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Nefault1st

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Everything posted by Nefault1st

  1. Lol thanks! Yeah I was originally going with full red until curiosity got the best of me lol it was a struggle between design choice and visibility. I'll do a few more tweaks, thanks again.
  2. They're there for scripted dialogue and provide information about upcoming stages and anything else the player might want to know. Of course, this is all work in progress.
  3. Hey thanks! I really enjoy it when games introduce new gimmicks that fit the theme of the stage, and I feel that it really makes the stages stand out from each other. It was something that I've always overlooked when it came to designing them. Also with the stage designs, I'm hoping that it will make some of the items in the shop more useful. I'm hoping the same with the new enemy life bars.
  4. It's been a few months since I've released the Sonic vs Darkness demo at SAGE 2014 Act 2, many updates have been made since then. But what's been updated? There's quite a lot so here's a list of update log videos. *Update Log #1* *Update Log #2* *Update Log #3* I will continue to post these update videos when possible if anyone is interested in the progress. There will be plenty more of these to come.
  5. Despite having Sonic engines to work with, creating a fan game can still be very time-consuming. Whether it be because of the music we need(as far as I can tell, just about everyone here wants to go for a custom soundtrack), custom sprites (exclusive to their project), and most of all, glitches to fix. No engine is perfect, and even some of the things we add to it needs some polishing. If this community were to be more hands-on, I guarantee just about every fan game here coming from commonly used engines would be more generic than they already are.
  6. I disagree, I find images/videos to be much more amusing than a wall of text. Besides, I wouldn't think that they're equivalent seeing that it's proof that the fan game is actually being developed. Anyone can just type a full post of anything, and like Jassbec said some people may not want to publish unfinished work. It's better to receive feedback on your progress before putting out the project anyway, I suppose any other reason anyone would want to showcase their project is to get the word out. Btw, isn't this in the wrong section?
  7. Oh of course not, though I may pause on it a few times to get the demo of the second project done after this demo is released.
  8. I wish it was the full game lol but no just a small demo To answer your questions, I wrote this at 2 different times so I never really looked back at the first line I wrote lol And Pulse0 is correct, but it's also due to the fact that it only worked for a few people after remapping the controls, so I'm removing the PS3 controller option and sticking with keyboard and 360 to avoid any hassle. (Note: I had Salom Adventure automatically set the controller to 360 or ps3 whenever any external controller is detected, but due to false accusations of me using the 360 interface as the main interface I removed that feature)
  9. @Pulse0 It's likely going to be Eggman bosses mixed with bosses infected by Project Erubis. Nothing about the style of the boss battle is official yet but so far I imagine there will be Sonic Advance 2 styled boss battles with the infected. I've seen many mistakes so I will try to avoid any as best as I can. @InfinityAlex Shhhh...don't spoil anything c:
  10. Thank you! I'm glad you like the action chain idea, I really enjoyed that gimmick during the days I played Sonic Unleashed on the Wii. It should replicate it perfectly.
  11. @Felik Thanks! Yeah that's understandable lol but don't worry I know the risks @SonicFan2010 Hopefully it will be much more enjoyable, thanks for the post! @Valeev Much appreciated mate, I do hope I release this in time! @Lightthehedgehog Thank you! For this game I actually focused more on the special effects and overall appearance. Currently I'm designing more gimmicks and improving the physics. I really do hope you enjoy the game @Riseodvi Aw sorry to see that was all that caught your attention D: but thanks for the post!
  12. Sonic vs Darkness - True Nightmare Revived Powered by Sol Engine V2 on Game Maker 8.0 Introducing a Sonic fan game titled Sonic vs Darkness - True Nightmare Revived created by yours truly. Sonic vs Darkness T.N.R. is a remake of my very first Sonic fan game Sonic vs Darkness, which began as a sprite-animated Sonic series project on YouTube. This fan game features two playable characters Sonic the Hedgehog and Shadow the Hedgehog, and 7 different stages inspired by the stages from the original fan game. The game will also feature comic-style cut-scenes that appear as you progress through the game. You are also able to purchase power-ups & shields from the Item Shop while in the HUB Area. Like the original version, the gameplay style is inspired by modern Sonic games Sonic Rush and Sonic Unleashed. Including Super Smash Brothers Melee/Brawl (All-Star Mode). Release date of the official demo will likely be around the time of the SAGExpo 2014 Act 2 Event. Stick around to see more updates! - Storyline - Sonic and Shadow must collect all of the Chaos Emeralds before Dr. Eggman's creation Project Erubis grabs hold of them to spread eternal darkness around the world. More coming soon... - Images - Menus Resting Base HUB Tutorial Stage Nightlite Paradise Stage Title Cards Result Screen - Videos - Development of Sonic vs Darkness T.N.R using the Sol Engine V1 Tutorial Stage - Soundtrack - The OST is currently a WIP, but there are many tracks for you to enjoy. It consists of 2 original tracks and 8 remixed tracks. https://soundcloud.com/nekkosu/sets/sonic-vs-darkness-tnr-ost Every track is composed by nekkosu (Nefault1st) - SvD:TNR Credits - Creator & Programmer - Nefault1st Artwork & Gimmick Spriters - Nefault1st (Kainoso) & Goncas (Goncas23) *including original backgrounds and sprites from official Sonic games © SEGA® Music Composer - Nefault1st (nekkosu) Stage Designer - Nefault1st Cut-scene Artists - Nefault1st (Kainoso) & Genesismax [pending] - Sol Engine V1 & V2 Credits - The Sol Engine originated from the first release of the Sonic Revival Engine. Creator of the Sonic Revival Engine - Chaos Rush Physics Engine - Damizean __________________________________________________ To receive updates from me, please check out these links & subscribe! -YouTube Channel- -DeviantArt Page- -SoundCloud Page- -Facebook Page- Check out my other games here!
