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SoaH City Message Board

Quexinos

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Quexinos last won the day on June 27 2006

Quexinos had the most liked content!

About Quexinos

  • Birthday 08/17/1981

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  • Website URL
    http://www.saveonepiece.com

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  • Location
    Demyx's bedroom
  • Interests
    Demyx

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  1. Actually yes... I found a better way to do what I was trying to do And I made a breakout game for fun XD (Well not for fun, it's part of the package I'm working on) But yeah this can be locked, I got what I needed to work to work.
  2. yeah... i kinda asked too soon... sorry... I should have searched harder...
  3. It's making me nuts, I can't for the life of me figure this out... this'll be the last thing I ask, I swear I'm not incompetent
  4. I just want you to know that this worked beautifully, thank you.
  5. ahh that actually makes perfect sense, thank you so much. I would have never thought of that... uihm do you want me to poz you? I don't have much rep to spread >_>
  6. Yep I just came back here to edit my post to mention that XD You reply too fast I was talking about MMF I know how to make a counter display a random number, I Just need it to display a random number at a random set of time
  7. Basically I want to do an engine like the tiny chao garden. Has anyone done something like this before? What I want to know is is it possible to have your pet move around the screen at random intervals? Does that make sense?
  8. I found a glitch... in the Jungle level when Tails is fighting the boss, when he jumps off the log he goes into fly mode. This causes both him and the enemy to get hit which makes it kind of difficult.
  9. Lol, sorry didn't mean to offend you. Me and my friend do that on AIM sometimes and I forget that not everyone will take it as lightly as we do =/. Sorry, I meant no offense by it. Anyways, just downloaded your new demo and I think the fixes you made really helped. I was actually kind of disappointed when it ended Perplex Puzzle is a good zone. I like the kamikaze snails. I didn't play it before you added more bubbles and I think what you have now is pretty good. Oh and thanks for adding that wall to the boss in City Edge 3. That's really helpful when I KNOW when Sonic will stop. A couple things though. 1. Was I supposed to start at City Edge act 3? That's the last level I beat before I played this version and I was wondering if a save file got messed up or I did something wrong. 2. I seem to be able to go through the wall here and I'm not sure if that's right or not. 3. Just noticed some of the seeds here didn't reach the bottom. They just kinda floated there. That's about it. I think this game definitely has potential Thanks for listening to my advice too. Good luck with this.
  10. I think it's the right amount of time it's just I kept running into things before I could warp. Usually springs for some reason. Maybe it'll change when I get to know the levels more, I dunno.
  11. Because. You. Made. The. Game. When Sonic Epoch was being released everyone said this one level in the Kumquat village was ridiculously hard and almost impossible. I thought they were just blowing smoke because it was easy for me... because. I. Made. The. Level. It wasn't until years later when I tried that level again and ... yeah what the hell was I thinking? On the other hand if I'm the only one to complain of this, maybe it is me. Actually it is a pretty good game and I probably complained too much >_> If you do get a release out again during SAGE I'm sure I'll check it out.
  12. Okay, I'm going to be honest, I did NOT like this demo at all. One major flaw is that it's very hard to get up to speed to time warp. Every time I get close, I run into a wall or a spring or something. You might say, "Well I can do it just fine." But that's cause you made the game and you know the right path to take. Another problem is that it's almost impossible to recollect rings after being hit. Sonic should be able to collect rings after being hit sooner than that. And for the brief time when Sonic is invincible after being hit, his jump is screwed up. He's in his "AHH I'VE BEEN HIT" pose. Also at the first boss, there's an invisible barrier to the right that screwed me up several times. Please put a solid there so I know when I'm going to stop. Other than that, it just felt very buggy. I'm sorry but I just didn't get that much enjoyment out of it which is really a shame because it really looked nice. I think with some improved level layout and a second look at the engine, this game could be a lot better.
  13. I haven't tried time attac mode yet in this game but I did play though the game and so far I love it. This game is going to be my new Sonic Time Attacked which is great because I consider Time Attacked to be one of the holy grails of Fan Gaming. Amazing job so far, I can't wait for more.
  14. personally, I always thought Golah was the dragon as well =P
  15. http://www.hidefdvd.com/i/dvd/FUP9581DVD.htm if anyone cares, it's $30 there, I'd be willing to bet it won't come cheaper than that.
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