BlazeHedgehog Posted June 5, 2008 Author Report Share Posted June 5, 2008 Yeah, I have no idea what you are talking about. BUT. Changing palette values in MMF2 (at least, the version I have) only works at runtime (eg. "Start of the Frame"). Trying to change them while the program is running does not seem to work. Link to comment Share on other sites More sharing options...
Jsonic Posted June 5, 2008 Report Share Posted June 5, 2008 Maybe you should take a look at the example program I made. It seems that I can change the pallet at any time I want, the only problem is fully animated sprites that have no one pixel the same color on any frame of animation. Just take a look, while I find a way to fix that problem. Custom Pallet Engine Here This pallet system if free for anyone to use, just make sure you credit me. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 6, 2008 Author Report Share Posted June 6, 2008 Oh jeeze, now I feel like an idiot. Yeah, it seems I totally missed something MMF2 could do (get color data from an X/Y position), which your tutorial uses. Thumbs up, this will probably be useful. Link to comment Share on other sites More sharing options...
Asuma Posted June 6, 2008 Report Share Posted June 6, 2008 Maybe you should take a look at the example program I made. It seems that I can change the pallet at any time I want, the only problem is fully animated sprites that have no one pixel the same color on any frame of animation. Just take a look, while I find a way to fix that problem.Pallet tut Here This pallet system if free for anyone to use, just make sure you credit me. Yoink! Link to comment Share on other sites More sharing options...
Jsonic Posted June 6, 2008 Report Share Posted June 6, 2008 Thanks. The problem with animations like sonic's shoes is that you'll have to track the pixel color you want to change for every frame of the animation, it may be tricky but it can be done. That is untill I find a way to just get the color data you need with out having to find it via X Y. edit: SOLVED!! use above download link or this one here to redownload it. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 6, 2008 Author Report Share Posted June 6, 2008 Nah. I'll just do a loop and have it set Sonic's animation to something specific (like his standing) at the start of the loop. It'll get reset at once the loop is done. Link to comment Share on other sites More sharing options...
Jsonic Posted June 6, 2008 Report Share Posted June 6, 2008 Check above download links, I've fixed the animation problem! YAY! I'm so happy! It is now commented too. Maybe this tut should now go on the main site's tutorial section. @Azu you mite want to, "Yoink!" it again, LOL. Link to comment Share on other sites More sharing options...
Serephim Posted June 6, 2008 Report Share Posted June 6, 2008 Great job J sonic. Thats actually something useful. Link to comment Share on other sites More sharing options...
Slingerland Posted June 6, 2008 Report Share Posted June 6, 2008 Yeah, it should totally be submitted to the site. Link to comment Share on other sites More sharing options...
Jsonic Posted June 6, 2008 Report Share Posted June 6, 2008 Thanks, Glad to help. Edit: Tutorial submitted, and links updated with rar'ed .mfa file. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 7, 2008 Author Report Share Posted June 7, 2008 So before I go back to doing the palette shoes thing I decided to try and finish Sonic's equip menu. I'm rather stumped at how to lay the damn thing out. It always feels like I have too much empty space - or too much clutter. Or the text is too big. Etc. Never a happy balance. And it's pissing me off. Obviously, the above image doesn't have any of the actual menu stuff, just the window dressing. (Yes, for now, Sonic's menu art is out - I'll force myself to find a place for it eventually, make no mistake) Link to comment Share on other sites More sharing options...
Jsonic Posted June 9, 2008 Report Share Posted June 9, 2008 If there is anything els you'd like help with, just let me know. Link to comment Share on other sites More sharing options...
RedEchidna Posted June 12, 2008 Report Share Posted June 12, 2008 So before I go back to doing the palette shoes thing I decided to try and finish Sonic's equip menu.[qimg]http://i203.photobucket.com/albums/aa30/BlazeHedgehog/menu-2.png[/qimg] I'm rather stumped at how to lay the damn thing out. It always feels like I have too much empty space - or too much clutter. Or the text is too big. Etc. Never a happy balance. And it's pissing me off. Obviously, the above image doesn't have any of the actual menu stuff, just the window dressing. (Yes, for now, Sonic's menu art is out - I'll force myself to find a place for it eventually, make no mistake) As far as I can tell, that actually looks fine. However, I could get a better opinion if I could see the actual menu. (Or at least a mock-up.) Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 13, 2008 Author Report Share Posted June 13, 2008 Thing is, I don't have a mock up because I don't know how to lay it out. Or I didn't know. I think I have an idea, now, will probably be working on it today. At least, assuming my computer doesn't melt down. Link to comment Share on other sites More sharing options...
Serephim Posted June 13, 2008 Report Share Posted June 13, 2008 Lol, are you sure that grinding sound isnt from your Harddisk? Either way, id' take all your projects and back them up / email them to all your accounts. Fast. Link to comment Share on other sites More sharing options...
Asuma Posted June 13, 2008 Report Share Posted June 13, 2008 If you don't have backup discs, you can try to use this. http://adrive.com/ Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 13, 2008 Author Report Share Posted June 13, 2008 I've already backed up all my stuff. I make frequent back-ups now after the last incident. It's not the HDD. The HDD is brand-new and ultra quiet. It's not the DVD drives either, as when the grinding sound happens, usually those are not being used. Link to comment Share on other sites More sharing options...
Damizean Posted June 13, 2008 Report Share Posted June 13, 2008 That's probably your fans touching the PSU cables, you better get some cable organizers. If that doesn't work, I suggest you lubricate the CPU, GPU (if there's any) and case fans with one of those 3 in 1 lubricating liquids for electronic circuits. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 13, 2008 Author Report Share Posted June 13, 2008 I've had cables caught in the fans before and it doesn't sound like this. It seriously sounds like a fan gear under stress. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 13, 2008 Author Report Share Posted June 13, 2008 Eh. Link to comment Share on other sites More sharing options...
Damizean Posted June 13, 2008 Report Share Posted June 13, 2008 I've had cables caught in the fans before and it doesn't sound like this. It seriously sounds like a fan gear under stress. Do the other thing I suggested, then. I've had a similar a few weeks ago and I fixed the problem with good ol' 3 in 1. Sometimes the lubricant in the fan dries (cheap fans tend to do that a lot xD) and they starts to produce that horrible buzz. Once you drop a good amount of oil, as I'll ease the fan movement and make everything go fine (and stop that buzzy sound). I'm pretty sure your fans will get alive again. Link to comment Share on other sites More sharing options...
Hapi-San Posted June 13, 2008 Report Share Posted June 13, 2008 [qimg]http://i203.photobucket.com/albums/aa30/BlazeHedgehog/sonicmenu.png[/qimg]Eh. What might be a nice homage to a great series, why not use a shrunken down version of the s1sms/gg map for the map menu icon? Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 14, 2008 Author Report Share Posted June 14, 2008 More hot menu action! Link to comment Share on other sites More sharing options...
Sockman Posted June 14, 2008 Report Share Posted June 14, 2008 More hot menu action! Hmm...so how do you implement your inventory system? Are you using any external files for item definitions? (I noticed you had an Equip system) Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 14, 2008 Author Report Share Posted June 14, 2008 You can only hold one power-up in your item slot at a time. It's cruel, I know, but I don't want players tooling around the game loaded with a stream of 40 shields they can use whenever. As for what Sonic will have equipped at any given time, only Amy's shop menu will run from external files, because I want the ability to adjust prices as I make the game (to adjust for how many rings the player will have), without having to edit the prices in every individual frame. What Sonic has bought will be stored in an object via flags. Link to comment Share on other sites More sharing options...
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