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DarthCrap

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About DarthCrap

  • Birthday 08/22/1991

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  • Location
    Behind You.... (Somewhere Far Far Away In The Middle Of The UK)
  • Interests
    Computing, Gaming, Programming

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  1. Due to several glitches with SFGHQ's server, download links for the newer versions of the engine have gone aswell. Here is a version from the 10th september, with the Sonic 1 GHZ Boss include i finished (original by damiean) on the 23rd september. There was a 12th and 14th september engine version, but i do not have them. Download Here - 16.63MB
  2. Hmm if you'r meaning the end of level signpost, then thats because i gave yoshi the signpost object, but not the other code associated with it. i talked to yoshi last nite, and im going to do some work on the gm6 now. if you are not.... well i think you are cause that where the 'global.nextlevel' variable comes into use.
  3. dam it. i forgot to post. ive already fixed it along the feature i was incorporating at the time @yoshi msn me when you upload the update.
  4. ok.... very nice Below is a double post that has been automagically merged into the original. just noticed a big big bug (well just that yoshi has forgotton to put something in - which im fixing if he and damizean don't fix first)
  5. umm isn't this goin a little off topic....
  6. lol i wanted the overall boss of mine to be secret, but it may not stay that way considering i need help with the map loop and other aspects... I also suggested to yoshi that if he wanted ill make a 'offical sonic dash website' and ill get onto doing that if i can get my damn virtual server to work (boring old tech details : mod_rewrite and all htaccess functions are not working even thow they are activated in conf, which may cause a problem with site caching even if the no-cache header is sent) EDIT : uninstalled and reinstalled server, still having problem
  7. hmm possible, but i was going to use premade floor not a script created one
  8. Green Hill Zone Boss - That Should Be Easy Advance Style Eggman - well i admit it came out.... odd... but i just didn't feel the sonic 2 'dr robotnik' didnt look right either. is there any possible way to install a 'map loop' system - for levels and bosses (ive tried but it messed up the view position once loop had been done) and 'if the player falls behind 'camera_min_x' (if its constantly moving forward like i want for the 'final boss' idea if the game reaches final boss stage), then is it possible for the player's x_speed to be set accordingly, so he isn't just pushed along (which looks kinda stupid) EDIT : larkss just posted while i was in middle of typing this. @larkss Thats what i tried, but i couldn't get the "don't even notice you've moved back to beginning" bit to work properly, and the views got slightly messed up like i said above No Do. The boss floor is a mixture of straight and 'raised' straight tiles, so this is not possible. Exactly, so that only leaves number 1.
  9. post all boss ideas (geese i hope yoshi dont mind) ive already got one which may be suitable for the 'final zone'... whenever that comes but its one of the ones where the screen is continuesly scrolling (like SA2 boses do), which ill have to work out how to do
  10. ty. lol im suprised you got to it i found a glitch with it, and me + rogueyoshi have fixed it, but the 'filefront/darthcrap2' still has the version with the glitch in it. (glitch was that the objStartPlace needs to be placed at 8 pixels or more - which it isn't)
  11. kk lol cba changing the code ive alread got in and uploaded
  12. @damizean - can u read that post i posted earlier (http://www.sfghqmb.com/showpost.php?p=14492&page=3) I dunno, im not sure but i think i found a slight prob wiv ure camera script @anyone http://hosted.filefront.com/DarthCrap2/ the xtended version (finished level and added boss) is available there, but it has been made in the 6th aug version of the engine so needs to be upgraded
  13. @rogueyoshi lol u need to update first post anyway to add 14th aug update (pipes) hey can i add u on msn to send u the finished zone+boss gm6 as the upload here doesn't seem to be working for me
  14. The Camera Code - Ill try that EDIT : Where do you set the values? objController is a global object so where can u set individual level camera_min/max values? Where i got to this site from - ure post on gm forums lol I had the original (very old) sonic 360 engine and did a gm forums search and ure 'pack of stuff beta' post came up Its also lucky that the file i was trying to upload didn't upload b4 - i had forgotton the BOSS.mp3 file which is important as it does dynamic load. EDIT : I Got the invalid id error message again, must be smthin to do with the forum uploader not working
  15. Umm..... I use in the step event of the actual object if (distance_to_object(global.player1) == 0) { sound_stop_all(); room_goto(whateverrroom); // whatever other handles nessacerry instance_destroy(); } Below is a double post that has been automagically merged into the original. Ill take you up on that. Included is a note_to_rougeyoshi.txt file *Uploads* *Upload Finishes And Gives Me Error Message 'Invalid Post specified. If you followed a valid link, please notify the administrator' *Decides To Upload Later As DarthCrap Is Going To The Libary To Get A Book He Ordered*
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