Badz Posted July 2, 2013 Report Share Posted July 2, 2013 So... what do you think? I'll say it yet again: I still don't like how the foreground here looks like a bunch of pillars sticked together. The GGZ3 background looks fine, but you might want to make the stars less pixelated if that's possible. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 2, 2013 Report Share Posted July 2, 2013 I escaped the beam... I rode my horse. I rode my unicorn. My unicorn ran into a wall. And that made me super tails. This is very boring. I'm in the wall Link to comment Share on other sites More sharing options...
Jassbec Posted July 2, 2013 Report Share Posted July 2, 2013 I'll say it yet again: I still don't like how the foreground here looks like a bunch of pillars sticked together. The GGZ3 background looks fine, but you might want to make the stars less pixelated if that's possible. Haha, i'll get around removing the pillars sometime before SAGE, don't worry. And about the background, i had to resize the sky for the mock-up, that's why it looks a little pixelated. Link to comment Share on other sites More sharing options...
Chaos-Fusion Posted July 3, 2013 Report Share Posted July 3, 2013 Not worth creating a topic on but something I've spend the last week on. Mostly from scratch and for the learning experience. @PotatoBadger: Are...those screenshots related to someones work or are they there as your playthrough of Sonic 3&K? Link to comment Share on other sites More sharing options...
InfinityAlex Posted July 3, 2013 Report Share Posted July 3, 2013 I'd say the latter. *cracks whip* Now get back to work, game making bitch! Link to comment Share on other sites More sharing options...
Jassbec Posted July 3, 2013 Report Share Posted July 3, 2013 Ya know the part in Launch Base where you ride up in that spinny cart and knuckles throws the bomb? Well, I flew up there. In this screenshot, I'm not pressing anything. I'm stuck like that. You can't move until after the scene, where you fly to safety. I don't think it subtracts from the amount of time you have to fly, because I was flying for a while and could fly for a bit even after the scene.[qimg]http://i.imgur.com/T3Vvp5p.png[/qimg] What the heck?! I just escaped the barrier and now I'm safe! Hahaha, I did the same thing with Hyper Sonic. :3 Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 3, 2013 Report Share Posted July 3, 2013 My friend challenged me to find as many glitches as I could, playing through sonic 3 and knuckles. He came over today, and I'm in the lead. I probably should have mentioned I was playing through S3&K for a reason, but I forgot. Sorry. Sonic had almost no notable glitches, and I'm still doing knuckles. My freind managed to get knuckles into sonic and tails section, which resulted in him getting the emeralds faster than me. The pictures of super tails were kind of pointless and not glitches, but I'm obsessed with tails. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 5, 2013 Report Share Posted July 5, 2013 Sorry to double post, but i finished the parallax for the first level of my game! It's big. The water took for ever but looks very good, it has a nice 3d effect. Link to comment Share on other sites More sharing options...
Jassbec Posted July 5, 2013 Report Share Posted July 5, 2013 Can we see it in-game? Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 5, 2013 Report Share Posted July 5, 2013 Welp. There's my video that was made as quick as the video is. I recommend fullscreen and 720p Link to comment Share on other sites More sharing options...
Shinbaloonba Posted July 5, 2013 Report Share Posted July 5, 2013 Super's "walking" animations is lazy,I presume you'll add more frames?Even then,the concept seems awkward. The transformation seems ok,though I did make one btw. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 5, 2013 Report Share Posted July 5, 2013 Super's "walking" animations is lazy,I presume you'll add more frames?Even then,the concept seems awkward.The transformation seems ok,though I did make one btw. Yea, the walking animation is definitely temorary. I just needed something quick. And you made a transition? This is the sheet I'm using, excuse my edits. I'm not sure how current this sheet is, but a transformation transition would be awesome! Link to comment Share on other sites More sharing options...
InfinityAlex Posted July 7, 2013 Report Share Posted July 7, 2013 Didn't you say you'd made your own sprites for your game? Oh, and this: Super's "walking" animations is lazy,I presume you'll add more frames?Even then,the concept seems awkward.The transformation seems ok,though I did make one btw. Where the hell can I find this? Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 7, 2013 Report Share Posted July 7, 2013 I started to, but since I made sonic, tails, and kuckles playable, I decided I wasn't going to spend the time to make a sprite set for all 3of them. I decided to just use mod.gen for them all. And yea, where can I find the transformation sprites? Link to comment Share on other sites More sharing options...
