BlazeHedgehog Posted May 30, 2008 Author Report Share Posted May 30, 2008 Well, since Photobucket processes videos faster than Moddb, I will still be linking to my videos from here to Photobucket. MISSION SYSTEM From Moddb: Demonstrating the mission system. One thing I'm eager to see is if this actually works out alright in levels itself. I'm a little on the fence about doing in-level missions, but I built the system to support them if need be. Once the mission is complete, it adds a number of your rings to your "ring bank", which your current rings are deposited in every time you finish a level. As you can see, I also got the shop displaying the number of rings not only in your bank, but also the rings you have on you right there, too. If you buy something from the shop, it draws from the bank first, and if your bank goes empty it takes the rings you currently have in the level itself. Link to comment Share on other sites More sharing options...
ZFG Posted May 30, 2008 Report Share Posted May 30, 2008 Amazing, I like alot. This game has everything. looking forward. Link to comment Share on other sites More sharing options...
Serephim Posted May 30, 2008 Report Share Posted May 30, 2008 Amazing work. Care to tell what that music is from? Another thing, what do you capture gameplay videos with? And is Photobucket faster with uploading/processing videos than Youtube? Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted May 30, 2008 Author Report Share Posted May 30, 2008 Sonic Championship (Aka Sonic the Fighters) - The Death Egg's Hangar: Hurry Up! Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted May 31, 2008 Author Report Share Posted May 31, 2008 Woo! Today was really productive. 26 things crossed off my "to do" list! I implemented all of Sonic's equipable skills. Roughly ten things on the "to do" list to go until I am done with coding the core stuff and can move on to building real levels. Unfortunately, all that's left is menus, menus, menus. Link to comment Share on other sites More sharing options...
Asuma Posted May 31, 2008 Report Share Posted May 31, 2008 Demo cough. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted May 31, 2008 Author Report Share Posted May 31, 2008 I have something up my sleeve. But not until the core stuff is done. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 3, 2008 Author Report Share Posted June 3, 2008 I needed some artwork for Sonic's status menu. Unfortunately the way I ended up using this, you see less than 25% of what I drew. Link to comment Share on other sites More sharing options...
Spike Posted June 3, 2008 Report Share Posted June 3, 2008 Unfortunately the way I ended up using this, you see less than 25% of what I drew. Looks like a whole Sonic to me... Link to comment Share on other sites More sharing options...
Blue Frenzy Posted June 3, 2008 Report Share Posted June 3, 2008 Thats pure sex >_< Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 3, 2008 Author Report Share Posted June 3, 2008 Looks like a whole Sonic to me... But that's not the menu, is it. Link to comment Share on other sites More sharing options...
Asuma Posted June 3, 2008 Report Share Posted June 3, 2008 Give me your talents. Link to comment Share on other sites More sharing options...
Spike Posted June 4, 2008 Report Share Posted June 4, 2008 But that's not the menu, is it. Heh, I guess not. : P Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 4, 2008 Author Report Share Posted June 4, 2008 This is how it looks in the menu. Obviously that video is, uh, very early. Link to comment Share on other sites More sharing options...
Slingerland Posted June 4, 2008 Report Share Posted June 4, 2008 Give me your talents. Give me a worthwhile post once in a while. Link to comment Share on other sites More sharing options...
DragonXVI Posted June 4, 2008 Report Share Posted June 4, 2008 This is how it looks in the menu. Obviously that video is, uh, very early. Easy thing to do would be to just have a special "Concept Art Gallery" unlockable or some such if people wanted to see any doodlings or renders you'd done, and it adds (Nice and cheaply) to replayability What's the deal with the music? Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 4, 2008 Author Report Share Posted June 4, 2008 You don't like Jet Moto's music? :E Link to comment Share on other sites More sharing options...
Rael0505 Posted June 5, 2008 Report Share Posted June 5, 2008 Your artistic talent is amazing, Blaze. I'd love to have a menu screen that badass. By the way, for changing shoe design, couldn't you just make a handful of Sonic mask objects and just shuffle them as different shoes are equipped? Or is that out of the question because it's so tedious? I probably wouldn't want to do it myself, this is purely speculation. Link to comment Share on other sites More sharing options...
Serephim Posted June 5, 2008 Report Share Posted June 5, 2008 Just give the sonic sprite a group and copy the events into an overlay. Then you can just turn them on/off when you want him to have overlapping shoes or something. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 5, 2008 Author Report Share Posted June 5, 2008 But then I'd have like, 15 different Sonic objects and that just seems kind of silly. Being able to actively change the palette would've given me a lot more flexibility with what colors I could have, etc. Link to comment Share on other sites More sharing options...
Flare Posted June 5, 2008 Report Share Posted June 5, 2008 I don't think I'll be able to do the palette switching for shoes. I mean, I can do it, sure. But once I get it to one color? It stays that color. Forever. Obviously I'd need to replace the color it became, but that's easier said than done - entering palette values as an equation can only be done at runtime ("Start of the Frame") which sort of kills doing it on the fly. I am not sure how you are doing, I did make a palette changing tutorial on the site but never explained how to do different effects. Maybe have a separate object and do the colour swap on that object, and just copy the same events of that to Sonic so they change in time. But with this palette object you could use an extension (I'm not sure if there is one for MMF2) where you locate and return the RGB values from the colour of the palette so that when you want to change a colour instead of enter values it locates the colour the palette is at the moment. Link to comment Share on other sites More sharing options...
Serephim Posted June 5, 2008 Report Share Posted June 5, 2008 But then I'd have like, 15 different Sonic objects and that just seems kind of silly. Being able to actively change the palette would've given me a lot more flexibility with what colors I could have, etc. If you do the overlays except erase everything in them except the shoes, it'll be just like you have an extra set of shoes that follow every animation. On top of that, you could change the overall appearance of the shoes instead of just the colors. (that would take forever though, seeing as you would be editing the shoes of every single sprite. Tad more problematic, but it has tons of applications. Although i can see not wanting to do that. I remember a fangame a long time ago, i forgot what it was called, but in the demo, once you obtained the Fast shoes, there was an overlay on the sonic sprite that instead of changing the shoes actually made it appear like they were glowing. Link to comment Share on other sites More sharing options...
Khorney Posted June 5, 2008 Report Share Posted June 5, 2008 can't you just have an overlay of semi-transparent colour, similar to your explosions, that just cover the shoes? it would achieve a similar effect Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted June 5, 2008 Author Report Share Posted June 5, 2008 can't you just have an overlay of semi-transparent colour, similar to your explosions, that just cover the shoes? it would achieve a similar effect Still super tedious. Serephim: I remember that game too! Wasn't... it... Xoram, was is name? It was his fangame. Link to comment Share on other sites More sharing options...
Jsonic Posted June 5, 2008 Report Share Posted June 5, 2008 I made a mini game several months ago called Sonic Blaze, I'll have to post that later. what I did was make a pallet control (active) object, the pallet shades on the X axis witch used a loop of sorts to get the color data and apply it to the target sprite, the different pallet color schemes on the y axis so I could control what pallet was applied by setting a counter. basically you just make an object to what ever number of colors you need in its width and the number to total pallet schemes in hight. I can make an example if you like. Link to comment Share on other sites More sharing options...
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