Cleberson Posted May 15, 2013 Report Share Posted May 15, 2013 Looking pretty good so far Cleberson. Though if you are going to make changes, I hope that includes getting a different background for the special stage, it looks kinda scary and compared to the environment around the player, it looks unfitting. I'm also not sure about the super dark horizon line, i think you should lighten it up a bit. That's my advice to you as far as the design aspect, other than that I can't wait to see how this engine works!-edit- Salom Adventure Logo progress DON'T CLICK FOR LARGER VIEW! [qimg]http://th09.deviantart.net/fs70/200H/i/2012/143/e/d/salom_adventure_logo_by_nefault1st-d50ufe7.png[/qimg] CLICK FOR LARGER VIEW! [qimg]http://th09.deviantart.net/fs71/200H/i/2012/207/e/3/salom_adventure_logo_v2_0_by_nefault1st-d58p9p3.png[/qimg] CLICK FOR LARGER VIEW! [qimg]http://th06.deviantart.net/fs70/200H/i/2013/135/f/f/salom_adventure_official_logo__advanced__by_kainoso-d65avr5.png[/qimg] Over the past year, I've been trying to find the perfect design for my fan game's logo. I think I found it. Hey, thanks! ^^ Yeah, i know, the background will change, the "black" horizon will disappear, and the hud will be completed today!, its only a basic "test stage" for the engine, because i will use this for the Special Stage of a classic sonic game project who i working, and a bonus stage for Tails in Sonic Evolution (advanced xD), soo.. much things need a change xD Oh, and the third logo for your game, looks amazing!, its very good, and combines with your game XD, i like it ^^ EDIT: Link to comment Share on other sites More sharing options...
Nefault1st Posted May 17, 2013 Report Share Posted May 17, 2013 Now this is looking MUCH better! That cliff in the background though, is it only behind that one big cloud? If so, that's a good perspective shot. Otherwise it should lose more color to appear further away. Link to comment Share on other sites More sharing options...
Jassbec Posted May 17, 2013 Report Share Posted May 17, 2013 Hey, thanks! ^^ Yeah, i know, the background will change, the "black" horizon will disappear, and the hud will be completed today!, its only a basic "test stage" for the engine, because i will use this for the Special Stage of a classic sonic game project who i working, and a bonus stage for Tails in Sonic Evolution (advanced xD), soo.. much things need a change xDOh, and the third logo for your game, looks amazing!, its very good, and combines with your game XD, i like it ^^ EDIT: [qimg]http://imageshack.us/a/img594/8292/specialstage.png[/qimg] Link to comment Share on other sites More sharing options...
thevaleev Posted May 17, 2013 Report Share Posted May 17, 2013 It's not screenshot but I would be happy if you check it Link to comment Share on other sites More sharing options...
Hez Posted May 17, 2013 Report Share Posted May 17, 2013 Hey, thanks! ^^ Yeah, i know, the background will change, the "black" horizon will disappear, and the hud will be completed today!, its only a basic "test stage" for the engine, because i will use this for the Special Stage of a classic sonic game project who i working, and a bonus stage for Tails in Sonic Evolution (advanced xD), soo.. much things need a change xDOh, and the third logo for your game, looks amazing!, its very good, and combines with your game XD, i like it ^^ EDIT: Not that my special stage was that original to begin with, I'm curious if you're going to be changing the sprites at all? Just so that our special stages don't look...identical. I've gotten all mine done and I really don't want to start from scratch Link to comment Share on other sites More sharing options...
OverbounD Posted May 18, 2013 Report Share Posted May 18, 2013 It's a fan game. They already look similar and in most cases stolen from Sega. Totally a non issue. If you want something original looking don't make fan games. Link to comment Share on other sites More sharing options...
