Blyde Posted July 16, 2008 Report Share Posted July 16, 2008 lol, the tester guy died. Nice one! So far I really like Sonic's jumping/rolling animation, the CG, and the graphics of the game. Says a lot, doesn't it. EDIT: 2 secs later, he died again! Then that chick went like "you guys are slamming me." Best demonstration ever. Link to comment Share on other sites More sharing options...
Damizean Posted July 17, 2008 Report Share Posted July 17, 2008 It's Sonic Adventure styled shit what we are sick tired of. They keep repeating their mistakes over and over, and we lost faith already. It's the cycle. Link to comment Share on other sites More sharing options...
Herotokami Posted July 17, 2008 Report Share Posted July 17, 2008 I agree about it being restricted. I am trying to remain optimistic but there seems to be so little exploration. It's just so linear, I was hoping that seeing it play would show lots of different paths. I guess I can't say the info I posted was wrong but still, it's not as good as I thought it would be. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted July 18, 2008 Report Share Posted July 18, 2008 If you weren't horrified by the song in the E3 trailer, I've ripped it. Sonic Stadium posted a rip, but it was from a really low quality version of the video so there's quite a bit of hissing. I ripped this from the 320mb version from Sega's FTP, so it's really clear. Click here. Link to comment Share on other sites More sharing options...
Sockman Posted July 18, 2008 Report Share Posted July 18, 2008 I like the Quick Step feature they've implemented. I've always believed that there should be some way to strafe while running at high speeds in the 3D Sonic games. The night portions look terrible, however. So is the day/night system in real time ala Pokemon Gold/Silver? If so then I guess one could just play the game during daytime hours. I doubt Sega would be that merciful to us, they tend to shove new gameplay "choices" down the player's throat. (The so-called "optional" guns in Shadow the Hedgehog, for instance, were required to complete many missions.) Link to comment Share on other sites More sharing options...
DimensionWarped Posted July 18, 2008 Report Share Posted July 18, 2008 No, it's just half day half night. Half Sonic Rush with the usual junk, half stretchy werewolf generic beat-em up. Each level allegedly has a segment of both. Link to comment Share on other sites More sharing options...
VectorSatyr Posted July 18, 2008 Report Share Posted July 18, 2008 It's a screwy Act1/Act2 sort of thing. =/ Link to comment Share on other sites More sharing options...
Pheonix Gamma Posted July 18, 2008 Report Share Posted July 18, 2008 when did werewolves have Stretch Armstrong arms anyways? Link to comment Share on other sites More sharing options...
Aaron C-T Posted July 19, 2008 Report Share Posted July 19, 2008 "Camera was great, didn't falter once." Dude, it faces forward, it faces the side. I would hope the camera wouldn't be a problem. Rael: There's going to be negativity. I mean, you can't expect everyone to praise it. As long as no one's fighting I don't see a problem. Also, I agree about the on-rails/restricted feeling. Edit: You know, I'd really love to get off this whole "new sense of speed" boat. Speed's dandy until it starts to sacrifice actually letting me play or.. I dunno.. fun. When I play my Genesis on occasion, I don't see a trend of each Sonic game being drastically faster than the previous one- they all feel about the same. I see the "multiple paths," but I also see that they're side-by-side "detours" more than anything. I still can't get over how gorgeous it looks. I don't like the fact that Sonic comes to a dead-stop when he hits the side of what looks like something he could just step over. Also find the way he gets hit, stops, and then is able to resume the same speed instantly rather odd. I love the guy's confuzzled questioning of Dr. Robotnik's name. The bit with the stack of crates and springs seems.. accidental? The only part that really peaked my interest was the platforming on those spinning bits that reminds me of SA. Incidentally, it's also sitting over a bottomless pit and followed by a now-traditional "dash panel to rail" bit where he's shot just off to the side of a rail. I love the chick freaking out about the hands. Link to comment Share on other sites More sharing options...
ClassicSonicRules Posted July 27, 2008 Report Share Posted July 27, 2008 Now that the dust has settled a little, I guess I will comment. To be honest, the werewolf sections actually surpassed my expectations. Sure my expectations may not have been high in the first place, but the gameplay reminds me of a semi-linear platformer like Spyro the Dragon or something. The day sections still look a little fast, but I am sure that you could slow down if you would like. Even if you can't slow down, it will surely be better than the super speed sections from Sonic 2K6. While I agree that this game will not be Sonic 4, I feel that Sega is moving in the right direction and has earned some respect for once. Link to comment Share on other sites More sharing options...
