug. I think it was there before i started editing the camera but i cant be certian. This thing really fucks up the whole HUB world thing. Ive updated my help thread in the assitance forum cause i didnt wanna post it here, rules and all that. I would greatly apprecitate the help if someone could help me fix that.
  10. Okay, so ive sorted the debug counters but ive got a even bigger bug that needs squashing now. I had the hub world implemented just fine, but today i discovered when ever i finish a stage and am taken back to the hub world, as soon as the frame starts i have no controll and sonic zooms to the right out of the cameras reach and killing himself. Thats pretty messed up. The act ring sample plays implying he collided with one of them but hes nowhere near them. Does anyone have any idea whats up?
  11. Making them toggle on and off would most likey be best. Im using 0.5
  12. Okay, Its time for my first help request. This I imagine, will be fairly simple as i think anyone familiar in this particualr pastime will know whats up. What the hell are all those random numbers ive highlighted. What purpose do they serve, is it safe to remove them and if so how do i remove them? Also if I have another issue i need help with will i need to make another thread or can i just update this one? Thanks guys
  13. Wow. Thanks for the kind words Yoda. Its things like this that spur me on and keep me motivated. I'm not doing this for "cred" or anything of the sort, but I would like people to play and enjoy the game. If people dont play it, whats the point in making one? Progress is a little slow ATM, not having much free time really slows down dev time. I Do have something new to show, however little it is. Not looking ahead= Crabmeat to the face. Im thinking ill have to edit my enemy placement. Now that sonic is faster, theres less time for the player to react. New Monitors. Since sonic is twice the size he originally was, he would tower over the them so i felt i had to change them. I gotta ask. Is this sort of project really that rare? completely custom art an all that? I wasnt around when fangaming first started but i vaguely remember sonic thridscape and i would love to play SV2.
  14. Ah, Im releived to hear im not going insane. Im really intrested in this, what kind of battle system are you planning? Is it a ranger stlyed system, or the traditional system with ranger styled overworlds?
  15. Am i doing something wrong? I cant seem to do anything. All im able to do is wander around the 2 maps while the NPC's stare at me. A little unerving to be honest. The music was playing fine for me and the visuals are nice. Always loved the ranger series visuals. There is a some weird sprite glitching when changing maps however.
  16. Beta: I kinda just through the ball animation together, i wanted to give it some sort of glow effect, similar to SA2 but wasnt sure on how to that. I'll be revisiting it. Act 2 is gonna be extended all those areas you mentioned will be filled out. While at the moment, sonic is the only playable character (not really counting tails) I'm desinging the levels with exploration and other characters in mind. Ayling: I didnt, feel the music to be out of place personaly although i may be a little biased. I dig the classic rock vibe , but only if fits the stage theme. Once i get a tighter game and a maybe a boss fight, then ill see if someone would like to contribute.
  17. Woah, there's some really awesome talent on display here. Ive got a really long way to catch up:ssmile: sonic channels his sonic 4 syndrome. My new results screen, replacing the sonic worlds stock with something more suitable
  18. Thanks for the feedback guys. I do agree that sonic felt a little slow. That was due to me not wanting to mess around with the core programing. Having said that, I plucked up the courage to venture into sonics movement values and was able to increase his top speed greatly. Now he doesnt feel so slugish and is able get up walls without relying on ball mode. I got so used to spaming the peel out i never really noticed how annoying it was, Im having flashbacks of sonic 4's homing attack. Where were these bottomless pits you mentioned betaman? are you refering to act 2? If so, act 2 is vastly incomplete, its going to be much bigger that its current state and the layout will change with it. If you mean act 1, then could you please tell me which spots you had issue with. I thought it was covered with that bottom path. Its hard finding the right balance between fair and dickery. The art work you found, was ment to be unlocked in the stage by finding a white page in the level. Unfortunately it isnt coded right atm, and is viewable from the get go. The red thing was a place holder to see if i could do the "collect one thing here, something appears elsewhere" thing, but having trouble applying it to the actual unlocks for some reason. I'll figure it out though. Glad you like the art style. Thats one thing i consider myself really good at and found it quite challenging make the tiles. Having trouble making them fit together seamlessly. Looking at the zone names in the HUB should give you a good idea of the various themes ive got planned. My fave theme is Carnival Chaos's. Ive got some fun ideas for that one, i just hope im able to implement them. What did we think of the music? I want to steer clear of Sonic music for this. Dont get me wrong, I LOVE me some sonic tracks but pretty much every game uses the original music or a remix of a sonic track. I want something different. Sslaxx, the HUD will be changed, i though it best to get some actual gameplay first and then worry about the smaller things. Archie or SatAM? Both and neither at the same time. Not sure if im going implement a story, i think the levels ive chosen wont lend themselves to a choesive plot. In my mind atm, this is going by the games continuity and elements of both universes will be included via enimies and characters (at least the ones i like anyway) sorry for the wall of text.
  19. Funny you should ask, i do have something of a "demo" you can play around with. Although is VASTLY incomplete and has some noticeable bugs. sonic is missing some key animations where it switches to the sonic 1 sprites. Level total score and power ups dont reset when bacl in the hub world. "debug" mode from the sonic worlds engine has been left in, didnt mean to leave it in but I dont feel confident to mess with it yet. Level music doesnt loop properly. Sonic travels faster on vertical surfaces in ball mode. DEMO:https://www.box.com/s/6pd7uave49fv060t6fdq The HUB will be changed, pretty much everything, visual wise i want to change so it fits the style. So have play and tell me what ya think. Also, is there any chance of a mod fixing the typo i made in the name of this thread? It reads "Sonic Bliz" when its meant to read "Sonic Blitz" yea.... I made a boo boo.
  20. hmm....... an Interesting first reply. Don't know if i should feel grateful for that comment or be fearful of it. Thanks... i guess:icon_lol:
  21. Hi guys, newbie here. You can call me Emerald or anything you like. So ive decided to work on a sonic fangame in my spare time. Originally i thought it was something way out of my skill and expertise but then i came across the sonic worlds engine and decided to give it a shot. Now im not going for anything revoultionary. I'm simply aiming for a good game players can enjoy and extra content for those that stick with it. I would love to add unique gimmicks and characters and i will try to, but if i cant implement it properly then it will be removed. The main thing i am focusing on is the visual style. I may not be much of a coder but i am a good artist. I am aiming for 7 zones with 3 acts each. The end of act 3 will have a custom boss fight. There will be a hub zone. hidden goodies dotted around the levels that unlock secret stuff once found. I also want to include a few minigames if possible, like a sonic spinball bonus game. Just a nice little oddity to amuse the player. Some screens: This is all very much early days. I'm still learning MMF and I'm only able to work on this in my spare time. The purpose of this thread is gain some feedback and hopefully some support, as I think i will likely need some of that down the line. Sorry if this thread is in the wrong place. Thanks for reading.
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