Cleberson Posted May 18, 2013 Report Share Posted May 18, 2013 Not that my special stage was that original to begin with, I'm curious if you're going to be changing the sprites at all? Just so that our special stages don't look...identical. I've gotten all mine done and I really don't want to start from scratch[qimg]http://i.imgur.com/KV262gB.png[/qimg] Hey Hez, EVERYTHING WILL CHANGE, THIS IS ONLY A TEST LEVEL, THE HUD, THE LEVEL, THE BACKGROUND, EVERYTHING WILL CHANGE, THIS IS ONLY A TEST, based by on your game, but is only a test sorry for this, but you inspired me. [qimg]http://oyster.ignimgs.com/wordpress/write.ign.com/1696/2012/03/Shut-up-and-take-my-rings.png[/qimg] Uhee-ee thx XD Now this is looking MUCH better! That cliff in the background though, is it only behind that one big cloud? If so, that's a good perspective shot. Otherwise it should lose more color to appear further away. Hey nefault, thx XD, about the big cloung, no, this is only a test background and, the background moves, when you move the character Oh, and again, sorry about this Hez (: It's a fan game. They already look similar and in most cases stolen from Sega. Totally a non issue. If you want something original looking don't make fan games. Oh yea. but, i think every fan-game creator have one "original" ideia for your game, so... Link to comment Share on other sites More sharing options...
OverbounD Posted May 18, 2013 Report Share Posted May 18, 2013 Maybe so. But ripping off Sonic CD isn't one of them. Link to comment Share on other sites More sharing options...
Hez Posted May 18, 2013 Report Share Posted May 18, 2013 wooaahh fellers, it was just a question. Mean't no harm by it. I'm drawing new sprites for mine as well, and I have no problem with it. Was just a simple question! Link to comment Share on other sites More sharing options...
OverbounD Posted May 18, 2013 Report Share Posted May 18, 2013 That's cool. I was merely expressing my opinion on the subject. It's not like you are the first person to make such a claim. I doubt you'll be the last. If I sounded combative I really didn't mean to. Link to comment Share on other sites More sharing options...
DerZocker Posted May 18, 2013 Report Share Posted May 18, 2013 I'm finally getting some pixels out again, so I continued the old Mecha Green Hill Zone tileset. The backdrop still needs work, especially the clouds. Thanks to Overbound for helping me with the palmtree Link to comment Share on other sites More sharing options...
Jassbec Posted May 18, 2013 Report Share Posted May 18, 2013 So i've been experimenting with Green Gate Zone visuals and... I don't know what to think, it looks shitty to me. (to much clouds i think) Here's an older screenshot for comparasion sake. I just don't know guys. EDIT: here's a couple of tracks for the game, they're for Raindrop Ruin Zone. https://soundcloud.com/loneechidna/sets/sonic-from-the-beginning CLICK HERE Link to comment Share on other sites More sharing options...
Badz Posted May 19, 2013 Report Share Posted May 19, 2013 So i've been experimenting with Green Gate Zone visuals and...I don't know what to think, it looks shitty to me. I like the new style, but it looks a little too flattened. I suggest you bring back the taller trees and mountains while keeping the new color scheme. The actual floor could use some height variation too. The floor is still pillars and pillars and pillars argh Link to comment Share on other sites More sharing options...
ZigZaX Posted May 19, 2013 Report Share Posted May 19, 2013 I say you make the mountains taller, and make more mountains farther back in the bg, for added paralax.... Those tiles need some improving though... Link to comment Share on other sites More sharing options...
Jassbec Posted May 19, 2013 Report Share Posted May 19, 2013 The floor is going to have some roots so it does't look as empty. And i guess i'll have to remove that pillar effect on the tiles. (I was planning to do it anyways =P) I liked the older mountains better, but Geckoroverse said some mountains would make the level look better, and i tried, haha. So basically, it's crap, isn't it? Link to comment Share on other sites More sharing options...
TheJeli Posted May 19, 2013 Report Share Posted May 19, 2013 As a little side project, I have been making a little Alex Kidd/Megaman game. Screenshots: http://memberfiles.freewebs.com/96/20/103112096/photos/undefined/screenshot100-1.png Video: http://www.youtube.com/watch?v=sZVCTlXU9xU Link to comment Share on other sites More sharing options...
