Kain Posted January 27, 2008 Report Share Posted January 27, 2008 Collision checking is drastically different since things are geometrically defined rather than based on raster images. Obviously the state and movement systems wouldn't be [drastically different], though. Link to comment Share on other sites More sharing options...
Mark the Echidna Posted January 27, 2008 Report Share Posted January 27, 2008 Now implemented. Actually, for rings, bouncers and springs, We're using bounding boxes for collision, so they're quite similar to their 2D counterparts. Link to comment Share on other sites More sharing options...
Asuma Posted January 27, 2008 Report Share Posted January 27, 2008 Will you guys include some type of level editor? Link to comment Share on other sites More sharing options...
Damizean Posted January 27, 2008 Report Share Posted January 27, 2008 Will you guys include some type of level editor? Nope, but we will provide the ability of loading a scenegraph through a descriptor 3d file. Link to comment Share on other sites More sharing options...
Khorney Posted January 27, 2008 Report Share Posted January 27, 2008 how difficult is level construction at the moment? how does that work? EDIT: whoops, left this tab open too long >_< well, i guess the question still stands. also, WTF is a scenegraph? Link to comment Share on other sites More sharing options...
MetaRus Posted January 27, 2008 Report Share Posted January 27, 2008 WOW!! It's a cool! Well done! Cool sonic animation. beautiful engine... Good work! Link to comment Share on other sites More sharing options...
Amesuki Posted January 27, 2008 Report Share Posted January 27, 2008 That screenshot with the springs and Sonic bouncing looks smexy. Link to comment Share on other sites More sharing options...
Mark the Echidna Posted January 27, 2008 Report Share Posted January 27, 2008 how difficult is level construction at the moment? how does that work? Right now, levels are just one or more giant 3D models. So making levels is currently pretty much modeling stuff at 3DS Max Link to comment Share on other sites More sharing options...
Damizean Posted January 27, 2008 Report Share Posted January 27, 2008 how difficult is level construction at the moment? how does that work?EDIT: whoops, left this tab open too long >_< well, i guess the question still stands. also, WTF is a scenegraph? A scenegraph is an hierarchy-based node structure wich represent an entity (model, player, object) with a stablished relationship between them. So, for example, you have a palmtree object that's a child of a floating island. Since there's a hierarchy relationship between them, moving the floating island would also move the palmtree. Same may go for rotation or all other kind of stuff. Of course, with the scenegraph description file you won't only be able to describe relationships, but describe objects and meshes positions, so it's kind of a way to build a level. Link to comment Share on other sites More sharing options...
Khorney Posted January 27, 2008 Report Share Posted January 27, 2008 so is it a file your chosen 3D app can generate once you've finished building it, which then the engine interperets and lays out the model as a level? how do textures work with that, or is tht all bundled in? Link to comment Share on other sites More sharing options...
Ayling Posted January 27, 2008 Report Share Posted January 27, 2008 The way you make it sound, this program can import your own levels. Does ot support any other file type besides b3d? Link to comment Share on other sites More sharing options...
Mark the Echidna Posted January 27, 2008 Report Share Posted January 27, 2008 Yes. .3ds, .x and .obj, if I'm not mistaken. About the textures, their filenames are stored on the materials inside the b3d file. They're loaded from the files when Blitz3D opens the model. Link to comment Share on other sites More sharing options...
Ayling Posted January 27, 2008 Report Share Posted January 27, 2008 Yes. .3ds, .x and .obj, if I'm not mistaken.About the textures, their filenames are stored on the materials inside the b3d file. They're loaded from the files when Blitz3D opens the model. That's awesome, because Anim8or or blender can export 3ds. I need to try this now. I can make my own game with your stuff. Link to comment Share on other sites More sharing options...