Aaron C-T Posted July 27, 2008 Report Share Posted July 27, 2008 It was confirmed ages ago that the dash panels disappear if you slow up a bit. Link to comment Share on other sites More sharing options...
Herotokami Posted July 29, 2008 Report Share Posted July 29, 2008 http://www.sonicstadium.org/board/index.php?showtopic=34259 Here some info on the Wii version. Link to comment Share on other sites More sharing options...
Aaron C-T Posted July 30, 2008 Report Share Posted July 30, 2008 "See that spring at the end of the wall? we bet it goes somewhere cool." As opposed to home-attacking it? "Human NPC's in hub worlds look like characters from pixar moves, like ratatouile and the incredibles." Really interested in this more than anything else. Link to comment Share on other sites More sharing options...
Herotokami Posted July 31, 2008 Report Share Posted July 31, 2008 http://www.gamespot.com/xbox360/action/sonicunleashed/media.html?tag=tabs;videos I like the stage music so far. I also hate how Sonic says "yeah" like every second. Link to comment Share on other sites More sharing options...
Aerosol Posted July 31, 2008 Report Share Posted July 31, 2008 I like the stage, period. It's fast, but not exceedingly so. Plenty of places where a quick reflex or two could send you off to other places. Bada ba ba baaa i'm lovin' it! Link to comment Share on other sites More sharing options...
Aaron C-T Posted July 31, 2008 Report Share Posted July 31, 2008 I'm really not a fan of how rings just fly to you. The idea that you shouldn't have to run directly through a line to get them makes sense, but I'm not a fan of you missing an entire line completely and still nabbing everything onscreen all. I don't understand how it could possibly be fun to be able to run into enemies and kill them while missing a bunch of rings to continue to be able to just barrel through everything in sight.. Link to comment Share on other sites More sharing options...
Herotokami Posted August 1, 2008 Report Share Posted August 1, 2008 campsonic.com I haven't read through the article yet, but apparently it has some new info somewhere in there. Link to comment Share on other sites More sharing options...
Aerosol Posted August 1, 2008 Report Share Posted August 1, 2008 i didn't see any new info. just new pics Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 1, 2008 Report Share Posted August 1, 2008 Well, they say a picture is worth a thousand information transportation units. Link to comment Share on other sites More sharing options...
sonic101 Posted August 10, 2008 Report Share Posted August 10, 2008 I'm hearing mixed reviews on this one, a lot of people seem to hate it thus far, I'm not going to knock it until I try the game out, from what I've seen it looks alright but an actual play through would be best to know if i like it or not. I'll either rent it or download a demo. Link to comment Share on other sites More sharing options...
Sponick Posted August 10, 2008 Report Share Posted August 10, 2008 I just noticed something watching the werehog video...I think I played this game before...yeah, it's a photocopy (in color) of god of war gameplay!! You push three buttons and you have a super combo to beat all enemies around you, and to open the doors, it is exactly the same xD Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted August 10, 2008 Report Share Posted August 10, 2008 It took you that long to make the connection? Link to comment Share on other sites More sharing options...
Cyber Rat Posted August 10, 2008 Report Share Posted August 10, 2008 I just noticed something watching the werehog video...I think I played this game before...yeah, it's a photocopy (in color) of god of war gameplay!!You push three buttons and you have a super combo to beat all enemies around you, and to open the doors, it is exactly the same xD I thought it was obvious... EDIT: It took you that long to make the connection? [qimg]http://i203.photobucket.com/albums/aa30/BlazeHedgehog/sa%20emoticons/emot-v.gif[/qimg] I'm sure the fact that the level was in Greece hindered him to notice the God of War connection right away. EDIT2: Anyone else think the final boss will be Sonic fighting against his darkside werewolf form? Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 10, 2008 Report Share Posted August 10, 2008 Nah, it'll be against a chihuahua. Or not. But there will be chihuahuas, I promise. Link to comment Share on other sites More sharing options...
ila Posted August 10, 2008 Report Share Posted August 10, 2008 You're both wrong, Sega's going to kill off Sonic so they can franchise the hell out of his werehog XTREMEEEEE FORM! You know, because their shitheads like that. Link to comment Share on other sites More sharing options...
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