Jassbec Posted May 19, 2013 Report Share Posted May 19, 2013 Insta-buy from me! Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted May 19, 2013 Report Share Posted May 19, 2013 So, I started working on my own sonic sprite for my game, and here it is animated. It doesnt move as fast as it's supposed to, and he appears to move up in the gif, but it dosnt in game. also I (and zigzax) decided the head shouldn't move up, so that will be fixed. here is a "proof of concept thingy mockup whatever you wanna call it for a hub world. you walk up to the planet, you jump on the switch for the corresponding act. It works as of right now, but keep in mind its just a quick mockup and uses the death egg (sonic 2) tiles as of now, it wont in the future. I'm finally getting some pixels out again, so I continued the old Mecha Green Hill Zone tileset. The backdrop still needs work, especially the clouds. Thanks to Overbound for helping me with the palmtree[qimg]http://share.cherrytree.at/showfile-9850/mockygreenhill.png[/qimg] well sh!t, there goes my idea for a mechanical ghz. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted May 19, 2013 Report Share Posted May 19, 2013 So i've been experimenting with Green Gate Zone visuals and...[qimg]http://jassbecspot.webs.com/photos/undefined/GREENGATEIGUESS.PNG[/qimg] I don't know what to think, it looks shitty to me. (to much clouds i think) Here's an older screenshot for comparasion sake. [qimg]http://jassbecspot.webs.com/photos/undefined/captureature.PNG[/qimg] I just don't know guys. EDIT: here's a couple of tracks for the game, they're for Raindrop Ruin Zone. https://soundcloud.com/loneechidna/sets/sonic-from-the-beginning CLICK HERE where are those mountiains from? did you make them yourself? they look like the mountains from aquatic ruin, if I remember correctly Link to comment Share on other sites More sharing options...
Jassbec Posted May 19, 2013 Report Share Posted May 19, 2013 EVERYTHING That sonic sprite looks pretty neat! And i can see where that mock-up is going, it's not in motion so i can't say for sure what to expect. And those mountains in my screenshot looks like Aquatic Ruins mountains because THEY ARE Aquatic Ruins mountains. =P Link to comment Share on other sites More sharing options...
Serephim Posted May 19, 2013 Report Share Posted May 19, 2013 So, I started working on my own sonic sprite for my game, and here it is animated. It doesnt move as fast as it's supposed to, and he appears to move up in the gif, but it dosnt in game. also I (and zigzax) decided the head shouldn't move up, so that will be fixed.[qimg]http://i.imgur.com/egjtR2b.gif[/qimg] here is a "proof of concept thingy mockup whatever you wanna call it for a hub world. you walk up to the planet, you jump on the switch for the corresponding act. It works as of right now, but keep in mind its just a quick mockup and uses the death egg (sonic 2) tiles as of now, it wont in the future. [qimg]http://i.imgur.com/zy7iwAq.png[/qimg] well sh!t, there goes my idea for a mechanical ghz. You should change the hotspots in a way where the bottom of the feet don't move up or down. Link to comment Share on other sites More sharing options...
MrKsoft Posted May 20, 2013 Report Share Posted May 20, 2013 Been poking around fangaming again after a long time... playing with Worlds and stuff. I dunno if anything will end up coming out of this, but maybe some feedback will encourage me. I just can't get the hang of making any pixel art that isn't 8-bit looking, so I'm stuck with lifting art from elsewhere and modifying it slightly. So, of course, there are some guest appearances of the most overused bits and pieces in the fangaming world (Azure Lake mountains, Isolated Island trees) ...but how I've stuck it all together looks kinda nice. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted May 20, 2013 Report Share Posted May 20, 2013 You should change the hotspots in a way where the bottom of the feet don't move up or down. They dont. Its his head that moves, I just slapped together a gif and posted it Link to comment Share on other sites More sharing options...
themonodevelop Posted May 20, 2013 Report Share Posted May 20, 2013 As a little side project, I have been making a little Alex Kidd/Megaman game.Screenshots: [qimg]http://memberfiles.freewebs.com/96/20/103112096/photos/Side-Projects/screenshot100.png[/qimg] http://memberfiles.freewebs.com/96/20/103112096/photos/undefined/screenshot100-1.png Video: http://www.youtube.com/watch?v=sZVCTlXU9xU Combining that much nostalgia isn't healthy man! Looks cool! Link to comment Share on other sites More sharing options...
Jassbec Posted May 21, 2013 Report Share Posted May 21, 2013 Been poking around fangaming again after a long time... playing with Worlds and stuff. I dunno if anything will end up coming out of this, but maybe some feedback will encourage me.[qimg]http://i.imgur.com/iMq45Yg.png[/qimg] I just can't get the hang of making any pixel art that isn't 8-bit looking, so I'm stuck with lifting art from elsewhere and modifying it slightly. So, of course, there are some guest appearances of the most overused bits and pieces in the fangaming world (Azure Lake mountains, Isolated Island trees) ...but how I've stuck it all together looks kinda nice. It reminds me of another fangame, i just can't remember which! It looks really nice. Link to comment Share on other sites More sharing options...
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