Jassbec Posted July 8, 2013 Report Share Posted July 8, 2013 *Silently Enters* *Silently Exits* Link to comment Share on other sites More sharing options...
Kessler12 Posted July 8, 2013 Report Share Posted July 8, 2013 That looks kind of cool. Link to comment Share on other sites More sharing options...
StealthyMC Posted July 8, 2013 Report Share Posted July 8, 2013 I really like the sunset effect you got going there Jassbec! And now I just wanted to show some progress on the 2nd zone for the SAGE demo, Corrupted Canyon. Now, introducing two new things, quicksand and a new enemy titled "Missile Mouth". I circled the rocket because I felt it was a little hard to see in the screenshot. Any input or thoughts on this? Link to comment Share on other sites More sharing options...
SonicFan2010 Posted July 9, 2013 Report Share Posted July 9, 2013 Is the quicksand an instant killer? How many rockets will rocket mouth shoot before he stops? Link to comment Share on other sites More sharing options...
Jassbec Posted July 9, 2013 Report Share Posted July 9, 2013 Is the quicksand an instant killer? I have the feeling it will act like the mud-thing in marble garden. Link to comment Share on other sites More sharing options...
Guest Mr Lange Posted July 9, 2013 Report Share Posted July 9, 2013 Yes Bliz two major things. The sand dune layers do not meld well with the scene. The canyon in the far background has mostly neutral colors and shading, yet it is more distant than the sand dunes which become much darker with distance. If this is fog, it is not realistic (because the canyon should be the darkest of all). If it is lighting, the dunes need to be moved much lower than the canyon wall. Even so, brute darkening is very cheap, and something the Sonic games rarely resort to. Try using a darker color scheme instead of just lowering the value globally on the images, if that makes sense. The other thing is the foreground of machinery just behind the stage. Silhouette black does not go well with the scene, but you're not far off given the sunset lighting. It works in Oil Ocean because of the distance, lighting, and fog, none of which are present here. The machinery should have illuminated edges to indicate there's still light projecting onto it from the reverse side, gradiating to a silhouetted front side. The original Sonic games have done this a few times: See what I'm getting at there? You'll have to create the sprites for the machinery in the lit areas because the original sprites were only solid colors, but it will look much better. You could use the foreground of Oil Ocean as a reference since the structures are very similar. Link to comment Share on other sites More sharing options...
StealthyMC Posted July 9, 2013 Report Share Posted July 9, 2013 A lot of useful criticism and input I sort of understand what you're trying to say, however that seems like it would be more in my friend Delta's department. I'm not much of a graphics guy I just do the coding and "putting together" of things. I'll definitely show your post to Delta. Is the quicksand an instant killer? How many rockets will rocket mouth shoot before he stops? 1. No it's not. xD If the player sinks into the quicksand too far, then yes, it would be an instant killer. 2. Six, since there are six rocket pods. I have the feeling it will act like the mud-thing in marble garden. Yes, pretty much like that. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 9, 2013 Report Share Posted July 9, 2013 I started making the (5th, and hopefully final) title screen for my game. All the characters you see will be playable. And yes, they are animated! (In the way they are in Knuckles' Chaotix!) Sonic/Tails have a custom animation and metal Sonic's fire just kind of flashes and he moves up and down. Also, keep in mind these are not the final positions. Sonic will most likely be in the middle and raised a bit. Link to comment Share on other sites More sharing options...
Guest Mr Lange Posted July 9, 2013 Report Share Posted July 9, 2013 I started making the (5th, and hopefully final) title screen for my game. All the characters you see will be playable. And yes, they are animated! (In the way they are in Knuckles' Chaotix!) Sonic/Tails have a custom animation and metal Sonic's fire just kind of flashes and he moves up and down.[qimg]http://i.imgur.com/dNTtTCm.png[/qimg] Also, keep in mind these are not the final positions. Sonic will most likely be in the middle and raised a bit. Looks alright but I'd change the name of that game if I were you. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 9, 2013 Report Share Posted July 9, 2013 Looks alright but I'd change the name of that game if I were you. I was indeed thinking about that. But what do you suggest? Keep in mind the events of the game take place right after S3&K. Link to comment Share on other sites More sharing options...
Guest Mr Lange Posted July 9, 2013 Report Share Posted July 9, 2013 I was indeed thinking about that. But what do you suggest? Keep in mind the events of the game take place right after S3&K. It would probably be better to know what the game is like, since naming it might be better if I knew the context. Link to comment Share on other sites More sharing options...
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