TRD Posted December 19, 2006 Report Share Posted December 19, 2006 Don't say that. That's just about as worn out as "r gamez r bettah dan segahz lolololololol." Oh. Never mind that part then. =P Link to comment Share on other sites More sharing options...
Damizean Posted December 19, 2006 Report Share Posted December 19, 2006 Don't say that. That's just about as worn out as "r gamez r bettah dan segahz lolololololol." r gamez r bettah dan segahz lolololololol! Worst part is it's almost true, if any of these games could get to completion, of course. Link to comment Share on other sites More sharing options...
Slingerland Posted December 19, 2006 Report Share Posted December 19, 2006 Well...a majority of us are using Click programs, so...yeah...we're totally ready to be super-duper programmers. [/sarcasm] Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted December 19, 2006 Report Share Posted December 19, 2006 What's it matter what we're making the games in, though? If you can play it, should anyone care if it was made in MMF2, or GM, or coded using Microsoft Visual Studio? Microsoft has even launched the XNA Game Studio, which appears to have a drag-and-drop interface similar to programs like MMF2, with the intent on opening up Xbox 360 and PC game development to indie game designers. The only real problem we face using easy-game-creators like MMF is, while we can generally do a lot with it, performance becomes a big issue when you're trying to make a level that's 19000x6000 with 600 objects, five layers of parallax and alpha blending effects. Link to comment Share on other sites More sharing options...
Flare Posted December 19, 2006 Report Share Posted December 19, 2006 They're is a difference on how its coded, if its coded in a language its portable, so it could be released on different platforms, when its programmed in MMF it can only be played on Windows. Asides from that... I love how it looks, the lights may be too bright but I like the brightness but not on every light. The top of the snow looks too flat, and an idea that if you fly into a tree or jump in it that snow drops from the branches. Link to comment Share on other sites More sharing options...
Damizean Posted December 19, 2006 Report Share Posted December 19, 2006 They're is a difference on how its coded, if its coded in a language its portable, so it could be released on different platforms, when its programmed in MMF it can only be played on Windows. Asides from that... I love how it looks, the lights may be too bright but I like the brightness but not on every light. The top of the snow looks too flat, and an idea that if you fly into a tree or jump in it that snow drops from the branches. The same thing can be applied for console games, you know. If they're coded for GBA, they can only be played on a GBA; unless you used an emulator. Wich also exist emulators of x86... P.S. The parallax layers shouldn't be much trouble after the engine I made :E Link to comment Share on other sites More sharing options...
TRD Posted December 19, 2006 Report Share Posted December 19, 2006 Well mostly when I said that, I said it because his game looks so good, like he could make a sonic advance game for Sega, because it resembled the advance series, but it looks so much better. Not saying that we are better than Sega though. EDIT: Basically it was a compliment on his project. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted December 19, 2006 Report Share Posted December 19, 2006 The same thing can be applied for console games, you know. If they're coded for GBA, they can only be played on a GBA; unless you used an emulator. Wich also exist emulators of x86...P.S. The parallax layers shouldn't be much trouble after the engine I made :E Parallax is a problem when one of the layers is alpha blended and another uses additive blending. Link to comment Share on other sites More sharing options...
VectorSatyr Posted December 19, 2006 Report Share Posted December 19, 2006 What's it matter what we're making the games in, though? If you can play it, should anyone care if it was made in MMF2, or GM, or coded using Microsoft Visual Studio? Seeing as I actually want to get into the industry, I'm hesistant to believe that major devs don't (or more importantly, shouldn't) care about that sort of thing. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted December 20, 2006 Report Share Posted December 20, 2006 Seeing as I actually want to get into the industry, I'm hesistant to believe that major devs don't (or more importantly, shouldn't) care about that sort of thing. Again, if your game is playable, why should it matter? You can't apply for a job as, you know, a coder, with just "MULTIMEDIA FUSION SCRIPTING LANGUAGE EXPERIENCE" as your only reference. But as a game designer? As long as you have a game that is playable, something to show your ideas, they shouldn't actually give a crap what it's coded it. You could write it in QBasic and as long as it showed your concept well enough, you'd probably be fine. Link to comment Share on other sites More sharing options...
DimensionWarped Posted December 20, 2006 Report Share Posted December 20, 2006 For prototypes, Blaze is absolutely right. Link to comment Share on other sites More sharing options...
VectorSatyr Posted December 20, 2006 Report Share Posted December 20, 2006 For prototypes, Blaze is absolutely right. Ching! Link to comment Share on other sites More sharing options...
DimensionWarped Posted December 20, 2006 Report Share Posted December 20, 2006 Well, its not like you are going to go ask a publisher to fund you with an already completed game. I mean, unless you are complete sucker, you wouldn't do that. Link to comment Share on other sites More sharing options...
Damizean Posted December 20, 2006 Report Share Posted December 20, 2006 Ching! Unless you want to go to the AAA market, GM, MMF and such programs are a viable way to make your games and even publish them. As for example, Easter Avenger got various oferts to be published, has won various awards and crap like that, and the game is only made on GM... On a second matter: Scaled2X for viewing purposses. Link to comment Share on other sites More sharing options...
Slingerland Posted December 20, 2006 Report Share Posted December 20, 2006 Beautiful. Link to comment Share on other sites More sharing options...
MidimanNull Posted December 20, 2006 Report Share Posted December 20, 2006 I think Damizean needs to lay off the filters... Nah, its great. ( Fix the damn XML parsing yet? ) Link to comment Share on other sites More sharing options...
Damizean Posted December 20, 2006 Report Share Posted December 20, 2006 Nah, I'm not going to make the XML parser, too much trouble :s But I've made an INI encryption system, so... Link to comment Share on other sites More sharing options...
Asuma Posted December 20, 2006 Report Share Posted December 20, 2006 Azure Lake. Awesome. Link to comment Share on other sites More sharing options...
Rael0505 Posted December 20, 2006 Report Share Posted December 20, 2006 Love the grass. Link to comment Share on other sites More sharing options...
Aaron C-T Posted December 20, 2006 Report Share Posted December 20, 2006 "Ching! <_<" No, not ching at all. Link to comment Share on other sites More sharing options...
Spike Posted December 20, 2006 Report Share Posted December 20, 2006 Is that a Rom hack? If it's not, how are you using a filter? (It looks amazing) Link to comment Share on other sites More sharing options...
Mark the Echidna Posted December 20, 2006 Report Share Posted December 20, 2006 Scaled2X for viewing purposses. . Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted December 21, 2006 Report Share Posted December 21, 2006 http://blazemp3.sepwich.com/VERYTEMP/wa_act1.avi (Xvid video, MP3 audio) Action Video. MMF2 actually lets me cheat a bit... the framerate (because of all the effects) was so crap... but I used MMF2's ability to lock the framerate to bring it down to 1/4th the normal framerate. Then, I recorded a video, and sped the video up. Looks nice and smooth! Link to comment Share on other sites More sharing options...
TRD Posted December 21, 2006 Report Share Posted December 21, 2006 As much as I love to see this, my quicktime is not working because it's missing some key requirements to use it, which is bull because I just updated it not too long ago. Link to comment Share on other sites More sharing options...
MidimanNull Posted December 21, 2006 Report Share Posted December 21, 2006 Quicktime sucks, use Media Player Classic. I love how blaze managed to make the rainbow rings made popular in Sonic Heroes and the like, makes the stage look polished and sexy. Link to comment Share on other sites More sharing options...
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