  13. Yep. UPDATE: The Complete Guide to Salom Adventure Demo 2.0 is complete! Please check out the link to it at the bottom of the first post.
  14. Final Update has been made, this should take care of everyone's issues with the game (including level design complaints).
  15. @ Mr Lange I completely understand the frustration, I do apologize for the poor level designing again. Though I'm not really sure about the controls issue, but since you are using a PC gamepad, it makes sense lol. I'll see if I can make a fix for it. @ TheValeev Thanks! -EDIT- An updated version has been uploaded!
  16. @SuperBliz I see what you mean, I spent many months just optimizing the speed the best I could possibly do, deactivating regions, cleaning the memory with a dll, loading resources when needed. I'll check out your link though, sounds promising Thanks! @Serephim Thanks for the critique! I noticed you talked mostly about my level designing. I have to admit level design is the worst part of making this game and it's definitely not my cup of tea, so I don't have much disagree with you on. However in my opinion I always thought the QTE in Sonic Unleashed was more enjoyable than the trick system in Generations. Though after some thinking I can understand why death as a result in failing is a bad idea. Just a heads up, don't play the Grinding Challenge Also the loading screens are needed, but the length of it not necessarily. Seriously thanks again I love detailed feedback!
  17. Thanks for the posts guys! @Mr. Potatobadger I'm aware of all glitches found so far but that glitch is something I did not ever encounter lol The most difficult glitch I was not able to get rid of (I had honestly assumed it was gone before the release) is the spawn kill glitch when entering certain buildings of the HUB world. It happens at random times and in random buildings do it's not easy to debug. I will make a fix for this as soon as I can though! @SuperBliz My knowledge for computer memory and CPU isn't big but for a pc game isn't that a normal amount of memory being used? I do know the cause for it is the graphics being loaded into the system though. As for the repetitive tiles, I apologize for that, these tiles were provided to me by Jotex when I couldn't find anything to use. I also apologize for making some of the levels difficult, usually when I test a level a lot it just becomes too damn easy causing me to feel the need to spice it up more. BTW I find the death-pit sign quite useful, it prevents the player from being over-explorative if you know what I mean.
  18. Thanks mate! Alright the demo is complete, but I have to upload it first thing tomorrow morning since I don't have time to post everything right now.
  19. I believe most people will find SunWoods to be the best designed. And Radical Highway RemixZone to be the most epic: And yes Salom and Vermin are from the Sol Dimension as counterparts.
  20. Thanks, in the meantime, why don't you guys check out the OST? Not intentionally using it as a distraction
  21. Can't promise anything but it'll most likely be released today, yes I've had programming issues (having it tested atm) and IRL issues to deal with causing me to work on this thing for only 2 hours a day so I'm working as fast as I can. Twodayswithoutsleepneedmorecoffeenow.
  22. DOWNLOAD LINK [.zip] [84.4MB] http://www.mediafire.com/?2lvaacpf7yq6cav Track List [.mp3]: 01 - Start Menu* 02 - Main Menu** 03 - NeoFalls Zone** 04 - SunWoods Zone** 05 - Green Hill RemixZone^^ 06 - Radical Highway RemixZone* 07 - Kolona Island[HUB]** 08 - Surfing Challenge** 09 - Grinding Challenge* 10 - Evergreen* 11 - Minigame Menu* 12 - Minigame Set #1** 13 - Minigame Set #2^ 14 - Minigame Set #3** 15 - I NEED AIR![Jingle]* 16 - Result Screen[Jingle]* 17 - The Invincible Solo[Jingle]* 18 - Time To Catch Up![Jingle]* 19 - True Green* *Composed by Nefault1st **Composed by PerfectChaos ^Composed by Faseeh ^^Composed by dac2009 Nefault1st's SoundCloud: https://soundcloud.com/nekkosu PerfectChaos' SoundCloud: https://soundcloud.com/perfectchaosmusic Faseeh's SoundCloud: https://soundcloud.com/gottagofas dac2009's Music Page: http://dac.videogame.se/ Special Thanks to Faseeh a.k.a GottaGoFas for contributing to the OST and to dac2009 for allowing me to use his remix.
  23. @Infinity_Alex Thanks it'll be loads of fun! As for the release date, it was actually planned to be a little later than that xD It'll be worth the wait though I guarantee @SuperBliz Thanks mate I'm really glad that you like the whole design! I have special plans for Radical Highway, I think you'll really enjoy it!
  24. Glad you like it! Yeah in the video it definitely looks trippy thanks to the recording quality, it's not as bad when you play it though.
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