rogueyoshi Posted August 8, 2006 Author Report Share Posted August 8, 2006 Updated 8/8/06 - graphical changes - began adding 'Title Cards' Link to comment Share on other sites More sharing options...
rogueyoshi Posted August 9, 2006 Author Report Share Posted August 9, 2006 Updated: 8/9/06 - added character 'Ashura' and partner system(no control for 2P yet) Link to comment Share on other sites More sharing options...
MidimanNull Posted August 9, 2006 Report Share Posted August 9, 2006 Hey, Yosh, I should IM you about this but. Since this is a community kind of thing ( open source, usuually leads to a fanbase/devbase ), dont you think that you should have a character template? Like which animation goes in which frame, etc. Link to comment Share on other sites More sharing options...
Damizean Posted August 10, 2006 Report Share Posted August 10, 2006 Hey, Yosh, I should IM you about this but.Since this is a community kind of thing ( open source, usuually leads to a fanbase/devbase ), dont you think that you should have a character template? Like which animation goes in which frame, etc. No, since animations are defined by variables. Tails, for example, wouldn't have the same number of frames than Sonic or Knuckles :E Link to comment Share on other sites More sharing options...
rogueyoshi Posted August 11, 2006 Author Report Share Posted August 11, 2006 UPDATE INFO: 8/10/06 - updated menu system - updated sonic character sprites also Aerosol is now an official contributor to the project. Link to comment Share on other sites More sharing options...
Asuma Posted August 11, 2006 Report Share Posted August 11, 2006 I just may have to use this engine lol. How do I chance the transparent color in the sprite editor? I'm trying to get this to work, but it keeps making the black transparent. I want the white to be transparent, not the black=/ Link to comment Share on other sites More sharing options...
Godmaster Posted August 11, 2006 Report Share Posted August 11, 2006 just make the canvas's height 1 pixel bigger, with white background color ^^. Link to comment Share on other sites More sharing options...
tentril Posted August 11, 2006 Report Share Posted August 11, 2006 transparencies in GM are determined by the corner pixels. Make the corners white and white will be transparent. Link to comment Share on other sites More sharing options...
Damizean Posted August 11, 2006 Report Share Posted August 11, 2006 transparencies in GM are determined by the corner pixels. Make the corners white and white will be transparent. Only bottom left corner, for instance. Link to comment Share on other sites More sharing options...
Asuma Posted August 11, 2006 Report Share Posted August 11, 2006 Well, that kinda sucks lol Link to comment Share on other sites More sharing options...
MidimanNull Posted August 11, 2006 Report Share Posted August 11, 2006 Thats how everyone else does it. stop being a baby :] Link to comment Share on other sites More sharing options...
Hoj Posted August 12, 2006 Report Share Posted August 12, 2006 I can't play it because I don't have GM on my computer, can you make a protected version please? Link to comment Share on other sites More sharing options...
Damizean Posted August 12, 2006 Report Share Posted August 12, 2006 I can't play it because I don't have GM on my computer, can you make a protected version please? Compiled version. The zip comes with a compiled version of the engine. Link to comment Share on other sites More sharing options...
Asuma Posted August 12, 2006 Report Share Posted August 12, 2006 I can't play it because I don't have GM on my computer, can you make a protected version please? Um, you wouldn't happend to be Hoj Tiger, would you? Link to comment Share on other sites More sharing options...
rogueyoshi Posted August 12, 2006 Author Report Share Posted August 12, 2006 Updated: 8/12/06 - new title cards contributed by Midiman 8/11/06 - minor tweaks Link to comment Share on other sites More sharing options...
Mark the Echidna Posted August 13, 2006 Report Share Posted August 13, 2006 I would like to contribute with some BGs and concepts... What should i do? Link to comment Share on other sites More sharing options...
Asuma Posted August 13, 2006 Report Share Posted August 13, 2006 Import them XD Link to comment Share on other sites More sharing options...
rogueyoshi Posted August 13, 2006 Author Report Share Posted August 13, 2006 I would like to contribute with some BGs and concepts... What should i do? we should talk on aim. Link to comment Share on other sites More sharing options...
Asuma Posted August 13, 2006 Report Share Posted August 13, 2006 Dude, you should add a pipe system like Chemical Plant Zone, and something like in Metorlopis Zone. Link to comment Share on other sites More sharing options...
Godmaster Posted August 13, 2006 Report Share Posted August 13, 2006 Would be cool add Knuckles and Tails skills. Link to comment Share on other sites More sharing options...
Damizean Posted August 14, 2006 Report Share Posted August 14, 2006 Dude, you should add a pipe system like Chemical Plant Zone, and something like in Metorlopis Zone. That should be dead easy Link to comment Share on other sites More sharing options...
Asuma Posted August 14, 2006 Report Share Posted August 14, 2006 Maybe, but I have no coding experiance with GM. Link to comment Share on other sites More sharing options...
DarthCrap Posted August 14, 2006 Report Share Posted August 14, 2006 @azu the pipe system - lol ive already made a sort of pipe system, but the problem is its not very efficient..... lol its just objects which tell the engine to keep on rolling and to change direction... the inverted curve thing - lol same, i made that a day b4 ure ogininal post about it, but never bothered to register on these forums @rogueyoshi ive finished the 'incomplete' test zone, and added a 'boss zone' (complete with fully functional boss), and with a few minor things to be added (which i aint done yet), then will u put it in the zip (i doubt it thow )? the problem is that when i started, the latest version of ure engine was the 6th august one.... so its still based on the 6th aug one not the latest one.... @everyone ive tried quite a few things, but i can't seem to get it work. i want everything to act like room_width is 448 (views stopping as if it were, player stopping as if it were). i can get the player to stop, but not the view however, i did manage to get it working correctly, views aswell, but the problem is it that is displays an error - yet the only way it will work atm is if this error is displaied? how can i do it without having to resort to an error? Link to comment Share on other sites More sharing options...
rogueyoshi Posted August 14, 2006 Author Report Share Posted August 14, 2006 @azuive finished the 'incomplete' test zone, and added a 'boss zone' (complete with fully functional boss), and with a few minor things to be added (which i aint done yet), then will u put it in the zip (i doubt it thow )? the problem is that when i started, the latest version of ure engine was the 6th august one.... so its still based on the 6th aug one not the latest one.... thanks for wanting to contribute to Sonic Dash. i dont mind adding your content to the game, just upload it, and i will merge it with the newest version. Dude, you should add a pipe system like Chemical Plant Zone, and something like in Metorlopis Zone. I added it before, but never got time to add it in the rewrite. like dami said, its dead easy. all you have to do is make an object that collides with the player, and make the player go into a forced roll state. also make it so that if the player goes below a specific speed, set the speed to a higher value. then, make sure to make an object that deactivates this state. EDIT: nvm i just realized you said CPZ. all you have to do is make 4 objects that change the player's directions, plus an object that starts the state and an object that ends the state. Link to comment Share on other sites More sharing options...
Asuma Posted August 14, 2006 Report Share Posted August 14, 2006 .....right Link to comment Share on other sites More sharing options...
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