Rael0505 Posted April 7, 2007 Report Share Posted April 7, 2007 Honestly I don't like the background either. I agree with Dami. Try finding something else. Link to comment Share on other sites More sharing options...
Spike Posted April 7, 2007 Report Share Posted April 7, 2007 Yeah, the one Damizean suggested looks miles better. MetalslugUK: Most people with BGs that good custom them themselves. Link to comment Share on other sites More sharing options...
null1024 Posted April 7, 2007 Report Share Posted April 7, 2007 Sonic RunDrive X new engine screenshot of Rush City. Link to comment Share on other sites More sharing options...
Slingerland Posted April 7, 2007 Report Share Posted April 7, 2007 New engine? I don't believe you. You can't blame me for that either. Link to comment Share on other sites More sharing options...
null1024 Posted April 7, 2007 Report Share Posted April 7, 2007 Yeah... But it's not a mockup. Link to comment Share on other sites More sharing options...
Spike Posted April 7, 2007 Report Share Posted April 7, 2007 Yeah... and it's another stolen Advance level. Jesus, if I wanted to play these levels all over again, I would go play my Sonic Advance carts. And they wouldn't be crappified on there either. Link to comment Share on other sites More sharing options...
TRD Posted April 8, 2007 Report Share Posted April 8, 2007 Hey guys, just got through implementing the second gimmick for Point Blank Highway: A Crane. You're probably wondering, "Why a crane?" Well I'm doing gimmicks that matches the background/stage, in this case, a highway and maybe....a construction vehicle. Now this gimmick is actually a puzzle gimmick, very simple, and you need to solve it in order to move on. I'm halfway done with the stage layout btw, also I'm looking to put in a third gimmick but I ran out of ideas of a highway gimmick, if you guys have any suggestions, post. Thx Link to comment Share on other sites More sharing options...
Aerosol Posted April 8, 2007 Report Share Posted April 8, 2007 @spike: thats not fair...not everyone can make their own backgrounds dude. @trd: im having your babies. Link to comment Share on other sites More sharing options...
VectorSatyr Posted April 8, 2007 Report Share Posted April 8, 2007 That's not fair... I was going to make a crane gimmick! >_< Link to comment Share on other sites More sharing options...
TRD Posted April 8, 2007 Report Share Posted April 8, 2007 @Aerosol: Lol, Thx. @AeroGP: You still can......just different from mines. =P Ontopic: It's pretty much solid, but there's some slippery stuff going on with it, probably because of moving side-to-side animation of the chain/hook/platform, thankfully that can be easily fixed. Link to comment Share on other sites More sharing options...
Spike Posted April 8, 2007 Report Share Posted April 8, 2007 TRD, this is turning into an impressive project. I liked Sonic Turbo, and Sonic Turbo 2 is looking much better. Here's a screen of the now finished Sonic 4 special stage. (Notice that there are now different heights of floors, gimmicks, and a HUD.) Due to everyone on SFGHQ being so cool and all, I will probably release the special stage engine alongside Sonic 4 whenever it comes out. Link to comment Share on other sites More sharing options...
TRD Posted April 8, 2007 Report Share Posted April 8, 2007 Thanks Spike, and your project is looking better every time I see it, I'm in love with your special stages because they resemble the ones in Chaotix, not to mention I love 3-D. Link to comment Share on other sites More sharing options...
Spike Posted April 8, 2007 Report Share Posted April 8, 2007 Thanks Spike, and your project is looking better every time I see it, I'm in love with your special stages because they resemble the ones in Chaotix, not to mention I love 3-D. Drat! You've found my inspiration! But thanks for the compliment. Link to comment Share on other sites More sharing options...
Dobermann Posted April 8, 2007 Report Share Posted April 8, 2007 Sonic Xtreme Remix coming this year: simple act ^ Boss ^ I'm actually thinking of a new special stage engine, like in sonic 3... And to add some minigames... PS: And yes it's made in MMF using the OpenGL extension! Link to comment Share on other sites More sharing options...
TRD Posted April 9, 2007 Report Share Posted April 9, 2007 Sexy. EDIT: 1,200th post. YAY! XD Link to comment Share on other sites More sharing options...
Spike Posted April 9, 2007 Report Share Posted April 9, 2007 Haven't you posted those exact shots here before? I feel I've seen them a million times. (TRD, that was your 1200th post) Link to comment Share on other sites More sharing options...
LarkSS Posted April 9, 2007 Report Share Posted April 9, 2007 @TRD: Looking good, though I think the chain links should be behind the platform they're holding up. @Spike: That's one sexy looking special stage you have there. Also, dobermann did post those exact screenshots before. =P Link to comment Share on other sites More sharing options...
Rael0505 Posted April 9, 2007 Report Share Posted April 9, 2007 YES ELFEN LIED AVATAR d Link to comment Share on other sites More sharing options...
Godmaster Posted April 9, 2007 Report Share Posted April 9, 2007 2007, is being the Sonic fangames year. Trd, your gimmick looks pretty neat, and Spike, u have extracted these special stage ideas from my brain!!! Whatever, it looks very well implemented. Dobberman, I can't wait to see your game finished, btw good games usually take more time to be finished. Keep goin' So, I decided to use bigger cars, instead of little ones on BrazSonic 2 special stage. Here's a beta gameplay footage: Obs: don't worry about the annoying video compression, next time I record in my new pc. Link to comment Share on other sites More sharing options...
LarkSS Posted April 9, 2007 Report Share Posted April 9, 2007 Sonic can sure take a beating. =/ The special stage actually looks kinda interesting especially when the police car came in, but I think you should add something extra to collect that comes more frequently than the bags of money like maybe coins since the road is empty sometimes. Of course that could mean there could be little traps like mines or something in addition to the cars that come more frequently the later on in the stage you get to make things tougher. *random thoughts* Link to comment Share on other sites More sharing options...
DimensionWarped Posted April 9, 2007 Report Share Posted April 9, 2007 2k7 isn't the Sonic fangames year. 2007 is the year of Sonic games that just happen to be fanmade. Link to comment Share on other sites More sharing options...
Dobermann Posted April 9, 2007 Report Share Posted April 9, 2007 no you ,never seen those screenshots before! They show the same thing but they is,n't exaéctly the same, you can find some difference... Just look at them closely! ^^ The big point in my game is the progress of the engine, but i can't show that with some screenshots :/ Link to comment Share on other sites More sharing options...
Spike Posted April 10, 2007 Report Share Posted April 10, 2007 The special stage is insanely long, and not really interesting until the last 10% of it (When all of the police start to come, and crash with other cars.) Its a good idea, its just a little boring the way it is now. Link to comment Share on other sites More sharing options...
Godmaster Posted April 10, 2007 Report Share Posted April 10, 2007 Well, I debugged on this video to accelerate the character position on the road. That's still so empty, but I intend to add more features that you mentioned like mines, coins, etc. Dobberman, it's good to see your project update, I wanna see its videos! Link to comment Share on other sites More sharing options...
sonic101 Posted April 10, 2007 Report Share Posted April 10, 2007 Have some screenies of junkyard Albatross act 2. yay fans and buzz saws. Link to comment Share on other sites More sharing options...
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