Shadow Hog Posted January 28, 2008 Report Share Posted January 28, 2008 Hi guys. As the guy who made the YouTube video, and whose webspace the RAR is currently sitting on, I'm kindly requesting that you please change the link in the first post to this... Okay, fine, it's RapidShare, which is hardly the best webspace in existence and will eventually expire - but I only get 5GB of bandwidth from my webspace at FileDen, and I'm pretty sure the reason it's at 3.6GB out of that right now is due to this file. I'm not really taking any chances here - if the thing goes over 5GB, not only will that link break anyway, but so will all the files I link to (including avatars, sigs, etc.) at various websites around the 'net, at least for ~20 days. Unless I pay up, which isn't gonna happen. Not fun. So yeah, please...? Or mirror it somewhere that can take the bandwidth. Thanks. PS: I can run the game at 1680x1050, with fancy water, at around 60FPS, kthx. It's only a "30 FPS junker" when FRAPS is recording. I'm sure there's an option to fix that somewhere, but I'd been trying to make that video for Dami for several hours, and at that point I figured 30FPS was good enough. Especially when you consider A) the ugly framerate CamStudio had been giving me and that YouTube would downsize it to 30FPS anyway, unless I pulled some technical trickery that I'm not immediately aware of. So nyeh. > Link to comment Share on other sites More sharing options...
Guest Shadix Posted January 28, 2008 Report Share Posted January 28, 2008 So, at this point in time, are you guys planning on turning this into a full fledged game or is an engine your ultimate intention? ShadowHog: Are you the same shadowhog that used to make those aweful, ridiculous Youtube vids? "why u lookin at me im only 10 yeas old" If so you are my hero. Link to comment Share on other sites More sharing options...
Shadow Hog Posted January 28, 2008 Report Share Posted January 28, 2008 Probably not. My YouTube account, as you can tell from the video DW links to, is "ShdwHg" - it'd have been "ShadowHog" but that was already taken. In which case it'd have been "ShadHog" but THAT was taken, too... I eventually had to settle for removing all the vowels and making it look like some sort of MegaMan Battle Network reject. Sorry to break all your hopes and dreams. Link to comment Share on other sites More sharing options...
Guest Shadix Posted January 28, 2008 Report Share Posted January 28, 2008 But, but, your sonic impression sounds like that shadowhog in that sonic schoolhouse video. Either way, lets talk about this elsewhere, don't want to get too offtopic. Link to comment Share on other sites More sharing options...
Rael0505 Posted January 28, 2008 Report Share Posted January 28, 2008 I felt like flaunting my mod powers around and squeezed the link to the new build in the first post for you. You're welcome. Link to comment Share on other sites More sharing options...
MistaED Posted January 28, 2008 Report Share Posted January 28, 2008 Merop! That sonic flatten-crouch when running sucks. Link to comment Share on other sites More sharing options...
Damizean Posted January 28, 2008 Report Share Posted January 28, 2008 Why hello there, good sires Nice to see you around here. Link to comment Share on other sites More sharing options...
Aerosol Posted January 28, 2008 Report Share Posted January 28, 2008 good to see you MistaED. I remember asking you a couple of years ago about modelling or something. Good times, good times. Link to comment Share on other sites More sharing options...
Shadow Hog Posted January 28, 2008 Report Share Posted January 28, 2008 I felt like flaunting my mod powers around and squeezed the link to the new build in the first post for you. You're welcome. Thanks! But it's actually the same exact build, just on RapidShare. Dami hasn't given me a newer build yet - although I'd love the one with the rings and springs and all, I'm not gonna start begging. Link to comment Share on other sites More sharing options...
Serephim Posted January 28, 2008 Report Share Posted January 28, 2008 Merop!That sonic flatten-crouch when running sucks. The running animation was my least favroite of the demo as well. But whatever. Link to comment Share on other sites More sharing options...
DimensionWarped Posted January 28, 2008 Author Report Share Posted January 28, 2008 That could easily be because its not actually a running animation, but rather a walking animation. Link to comment Share on other sites More sharing options...
Serephim Posted January 28, 2008 Report Share Posted January 28, 2008 except it is because thats what plays when he runs >>; Link to comment Share on other sites More sharing options...
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