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DerZocker

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Everything posted by DerZocker

  1. Sounds like a cool idea. Just one questions. Is this look okay too? http://www.supergaijinultragamer.org/wp-content/gallery/tomy-kingman/tomy-kingman-lsi-tabletop-game-2.jpg
  2. Most of you are probably wondering why I recommend such a "shitty" game. Well, I tell you why: Cause it isn't. You're thinking about the horrible Arcade version. The console game has it's engine based on SSF II Turbo, which means you got rock solid Street Fighter II action complete with super combos. Just with the additional bonus of the movie's cheese factor, plus the music is great too. There's hardly any reason for a fan of the movie to not own this game. It's just too sad it gets always overshadowed by the bad rep of its arcade-brother Fantastic Pinball Kyutenkai This one's the cute but awesome spirutual successor of Naxat's Crush Pinball series, made by none other than TechnoSoft, who were also responsible for the great MD port of Devil's Crash. Spot on ball-physics, 3 "characters" to choose from (the only difference I could tell, is the bgm though) I can't recommend this one enough to fans of Crush Pinball, or pinball games in general. It's also available in the japanese PSN store, so it's pretty easy and cheap to get too.
  3. Gosh, this thread makes me feel uncomfortable xD
  4. SPRITE 'EM UP WANTS YOU!

    1. Light The Hedgehog

      Light The Hedgehog

      If only I could sprite.

  5. Some nice screens already. One thing about GB graphics. Usually the brightest or the darkest color is better suited for flat backgrounds, especially on sprites with a flat shading. The current contrasts makes it a bit hard to see and would be even harder on a real GB screen. If one wants to use the midtones for the backgrounds, it would be good if the sprite is shaded accordingly. (though a bit could be helped by adjusting the colors a bit on your MM screen, Dan) Have a look at this screens to understand what I mean. http://www.mobygames.com/game/gameboy/batman-forever/screenshots/gameShotId,21637/ This works because Batman has a kinda shiny shading that makes him stand out from the bg. The most important thing is to have a contrast that makes your sprites easy to see. Even though one only has 4 colors, it's still possible to catch a lot of detail with them when utilized right. http://www.mobygames.com/game/gameboy/gradius-the-interstellar-assault/screenshots/gameShotId,24611/ also a good example for Nintendo's "white space" enforcement. So silly this carried over to the GBC port xD Anyway, I finally started my own mockup. Trying a GameGear version of Money Idol Exchanger, though I'm not sure if this is now a remake or a demake as the game came out on PSX/NeoGeo and GameBoy^^' Here's a current wip shot, at the moment I'm trying to find a mix between the two version's looks. IIRC the GG uses two 16 color palettes, one for the sprites and one for the bg, right? I suppose on real hardware the current palette for the coins wouldn't be too feasable at all, considering it would be shared with the portraits. I could try to do some other portraits to test it though EDIT: Aaaaaaaaand I'm done!
  6. Welcome to the first Sprite 'Em Up Pixelart Challenge. Its goal is to improve our spriting skills, trying new techniques, analyzing different sprite styles and having some fun pushing pixels. I plan to hold these challenges on a two week base and I hope enough people are in for it to keep it going on for a while. I also made a poll to decide what the next theme should be. If anyone has suggestions or questions, just let me know. Anyway, enough of boring introduction stuff and right to the topic. Our first challenge's theme is Remakes/Demakes Basicallly I want to see stuff like Serious Sam reimagined as an oldschool run n gun, Zelda II with SNES graphics, Master of Darkness with a style like SotN, or Demon Souls as an NES game. No matter if you decide to re- or to demake though it'd be even cooler if you can do both. You have pretty much freedom, but if you decide to do a specific platform's look, it would be cool if you could stick to the platforms restrictions, at least in terms of palettes and resolution. Just make it look more or less authentic instead of a pseudo-retro look like Scott Pilgrim or AVGN Adventures. I hope you understand what I mean^^ Last but not least some helpful links about different color palettes http://www.retroshowcase.gr/index.php?p=palette http://en.wikipedia.org/wiki/List_of_video_game_console_palettes http://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes http://www.create-games.com/article.asp?id=2215 May the pixelbash begin!
  7. The Daicon IV girl. I'm trying to do the background independent of the pic, but creating a simple blue sky is harder than one could imagine >_>
  8. Very nice, Highwire. It's looking more and more like an actual Sonic level. The green definately helps the contrast. Maybe you should also let yourself inspire a bit by the various industrial themed zones, like Oil Ocean or Metropolis, to spice it up a bit, objectwise
  9. Cool effect with the logo in the beginning, I hope to see lots of different things done to it, just like with the Sega logo^^. Is there a way to change the buttons? My qwertz keyboard messes up the control layout. ._.
  10. just finished the pixelart version of the new SFGHQ logo Overbound made. Redoing the whole shading was quite finicky, especially on the small "fangames" letters, but it turned out not too bad I think
  11. Sad thing is, the physics were almost good on the 3DS version but the game's so crappy >_> First it should have used levels from the GG games and second they shouldn't have made it 2D only. The 3DS is capable of so much more, but instead it's kinda half-assed. Except for the physics I'm actually quite happy with the console version except for the lack of new DLC zones
  12. made this as a quick test for my new colours http://derzocker.deviantart.com/art/Sonic-Ecoline-test-409272908
  13. Here are some further animation tests. The lineart was done by Overbound, the colouring by me I'm trying to base the designs for the bg's and characters somewhere between SCD and Sonic the Comic.
  14. Finished the 25 expression challenge and this is the result http://derzocker.deviantart.com/art/25-Expressions-Challenge-Maru-376689674 @Geckoreverse: Anything special in mind? I have no idea what kind of tutorial I could do
  15. I started to tackle the 25 expression challenge. This is what i made so far http://share.cherrytree.at/showfile-9896/dsc_0936.jpg http://share.cherrytree.at/showfile-9895/dsc_0942.jpg and I finally finished this pic last week^^ http://derzocker.deviantart.com/art/Ivo-s-favourite-holiday-372166955
  16. This sucks to hear to dude. Zero Remastered looked so promising ;_;
  17. I'm finally getting some pixels out again, so I continued the old Mecha Green Hill Zone tileset. The backdrop still needs work, especially the clouds. Thanks to Overbound for helping me with the palmtree
  18. Something I still wonder .... what about her? *g http://info.sonicretro.org/Tiara_Boobowski
  19. I'm watching this project for quite some time now. It's an amazing work you did, and I'm glad that you keep the Saturn look intact. But just in case, will there be options to deactivate all potential filters and such stuff. I'd love to have it as 32Bit as possible Anyway, keep up the great work guys!
  20. nice paintings, Serephim http://derzocker.deviantart.com/#/d5ne6af It's Piccolo.... with a weird arm^^
  21. Finally finished this today http://derzocker.deviantart.com/#/d5kgr2q I had this idea about two weeks ago, today I decided to bring it to paper http://derzocker.deviantart.com/#/d5kg82x
  22. Thanks guys Here's something from my MegaMan Legends spin-off project, DASH a test "cel" of the antagonist's airship, the Skybuster That's him, Nameless McCoy *g
  23. Years ago, I had a dream about a Sonic level. This is my attempt to recreate the Zone of my dream. It was a huge golden/blue cavern with several crystals. Still an early wip but it already captures the mood. BTW I'm back^^'
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