rogueyoshi Posted July 11, 2006 Report Share Posted July 11, 2006 Features: Original Gameplay Style Automatic Updating (WIP) Custom HUD/Menus Paralax Background Engine Physics accurate to sonic (thanks to the Damizean and The Taxman for value calculations) Multiplayer (possibly online) Original/Heavily Edited Sprites Original Backgrounds Features Music from Jumping Flash! 1 & 2 as well as some korean pop music keep in mind that this is a WIP of the engine, and all level tiles/bgs are placeholders. also due to my work schedule, i can now update this on an almost daily basis. just check this post for information on whats been added. ill also try to bump this topic when i update (if it's fine with the moderators). screenies (as of 7/11/06) old screenies here for the time being, i will put sonic dash updates at http://hosted.filefront.com/rogueyoshi/ Development Crew: ME(all around) Damizean(all around) Midiman(images) Aerosol(images) Darth Crap(coding, boss design) -more to come-(level designer will be needed after final rewrite) UPDATE INFO: 8/15/06 - added corkscrew courtesy of damizean - minor fixes 8/14/06 - added pipes 8/12/06 - new title cards contributed by Midiman 8/11/06 - minor tweaks 8/10/06 - updated menu system - updated sonic character sprites 8/9/06 - added character 'Ashura' and partner system 8/8/06 - graphical changes - began adding 'Title Cards' 8/6/06 - minor gameplay tweaks 8/3/06 - added a beta menu system courtesy of Damizean 8/2/06 - added bumpers courtesy of Damizean - fixed wobble related bugs - random improvements 7/31/06 - added checkpoints. - changed timing system. 7/29/06 - added monitor physics(try jumping under it!). - overhauled input detection, now it is possible to record input(sorry no playback yet). 7/28/06 - nothing big changed(even i need a break XD). 7/27/06 - added edge wobble. 7/26/06 - added water splash. - fixed enemy/monitor bouncing. - changed "Music\0.mp3" to "Music\R1.mp3". - updated HUD. 7/25/06 - fixed springs once again. - fixed bug that caused some stuff not to get drawn while underwater. 7/24/06 - springs now work correctly in any gravity angle. - quick fix for drowning while over a spring. 7/23/06 - fixed water distortion bug. - changed HUD. - changed Test level background. - fixed bug with enemy movement(thanks dami). - added shields. - added preliminary drowning. If the game runs slowly, try playing in windowed mode without stretching and with detail level at 0(press the '1' key while playing). Remember: you can use this engine, but you MUST give credit depending on what you used. CREDITS: Supachao for angel island sky sheet. Damizean for the original engine, shield, and lots of stuff. Midiman for the modified HUD. Made in GameMaker 6.1 Link to comment Share on other sites More sharing options...
Damizean Posted July 11, 2006 Report Share Posted July 11, 2006 As said on AIM very cool n_n Wery well implemented everything, and for that autoupdate special feature, it looks awesome ;o Link to comment Share on other sites More sharing options...
Asuma Posted July 11, 2006 Report Share Posted July 11, 2006 I don't like the repeating sound effects when I fall to the bottom of the stage and not die. Aside from that, it's pretty good. Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 11, 2006 Author Report Share Posted July 11, 2006 lol i know exactly what caused that glitch. it occured when i first put in shields. ill fix it then re-upload. Link to comment Share on other sites More sharing options...
Asuma Posted July 11, 2006 Report Share Posted July 11, 2006 M'kay. Link to comment Share on other sites More sharing options...
Zonar Games Posted July 11, 2006 Report Share Posted July 11, 2006 This is a pretty good engine. Link to comment Share on other sites More sharing options...
VectorSatyr Posted July 11, 2006 Report Share Posted July 11, 2006 YOU STOLE MY SPRITE IDEA! YOU BASTARD!!! [/jk] The engine is well designed. Feels sluggish, though, and it needs a pause feature. :/ 1 Link to comment Share on other sites More sharing options...
xhedgehogx Posted July 12, 2006 Report Share Posted July 12, 2006 This engine totally pwns. Too bad its for gm, remake it for tgf Link to comment Share on other sites More sharing options...
