Dobermann Posted April 10, 2007 Report Share Posted April 10, 2007 Well, i don't know how to make video... Link to comment Share on other sites More sharing options...
LarkSS Posted April 10, 2007 Report Share Posted April 10, 2007 CamStudio Link to comment Share on other sites More sharing options...
MSUK Posted April 10, 2007 Report Share Posted April 10, 2007 Meh, Some screens of Sonic EVO, Sorry about the big screens, photobucket's being a bitch. I hate the custom BG i made for marble cliffs, That is definatley gonna change. Also, My level designing isn't too good, so that's changing too. I'll keep you informed. =P Link to comment Share on other sites More sharing options...
Damizean Posted April 10, 2007 Report Share Posted April 10, 2007 What the heck is that? Advance Eggman and Genesis Sonic? Sorry sir, but HECK NO! Link to comment Share on other sites More sharing options...
MSUK Posted April 10, 2007 Report Share Posted April 10, 2007 What the heck is that? Advance Eggman and Genesis Sonic? Sorry sir, but HECK NO! Mixup alert. I'll work on that. 3rd screenie removed for the time being. Link to comment Share on other sites More sharing options...
VectorSatyr Posted April 11, 2007 Report Share Posted April 11, 2007 Other pictures aren't that better. Your video demonstrates it - you need less linearity and more variety. Link to comment Share on other sites More sharing options...
MSUK Posted April 11, 2007 Report Share Posted April 11, 2007 yeah, sorry about that, i was in such a hurry on posting it. I have yet to post my GFD topic on it yet... Link to comment Share on other sites More sharing options...
sonic101 Posted April 11, 2007 Report Share Posted April 11, 2007 yay alterations and completed act 2... new sprites for the saw and some back ground tiles to decrease on blandness Link to comment Share on other sites More sharing options...
Spike Posted April 11, 2007 Report Share Posted April 11, 2007 Much better. Deliscious. Link to comment Share on other sites More sharing options...
sonic101 Posted April 12, 2007 Report Share Posted April 12, 2007 Much better. Deliscious. Heh thanks, you might also be happy to know im currently working on cleaning up the coding as best i can, I got a bit of a purformance boost out of it, a small one but its a start... Link to comment Share on other sites More sharing options...
Shockey Rai Posted April 12, 2007 Report Share Posted April 12, 2007 New Screenie! Crash City Act 1, Underground The City. Detail will be added to level once finished. Link to comment Share on other sites More sharing options...
Slingerland Posted April 12, 2007 Report Share Posted April 12, 2007 Tube Town + Starlight = a pretty cool lookin' level. Marik has learned the mix and match BG skill. Level awwwwp. Link to comment Share on other sites More sharing options...
Rael0505 Posted April 12, 2007 Report Share Posted April 12, 2007 He didn't make it the background. Glaber did. Looks good. Link to comment Share on other sites More sharing options...
Shockey Rai Posted April 13, 2007 Report Share Posted April 13, 2007 He didn't make it the background. Glaber did.Looks good. I Think he knows Rael. Link to comment Share on other sites More sharing options...
Rael0505 Posted April 13, 2007 Report Share Posted April 13, 2007 No, he very clearly doesn't. Link to comment Share on other sites More sharing options...
Spike Posted April 13, 2007 Report Share Posted April 13, 2007 I like it. Put water in it. Link to comment Share on other sites More sharing options...
Shockey Rai Posted April 13, 2007 Report Share Posted April 13, 2007 I like it. Put water in it. The Engine i'm using has Water in it, But when Sonic goes in the water. it becomes laggy. (Using RC's Engine BTW) Link to comment Share on other sites More sharing options...
SkyLights Posted April 14, 2007 Report Share Posted April 14, 2007 3 vids Link to comment Share on other sites More sharing options...
Spike Posted April 14, 2007 Report Share Posted April 14, 2007 Looks pretty good! Chaos' moves look interesting. Although, I hate your choice of sprites for Chaos and Tikal. They are just so... stiff. No matter how fast they go, they are always in the walking sprite... so on and so forth. Link to comment Share on other sites More sharing options...
Slingerland Posted April 14, 2007 Report Share Posted April 14, 2007 SkyLights, where have you been? I've missed you and your awesomeness. Amazing videos, man. The move list you gave Chaos Zero is the most impressive, in my opinion. Good BG remix of Angel Island, great remixed music, and solid level design. I'd consider making the level longer though, because it seemed a tad short. Plus, Tikal and Chaos need some running animations. Link to comment Share on other sites More sharing options...
SkyLights Posted April 14, 2007 Report Share Posted April 14, 2007 Yeah, I put some time into thinking of how Chaos Zero could fit in the Sonic formula, and I think I've done a successful job of it. One thing not in the video that he can do is sink through platform surfaces when he submerges, such as a sewer lid or bridge. I will look into length of the level. I thought that this one can be completed in about the same time as a regular first level, but I'll see about it anyway. And I guess I spin-dashed too much, because Tikal does have running sprites. My fault for time-attacking Sonic games too much. >_< Chaos Zero doesn't have another running animation on purpose though because he doesn't have the ability to run like Sonic would. He uses his momentum as a ball to speed forwards, as opposed to moving his legs as fast as he can. But about the running sprites for Tikal's case. Is the average Genesis walk/run animations not enough and I should add a third, faster version like CD's peel-out, or should I do something else? Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 14, 2007 Report Share Posted April 14, 2007 Honestly, I wasn't particularly fond of the level design in a lot of areas, but its good where its good. What makes me more interested in that than anything is the choice of characters and the style of the sprites. Keep it up. Oh... and its been a while, but: Link to comment Share on other sites More sharing options...
SkyLights Posted April 14, 2007 Report Share Posted April 14, 2007 Thanks. X) I will work on welding the level together some more. Any odd spots in particular that I should take care of? I'm guessing spots like 0:17 and 0:30 on Youtube's timer on the second video, where it's a bit cluttered or scrunched in. Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 14, 2007 Report Share Posted April 14, 2007 Saturate it with more interactive objects... or as I like to say, gimmicks. Thats the biggest issue. Link to comment Share on other sites More sharing options...
Rael0505 Posted April 14, 2007 Report Share Posted April 14, 2007 I have to say how the background hurts my eyes because detailed objects are so freaking tiny. However, you're an excellent spritist and I love your use of colors, especially in the sky. The concept of the characters is unique, and the level design seems good. The music is candy as well. Keep it up, I want a new demo. Link to comment Share on other sites More sharing options...
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