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Chaos-Fusion

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Chaos-Fusion last won the day on September 1 2011

Chaos-Fusion had the most liked content!

About Chaos-Fusion

  • Birthday October 2

Contact Methods

  • MSN
    MSN? HAHAHAHAHA

Profile Information

  • Gender
    Male
  • Location
    Straya
  • Fan Gaming Specialty
    Design, Level Design, Basic GML Programming
  • Current Project
    Sonic Light and Darkness

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  1. So I decided to take a break from Sonic Light and Darkness as I hit another motivation wall so here's what I made when I took a break from making games during my break. Some of you might recall seeing this on my status a while back: Well, here's a playable demo of it with an additional feature. http://www.mediafire.com/download/129u2yguv8wx9yg/Project+Eva.exe To give more of an idea of what I've thinking of creating: As it sounds at the moment, its all pretty ambitious and will probably get dropped for another project as I'm the only person working on it but hey, doesn't hurt to try. Hell, the ai that i have in mind is already going to be a bitch to program as it is but that might not be nearly as troublesome as I thought though. Afterall, this is the most progress I've ever done on a functional Ai of sorts and I'm proud of what I've managed to pull off after looking back at past attempts. Few notes: Graphics wise, almost everything is a placeholder. Hell, the character sprites are being used from one of my older projects. Wish Chumbucket continued making that template : / Sound wise, everything is a placeholder. If people want for some reason, I can send them the sound files if they want them. I haven't seen any decent rips of DMC sfx afterall. Mechanics wise, still being worked on though I will be taking yet another break due to assignment piling up. This demo covers the acrobatics and a test for the gun.
  2. Not worth starting a new topic over but here's something that I've been working on recently. DMC/Metrovania Engine of sorts

  3. If lawsuits weren't a thing, I'd just upload a Bubsy Rom : / Seriously though, I might be able to throw something together. Oh and that link to the thread doesn't work. Or at least I don't have permission. Might need the original image
  4. And just like that, I have a Wii U now. And bloody hell, Mario Kart 8 is great fun

    1. lone8643

      lone8643

      Lucky person. Enjoy Smash Bros when it comes out.

  5. I don't mind the designs tbh. They suit the art style that BRB and Ouido are using + most of them seem to be secondary characters that exist more for world development at most. Afterall, we can't just have the same 6 idiots(The main 4, Eggman and Lyric) running around in a barren world for the entirety of the TV series. Also, I hope this thread doesn't end up like the Neogaf thread where many people used the silly *More shitty friends response*
  6. So you are putting these up online for others to use? I'm asking mainly because The R2 level interpretation looks fantastic and I might consider using it for later projects. *Pretty much being sure despite topic saying free sprites
  7. Pretty sure I'm just saying what others have mentioned above but, Personally, I'm also cool with screenshots and videos as again, there are times where the current build just isn't ready for others to play. Using my game as an example, Horrible glitches, Level Design Quirks, unfinished mechanics and a mysterious memory leak that I can't seem to find the source of. Also, looking back at all my previous demo's that I did release, I realise that there wasn't much of a difference between them until I released the SAGE 2012 demo meaning another reason why I wouldn't release a demo is because the lack of any new content to distinguish them from the last version. Hell, the current build I have at the moment still resembles the SAGE 2012 demo in terms of structure and content except with mechanics added or refined.
  8. Instant Sad face knowing I won't make SAGE this year. Aww well, there's next year at least. Hopefully the games this Act will be great fun.

  9. Cousins old username was Red Fusion. Decided to change one word and boom. Great Success.
  10. Update Time: About time I actually posted something of signicance. I might be able to submit something for SAGE Act 2 like that Apology build. Anyway, the video pretty much showcases test enemy hit feedback along with some of the attacks and abilities the player has at their disposal. Oh and the new menus in action. With nice animations. What I have: Enemies physics that react to attacks accordingly Juggling Rail Switching Cleaner menus + Transition Animations Homing Attack Control (Can control homing attack bounce) A psudo-Frame Cancel/ Dodge ability Will add a more Detailed explanation of the combat later on. Probably tommorrow. And as always, things will change due to it being a WIP and feedback is always welcome. Edit: Oh and I almost forgot, here an earlier vid I posted to keep the game alive that shows Turbo mode and progress on the Cloud Ruins Level.
  11. HUD while it looks nice does take up a fair proportion of the top left screen I'd move the red cross part to the top right side of the screen or bottom right.
  12. Seems Youtube is adding 60 FPS support now. They finally made a good call?

    1. MykonosFan

      MykonosFan

      An absolute godsend. Classic Sonic shields will finally look decent, and newer games like Metal Gear Rising will really get a chance to shine.

  13. If this is the original Revival engine, you're going to see that issue alot. Since I haven't bothered to look up whats causing it for my game, I modify the level ramps so that theres room between the top of the ramp curve and the top corner of the ramp so that the physics don't treat the 90 degree angle as another ramp. If that doesn't fix that, then you'll probably going to have to modify the Angle Detection or angle collision coding of the engine to prevent it and I haven't attempted anything like that. Or for an even cheaper solution, I add an invisible trigger that forces the player off the ground once they reach the top of the ramp but I rarely use that solution. Otherwise, what engine are you using? I can't think of any other engines that have that ramp issue.
  14. A hybrid...of cgi and...live...action... live...action.... Sonic in live action A full CGI like night of the werehog would have been a MUCH better choice. The animation for that was fantastic but for this, well, just going to have to wait and see.
  15. Well, the writing in both those e3 trailers did have me laughing. As for the gameplay, I'm sorta alright with the gameplay direction it as I didn't really expect this to play like any other Sonic game. Just hoping that the combat has depth to it though and that they at least increase the characters base movement speed. At least increase their movement speed to the run speed of Lost World. Not too slow and Not too fast. As for the older footage, the voice work and writing was over the place. Hopefully they'll stay consistent like from what I saw in the newer trailers. As for the TV show, that actually looks like a fun show to watch.
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