Godmaster Posted July 12, 2006 Report Share Posted July 12, 2006 You engine is pretty cool ans smooth. I liked a lot the parallax effect. Link to comment Share on other sites More sharing options...
Tapika Posted July 12, 2006 Report Share Posted July 12, 2006 Uhh... My comp sucks. I have winrar but it gives an error. Zip plz? :/ Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 12, 2006 Author Report Share Posted July 12, 2006 okay, will do a zip. EDIT: the zip is now uploaded, DL at the top link. Link to comment Share on other sites More sharing options...
LarkSS Posted July 12, 2006 Report Share Posted July 12, 2006 DARN YOU! You released the auto-update feature before I did. Anyways, it looks interesting, but I doubt I'd be able to play it if it's for GM6 or above. =( Link to comment Share on other sites More sharing options...
VectorSatyr Posted July 12, 2006 Report Share Posted July 12, 2006 It's GM 6.1; sorry! xD Link to comment Share on other sites More sharing options...
Tapika Posted July 12, 2006 Report Share Posted July 12, 2006 Thank you! Uh, 1 question: Can I use your changed engine for my game please? Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 13, 2006 Author Report Share Posted July 13, 2006 yes, anyone can. Link to comment Share on other sites More sharing options...
Tapika Posted July 13, 2006 Report Share Posted July 13, 2006 Thank you. Link to comment Share on other sites More sharing options...
Rael0505 Posted July 13, 2006 Report Share Posted July 13, 2006 Very impressive. There really isn't much to criticise. It feels exactly like the genesis games. Good job. I noticed a small bug: When I tried going through the loop, Sonic just stopped right there. I was only able to do it once, so it might not even be worth looking into, but I thought I'd mention it anyway. Looking forward to a demo. Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 13, 2006 Author Report Share Posted July 13, 2006 snip that only occured because the slope was too steep. don't worry, there won't be any problems like that in any real stages. EDIT: added shields and bug fixes. read the first post, and DL the new archive. Link to comment Share on other sites More sharing options...
Rael0505 Posted July 14, 2006 Report Share Posted July 14, 2006 Link is broken. Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 16, 2006 Author Report Share Posted July 16, 2006 someone at work canceled my upload when they shut off my pc. i'm uploading it now, but wait at least 4 minutes after this post to download it. Below is a double post that has been automagically merged into the original. 7/15/06 - -fixed a typing error that cause bugs when you get game over -changed skid decceleration formula -added preliminary enemy template -added preliminary score multiplier Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 18, 2006 Author Report Share Posted July 18, 2006 7/18/06 - -added "smash" death. -enhanced test level. -optimized death sequence. -renamed init_zone() script to init_act(). -added 'active' parent objects for moving objects(like platforms). this is needed so they can move while offscreen. -minor optimizations. 7/17/06 - -added instance activation for rings(not implemented). 7/16/06 - -started work on pushable objects. Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 23, 2006 Author Report Share Posted July 23, 2006 7/20/06 - -COMPLETE ENGINE MAKEOVER(thanks to damizean), too much stuff to put here at once. Link to comment Share on other sites More sharing options...
Zonar Games Posted July 23, 2006 Report Share Posted July 23, 2006 This is a great engine to use man! Link to comment Share on other sites More sharing options...
MidimanNull Posted July 23, 2006 Report Share Posted July 23, 2006 Problem Addressed, Spoiler contains original post Take it out. Now. I looked that little thing up with someone, and I see it was supposed to be changed material? well WHY didnt you change it? Link to comment Share on other sites More sharing options...
Damizean Posted July 23, 2006 Report Share Posted July 23, 2006 Sorry dude, that's gotta be my fault, so I'll explain: I was using that HUD for my testings and boredom in Gamemaker 6, and after exchanging codes with Yoshi he ended up deciding to rewrite the Sonic Dash engine using my engine as a new base, so that's why the HUD is there. I intended to ask you permission for use, but you weren't much here and I didn't saw you on AIM lately. As for the sprites notice on the first post, it was only for the little custom / revamped sprites of the Shield and Wall Kicking animation, never for the HUD. Sorry Midi Link to comment Share on other sites More sharing options...
Recommended Posts