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Sonic Dash (Open Source WIP)


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ok.... very nice :P

Below is a double post that has been automagically merged into the original.

just noticed a big big bug (well just that yoshi has forgotton to put something in - which im fixing if he and damizean don't fix first)

DarthCrap:

how do you exit out of 'options' back into 'main menu'?

DarthCrap:

(just created a 'sound test based cheat/debug system' which atm just changes t zone to final boss zone for debug )

Damizean:

there's no exit, MWHAHAHAHAHAHAHA

Damizean:

*oh shi..*

Damizean:

create a button wich when pressed, change the current interface to main menu or something

DarthCrap:

quotes "oh shi..." *rofl*

DarthCrap:

Will Do.

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[qimg]http://img225.imageshack.us/img225/7841/clipboard01dr2.png[/qimg]

First, you had two missing down files, with I've managed to add. Now, when I hit the End post sign, the game fades, then this pops up=/

Nope, still don't see it.

Hmm if you'r meaning the end of level signpost, then thats because i gave yoshi the signpost object, but not the other code associated with it. :P

i talked to yoshi last nite, and im going to do some work on the gm6 now.

if you are not.... well i think you are cause that where the 'global.nextlevel' variable comes into use.

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Due to several glitches with SFGHQ's server, download links for the newer versions of the engine have gone aswell.

Here is a version from the 10th september, with the Sonic 1 GHZ Boss include i finished (original by damiean) on the 23rd september.

There was a 12th and 14th september engine version, but i do not have them.

Download Here - 16.63MB

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