MidimanNull Posted July 23, 2006 Report Share Posted July 23, 2006 Oh, thats no problem then, long as I know what happened. Edit: some weird graphics scripting, care to look out for that? Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 23, 2006 Author Report Share Posted July 23, 2006 check your pm inbox midiman, i apologize for that little misunderstanding with the HUD sprites. Oh, thats no problem then, long as I know what happened.Edit: [qimg]http://img136.imageshack.us/img136/5880/sonicdashwatergarbledfd9.png[/qimg] some weird graphics scripting, care to look out for that? THIS is what you should be seeing, its due to some kind of vram error, i was drawing primitives with textures that weren't a power of 2, im working on a way to circumvent that problem now... Link to comment Share on other sites More sharing options...
xhedgehogx Posted July 23, 2006 Report Share Posted July 23, 2006 This engine is great, too bad it's not tgf Link to comment Share on other sites More sharing options...
Damizean Posted July 23, 2006 Report Share Posted July 23, 2006 I encourage everyone to try out Gamemaker: the script language might look hard at first, but later it gets much much easier and allows you to do more stuff than with D&D Link to comment Share on other sites More sharing options...
Godmaster Posted July 23, 2006 Report Share Posted July 23, 2006 Yeah Damizean, you're right! And, I can use this engine, for my game? Link to comment Share on other sites More sharing options...
xhedgehogx Posted July 23, 2006 Report Share Posted July 23, 2006 I encourage everyone to try out Gamemaker: the script language might look hard at first, but later it gets much much easier and allows you to do more stuff than with D&D I just downloaded it, I am confused as hell. I just figured out how to put objects in a playfield. Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 23, 2006 Author Report Share Posted July 23, 2006 Yeah Damizean, you're right!And, I can use this engine, for my game? yeah, you can, but im removing the link until midiman either gives the ok to use his hud, or declines. Link to comment Share on other sites More sharing options...
Damizean Posted July 23, 2006 Report Share Posted July 23, 2006 I just downloaded it, I am confused as hell. I just figured out how to put objects in a playfield. If you're confused, you should look at the Help first: it's very very good and helpful: explains how everything is sorted and how does GM internally work Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 23, 2006 Author Report Share Posted July 23, 2006 bumpdated; look at the first post. Link to comment Share on other sites More sharing options...
Pseudo Da Hedgehog Posted July 23, 2006 Report Share Posted July 23, 2006 Found one bug, i spin dashed near the first big ramp you come to and accidently jumped as i let go of down. Sonic jumped into the vertical wall and stopped, However the camera kept going to the right then stopped. Making sonic go left didnt fix it but when i spin dashed back up to the top the camera righted itself. Edit: tried recreating it and it still does, Not sure with GM might be a camera issue. A bit too much to the left XD Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 24, 2006 Author Report Share Posted July 24, 2006 its not really a bug, just a little oversight. the camera freezes when you spindash or use the flame shield, like in official games. it then unfreezes when you almost leave the view. that happens when you DONT leave the screen after activating that effect. i just need to make a little timer variable to keep track of that. Link to comment Share on other sites More sharing options...
Damizean Posted July 24, 2006 Report Share Posted July 24, 2006 It's not an actual bug: In original Sonic games, when the player uses the Spindash, the camera stays still until Sonic gets to the margins of the screen. Of course, the values used here may not be the correct ones, nor the methods :/ Edit: Aw, you were faster, Yoshi n_n Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 24, 2006 Author Report Share Posted July 24, 2006 It's not an actual bug: In original Sonic games, when the player uses the Spindash, the camera stays still until Sonic gets to the margins of the screen. Of course, the values used here may not be the correct ones, nor the methods :/Edit: Aw, you were faster, Yoshi n_n lol, indeed. EDIT: fixed and updated. Link to comment Share on other sites More sharing options...
Zonar Games Posted July 24, 2006 Report Share Posted July 24, 2006 I think this engine could help anyone out. Hey Yoshi have you ever thought of implenting grinding? Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 24, 2006 Author Report Share Posted July 24, 2006 I think this engine could help anyone out. Hey Yoshi have you ever thought of implenting grinding? it seems really easy to do, but im focusing on the classic movesets right now. but if you want, you can just take the wallsliding code and work from there. updated, added Water shield action. Link to comment Share on other sites More sharing options...
sonic122 Posted July 24, 2006 Report Share Posted July 24, 2006 it's like a sonic 2 remix! Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 24, 2006 Author Report Share Posted July 24, 2006 thanks. and btw: Added Drowning. Link to comment Share on other sites More sharing options...
MidimanNull Posted July 24, 2006 Report Share Posted July 24, 2006 yeah, you can, but im removing the link until midiman either gives the ok to use his hud, or declines. Really, now that I look at it, its not that big of a deal, im going to make a SE version anyways. Go ahead and use it, long as whoever's using it gives credit/proper acknowledgement Link to comment Share on other sites More sharing options...
Andythehedgehog Posted July 24, 2006 Report Share Posted July 24, 2006 The demo gives me a solid movement feeling. Which, I likey. Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 24, 2006 Author Report Share Posted July 24, 2006 from now on, im going to do more to help out those who use TGF, or MMF but seem interested in using GM for their games. i will be adding eplainations on adding explainations to the gml lingo, as well as add more helpful comments to the code. EDIT: Updated: 7/24/06 - springs now work correctly in any gravity angle Link to comment Share on other sites More sharing options...
Lord Alan Posted July 24, 2006 Report Share Posted July 24, 2006 Excellent engine. It'll be interesting to see if anyone can come up with some decent level design to build on it. Keep up the good work! Link to comment Share on other sites More sharing options...
RyanHedge Posted July 26, 2006 Report Share Posted July 26, 2006 I need to say something. The motobug object isn't even running at run time and the music will play for 3 secounds then stop. I'm not sure if it hardware, OS, or the game doing this. Link to comment Share on other sites More sharing options...
MidimanNull Posted July 26, 2006 Report Share Posted July 26, 2006 1.) raise it up 1 pixel. 2.) thats on your end either fix the code in room creation in roomTest ( it should be reffering to Music\R1.mp3, not 0.mp3 ) or make your own code that works Link to comment Share on other sites More sharing options...
RyanHedge Posted July 26, 2006 Report Share Posted July 26, 2006 Hmm, I'll go look into it. I can edit GML code but I can't write it yet. Odd the mp3 name is 0.mp3, are you sure I shuold change that code? Link to comment Share on other sites More sharing options...
MidimanNull Posted July 26, 2006 Report Share Posted July 26, 2006 completely sure. Link to comment Share on other sites More sharing options...
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