BlazeHedgehog Posted July 23, 2008 Author Report Share Posted July 23, 2008 JSonic helped me solve the palette issue a few pages ago, and you can see it in action in this video. Speaking of video, I have updated my moddb profile with some information about the level as well as a new video. Link to comment Share on other sites More sharing options...
Sir Euan Posted July 23, 2008 Report Share Posted July 23, 2008 The ground tiles are really really bland =( Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted July 23, 2008 Author Report Share Posted July 23, 2008 I did say it was very, very early. I have plans to fix them up, no worries. That comes later, though. Right now it's "build tiles essential to level design" time, not "build tiles to make the level look prettier" time. Link to comment Share on other sites More sharing options...
Khorney Posted July 23, 2008 Report Share Posted July 23, 2008 i assume the demo is going to be concentrating on mechanics rather than visual assets in the end though, right? loving the massive parallex on the clouds Link to comment Share on other sites More sharing options...
Spike Posted July 23, 2008 Report Share Posted July 23, 2008 Wow, you really need to fix that camera. It's too slow. Whenever Sonic starts running or falling, it always loses him. I don't see how you could play like that. Link to comment Share on other sites More sharing options...
Serephim Posted July 23, 2008 Report Share Posted July 23, 2008 I like it. It enhances the sense of speed, and i dont see how it could hinder gameplay that much. Link to comment Share on other sites More sharing options...
Eminence Posted July 23, 2008 Report Share Posted July 23, 2008 The camera is a little insane, but as long as it doesn't cause you to smash into gimmicks or enemies... it should be fine... Link to comment Share on other sites More sharing options...
Numbuh 214 Posted July 23, 2008 Report Share Posted July 23, 2008 JSonic helped me solve the palette issue a few pages ago, and you can see it in action in this video. ...Ah, well. PM me should you want another hand in designing this game. I'm very interested in your Fated Hour now and always willing to help. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted July 24, 2008 Author Report Share Posted July 24, 2008 Well, the thing is about the camera... that's the case of testing stuff in a small test level. The REAL test is when you put this stuff in to an actual level. The camera obviously functioned fine in the test level where there weren't very many vertical drops, but the SAGE level has that massive loop and that big ramp down right at the start. I was thinking I'd just leave it for now and fix it after SAGE, but if it bugs you guys that much I'll see what I can do about it. Link to comment Share on other sites More sharing options...
Aaron C-T Posted July 24, 2008 Report Share Posted July 24, 2008 I'd leave it for now until whatever other essential things are in place, but if at all possible I'd get it fixed. Not really the first thing you'd worry about, though. Link to comment Share on other sites More sharing options...
Jsonic Posted July 25, 2008 Report Share Posted July 25, 2008 Anything els I can help with BlazeHedgehog? Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted July 25, 2008 Author Report Share Posted July 25, 2008 Not right now. Thanks for asking, though. Link to comment Share on other sites More sharing options...
Khorney Posted July 25, 2008 Report Share Posted July 25, 2008 not meaning to shit on your thread, but in a modding forum i visit, we have a thread where various chaps rent out their skills, perhaps a similar system would be good here? anyway, do you have anything in particular planned for the SAGE demo? like a working shop or whatever? or are you keeping it under wraps? a mission system like your sonic '06 stuff wouldn't go amiss either, that had me playing for a while Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted July 26, 2008 Author Report Share Posted July 26, 2008 Well, a lot's been done since the Christmas demo. Amy's shop is there and some of it is functional, but most of it isn't. The big hurdle I've been trying to overcome is writing Sonic's status/equip menu so I can tie it to Amy's shop menu but I've had trouble muscling through it. Making the Christmas Demo was a massive boost in productivity for me because of all the feedback I got on the game, so I'm hoping making the SAGE demo will offer a similar boost. Since Sonic's equip menu isn't functioning, I will be offering something to take its place: Loadouts. Since all of Sonic's skills are already written out and functioning, I plan on having a simple menu come up when you start the level asking you what equipment loadout you want. A loadout is basically a predetermined list of skills that Sonic will be equipped with for the duration of the demo. There'll be 2-3 different loadouts to try, and I'm considering the possibility of a few secret ones to unlock, if I have the time to put them in there. Link to comment Share on other sites More sharing options...
VectorSatyr Posted July 26, 2008 Report Share Posted July 26, 2008 That sounds like a decent idea until you can get that menu to cooperate with you. It will wet everyone's appetite for your project. Link to comment Share on other sites More sharing options...
Serephim Posted July 26, 2008 Report Share Posted July 26, 2008 That sounds like a good idea, instead of just making everyone rape through the stage at the start of the demo. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted July 28, 2008 Author Report Share Posted July 28, 2008 Lazy update is lazy: Click here. Concept art for a couple badniks and level objects in the SAGE demo. Link to comment Share on other sites More sharing options...
OverbounD Posted July 28, 2008 Report Share Posted July 28, 2008 I love that elephant badnik it looks sweet. We need more elephant. Link to comment Share on other sites More sharing options...
Slingerland Posted July 28, 2008 Report Share Posted July 28, 2008 Cool elephant badnik is cool. Link to comment Share on other sites More sharing options...
Aaron C-T Posted July 28, 2008 Report Share Posted July 28, 2008 What everyone else said. Elephants rock. 'Cept for real ones, which are scaley and droopy. :/ Link to comment Share on other sites More sharing options...
Duckboy Posted July 28, 2008 Report Share Posted July 28, 2008 Cool elephant badnik is cool. godamnit slingerland, i expect better from you Link to comment Share on other sites More sharing options...
Slingerland Posted July 28, 2008 Report Share Posted July 28, 2008 godamnit slingerland, i expect better from you You're right. Sorry. Let me try again. Ahem... Cool elephant is cool. ...Better? Link to comment Share on other sites More sharing options...
Duckboy Posted July 28, 2008 Report Share Posted July 28, 2008 a little Link to comment Share on other sites More sharing options...
OverbounD Posted July 29, 2008 Report Share Posted July 29, 2008 My comment was also less then steller. I looove the elephant badnik Link to comment Share on other sites More sharing options...
Duckboy Posted July 29, 2008 Report Share Posted July 29, 2008 i was more talking about the [adjective] [noun] is [adjective] crap however i fully endorse pictures like that Link to comment Share on other sites More sharing options...
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